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Friday, December 31, 2021

Android Games

Update, 12/31/21:

PlayStation announced earlier this week that Deep Rock Galactic, as well as Persona 5 Strikers and Dirt 5, will be the January 2022 PlayStation Plus titles, and now, new details about one of the games have been released. 

As first reported by VG247, Deep Rock Galactic will contain some PlayStation 5-exclusive features thanks to the console's DualSense controller. More specifically, the DualSense touchpad can be used to control the Terrain Scanner in-game. Plus, the controller's built-in speaker can be used by characters to tell you orders as if said characters are actually using a radio to communicate with you, as one might do when mining deep into an alien planet's terrain. 

For more about the game, check out Game Informer's Deep Rock Galactic review

The original story continues below...


Original Story, 12/29/21:

The first batch of PlayStation Plus games has been revealed. Are you a fan of Persona, arcade racing, and/or co-op experiences? If so, January looks to be your month.

Persona 5 Strikers headlines the month. This follow-up to the acclaimed Persona 5 launched in February and centers Joker and the gang embarking on a cross-country road trip. Developed by Dynasty Warriors maker Omega Force, gameplay shifts to frantic hack-n-slash action instead of the turn-based battles of its predecessor. You can read our positive review of Persona 5 Strikers here

Deep Rock Galactic is a beloved co-op shooter that has only been available on Xbox and PC. This marks the game’s debut on PS5/PS4. Up to four players play as dwarf miners under different classes to mine underground caverns for precious gems while battling giant alien bugs. Deep Rock Galactic’s fun blend of resource gathering and combat netted an 8.5 out of 10 review score from us, which you can read more about here

Lastly, Dirt 5 brings its brand of off-road racing to PS Plus. The latest installment in the long-running series boasts a choice-driven career mode, community-made courses, and tight arcade-style racing. To learn more about what Dirt 5 has to offer, check out our review

All three games arrive on January 4. If you haven’t already, don’t forget to grab December’s PS Plus games – Godfall: Challenger Edition, Mortal Shell, and Lego DC Super-Villains – before they make their exit.



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Xbox’s flagship title makes its triumphant return, touting a resounding, deeply personal narrative arc for the Master Chief alongside popular PvP modes that appeal to Spartan veterans and novices alike. Simply put, Infinite is the total package; a love letter to the original trilogy that helped define the shooter genre. Gone are the overly complicated plot points, invasive loot box rewards, and ability kit-focused metas. 343 Industries’ latest installment is a lesson on finding balance in simple storytelling and leveling the competitive playing field. It’s also a revolutionary step that’ll undoubtedly inform the next generation of Halo projects. Read more...



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This year was a great one for Koei Tecmo, which was behind several releases by way of either development or publishing, but the studio is teeing up 2022 to be even better. 

First reported and translated by Twinfinite, Japanese website 4Gamer published an article about 2022 plans for local game developers, including Koei Tecmo. In it, Koei Tecmo’s entertainment division general manager, Yosuki Hayashi, says the studio will reveal several games that have been in the works for years in 2022, stating that these titles “will pave the way for the future of the company,” Twinfinite writes. 

Click here to watch embedded media

Hayashi says the “full power of the current Koei Tecmo” will be shown in 2022 and that the year will mark the release of several games developed by the studio. As for what, Team Ninja director Fumihiko Yasuda said fans can look forward to future titles such as an action game set in the Three Kingdom era and another game that he’s actually directing. 

Finally, Fatal Frame producer Yosuke Kikuchi said that in 2022, “his team will challenge the development of something that they have never done before,” according to Twinfinite’s translation and that while it will be a long time before it’s formally announced, the studio is excited to get started. 

Perhaps 2022 will bring a new Nioh game to consoles and PC, or maybe even a new Fatal Frame, especially since the last one was released in 2015. Check out our thoughts on it in Game Informer’s Fatal Frame: Maiden of Black Water review and then read Game Informer’s Nioh 2 review after that. 

[Source: Twinfinite]


Are you excited about Koei Tecmo’s 2022? Let us know in the comments below!



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This year was a great one for Koei Tecmo, which was behind several releases by way of either development or publishing, but the studio is teeing up 2022 to be even better. 

First reported and translated by Twinfinite, Japanese website 4Gamer published an article about 2022 plans for local game developers, including Koei Tecmo. In it, Koei Tecmo’s entertainment division general manager, Yosuki Hayashi, says the studio will reveal several games that have been in the works for years in 2022, stating that these titles “will pave the way for the future of the company,” Twinfinite writes. 

Click here to watch embedded media

Hayashi says the “full power of the current Koei Tecmo” will be shown in 2022 and that the year will mark the release of several games developed by the studio. As for what, Team Ninja director Fumihiko Yasuda said fans can look forward to future titles such as an action game set in the Three Kingdom era and another game that he’s actually directing. 

Finally, Fatal Frame producer Yosuke Kikuchi said that in 2022, “his team will challenge the development of something that they have never done before,” according to Twinfinite’s translation and that while it will be a long time before it’s formally announced, the studio is excited to get started. 

Perhaps 2022 will bring a new Nioh game to consoles and PC, or maybe even a new Fatal Frame, especially since the last one was released in 2015. Check out our thoughts on it in Game Informer’s Fatal Frame: Maiden of Black Water review and then read Game Informer’s Nioh 2 review after that. 

[Source: Twinfinite]


Are you excited about Koei Tecmo’s 2022? Let us know in the comments below!



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As a fan of the film Battle Royale and The Hunger Games books (the movies are fine too), I’m surprised the battle royale genre hasn’t permanently sunk its teeth into me. Don’t get me wrong; I’ve enjoyed my time with Fortnite and Apex Legends, the two titles I’ve dabbled with the most. They’re well-crafted games. But each of them also occupies the same niche being shooters. I’m itching for more creative spins on the formula. 

The recently announced Rumbleverse, a pro wrestling flavored take on the genre, tickles my fancy as a long-time fan of sports entertainment. But I’m selfish, so give me more battle royales based on my specific interests. If you’ve listened to me on podcasts or watched me on streams, you probably know I’m a big Yu-Gi-Oh fan as well. Since its inception, it’s been my trading card game of choice and is primed for the battle royale treatment. No, I’m not talking about the Yu-Gi-Oh Rush Duel: Dawn of the Battle Royale, which only features the concept in name. I want the real thing. How? Simple: it’s been done already. 

The first and most well-known Yu-Gi-Oh anime featured two battle royale-style tournaments: Duelist Kingdom and Battle City. Both contests dropped dozens of players onto a tropical island and a sprawling metropolis, respectively. They tasked competitors with freely dueling each other under elimination rules until only a handful remained (who then competed under traditional brackets). It proved a more entertaining approach than the standard tournament and provided some of the series’ most exciting moments. 

Yu-Gi-Oh season one villain Maximillian Pegasus overlooking the competitors of Duelist Kingdom

I more or less want that exact concept as a multiplayer video game, and given the continued popularity of battle royales and Yu-Gi-Oh, it’s time to strike while the irons are hot. Take a large number of players represented by customizable avatars a la Fortnite, drop them into a huge map, and let them run around and play card games against each other until one duelist remains. I don’t want to say this would be easy because game development is anything but. However, with an established template already in place, this feels like the natural evolution instead of releasing another by-the-numbers card game simulator.

Let’s say you recreate Duelist Kingdom’s island. Winning duels, then walking around until you find the next opponent, could get dull. I’ve always admired how Fornite’s islands feel more like amusement parks than shooter maps. Fortnite lets its players engage with the world itself in other fun ways instead of just adding corpses to it. Duelist Kingdom players could navigate the hidden maze of the Paradox Brothers or sneak into Pegasus’ castle and uncover lore on the flamboyant villain. Just when you’ve finished cooking fish at Mako Tsunami’s campsite, boom, a random player arrives to challenge you in a dramatic fashion. The excitement! 

One obstacle is that even with only, say, 50 players instead of the standard 99, waiting for dozens of people to finish dueling may take a while. I don’t think an increasingly shrinking ring works for a card game tournament either. One solution could be adopting the speed duel-style format used in Yu-Gi-Oh Duel Links. But I’m a traditionalist (give me my Main Phase 2), so I say stick to the regular format or divide them into filters so that time-sensitive players have quicker options. I’d also ditch the star chips/locater card collection of the anime as well as the bracket tournament for the final handful of competitors. You lose once – a single duel as opposed to a best two-out-of-three match – and you’re out. 

Yu-Gi-Oh! Legacy of the Duelist: Link Evolution

As good as this idea is (if I say so myself), money talks, so the only way this game gets off the ground is to make it financially worth it for Konami. They could sell individual cards and booster packs for actual cash. Acquiring the best meta cards requires a financial investment in the real-world game anyway; this won’t be anything new for seasoned players. Purchasable cosmetics could include Yugi’s iconic hairdo, Kaiba’s slick white coat, or Bandit Keith’s patriotic bandana. I know players would throw money at the screen to rock a Rare Hunter’s cloak. Anime conventions and The Wizarding World has proven that we nerds love buying fancy robes, and the Rare Hunter is basically the Organization XIII look of Yu-Gi-Oh. Maybe give players duel monsters pets, too; who doesn’t want a Kuriboh floating alongside them while they search for the next challenger? Of course, everything should also be reasonably obtainable through in-game progression and toss in a battle pass for good measure. Just … don’t turn any of these into NFT’s for the love of the Egyptian Gods. 

A true Yu-Gi-Oh battle royale game would be amazing and the second-best thing that could happen behind actual duel disks/holographic card technology (we’ll get there one day). The genre and the Yu-Gi-Oh video games could use a big shake-up. If Konami realizes a million-dollar idea has been staring them in the face for years, I’d wager thousands of players would be ready to drop in and get their game on in a heartbeat. Or it sucks, and we collectively banish it to the Shadow Realm. At least we can still say Konami gave it a shot.



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Remakes and remasters continue to become more common with each passing year and as Mortal Kombat has reached 11 mainline entries, some fans are looking back at the series’ history, especially as its 30th anniversary nears. 

If it was up to Eyeballistic, a game development studio with multiple titles in the works, that 30th anniversary would include a remake of the original Mortal Kombat trilogy. In fact, the studio has created a “Mortal Kombat Trilogy Remake Petition” on change.org to get this theoretical ball rolling, as first reported by Nintendo Life

Click here to watch embedded media

“Mortal Kombat’s 30th anniversary is next year and we’d like to honor this amazing franchise by remaking the original Mortal Kombat Trilogy (MKT) on PC and consoles,” the petition reads. “MKT is a classic game combining all of the characters from MK1, MK2, MK3, and UMK3. It also includes nearly all of the stages from those games.” 

Any studio could create a petition asking to remake a beloved game like this, but what makes this specific one interesting is that Eyeballistic says it received series creator Ed Boon’s support for such a remake back in 2016. However, Warner Bros., which owns the Mortal Kombat IP, didn’t bite. 

“Eyeballistic are a team of Mortal Kombat fans who approached series creator Ed Boon back in 2016 to remake the game in HD,” the petition reads. “Although Ed fully supported us, Warner Bros., who owns the Mortal Kombat IP, was unconvinced that the game would sell over 100,000 units worldwide and thus they determined it wouldn’t be worth the substantial cost of marketing the product for sale.” 

Click here to watch embedded media

The studio says it’s grown a lot since 2016, having signed multiple contracts to produce games for PlayStation 5, Xbox Series X/S, and Switch. It has also improved its work on online rollback tech, which is very important to the fighting game community, by way of proprietary technology. 

Touching on what to expect from this theoretical trilogy, Eyeballistic says it would use Epic Online Services to support crossplay between all platforms and that the team is confident its remake would be “welcomed by the [fighting game community] scene including ComboBreaker and Evo.” 

“Were planning to painstakingly recreate every detail of every stage and character in glorious 3D,” the petition reads. “Of course, every fatality, brutality, friendship, and animality will be there too. The characters and stages will get a facelift to 4K resolution and 60 frames per second gameplay action through the power of Unreal Engine 5. We’ll even remake all of the music by giving it a modern cinematic sound that incorporates real instruments.” 

Eyeballistic says it would target PS5, Xbox Series X/S, Switch, and PC with a $39.99 price tag. The remake would include “everything the original MK trilogy had plus the standard online matchmaking and worldwide leaderboards.” The petition is targeting 25,000 digital signatures – it’s at 17,156 at the time of this writing – but the studio would ideally like to hit 100,000 before formally approaching Warner Bros. with the pitch. 

While waiting to see if anything comes of this petition, read our thoughts on the latest game in the franchise in Game Informer’s Mortal Kombat 11 review, and then check out this story about how it surpassed 12 million copies sold worldwide. Read about how NetherRealm is done with Mortal Kombat 11 and working on a new game after that. 

[Source: Nintendo Life]


Would you want to see Eyeballistic’s original Mortal Kombat Trilogy remake? Let us know in the comments below!



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Thursday, December 30, 2021

Mobile games

Click to watch embedded media

Join us on this bursting episode of The Game Informer Show as we celebrate making it to 2022 and look ahead to our most anticipated games of the new year. The Alexes are joined by Dan Tack and Jay Guisao to break down all the big hitters from Elden Ring, The Legend of Zelda: Breath of the Wild 2, and so much more in one of our longest and zaniest episodes yet.

Programming note: Due to the massive volume of titles next year, we're giving the News, Playlist, and Listener Questions segment a well-deserved rest this week. All your favorites will be back in 2022!

Follow the crew on Twitter: Alex Stadnik (@Studnik76), Alex Van Aken (@itsVanAken), Dan Tack (@dantack), and Jay Guisao (@Jason_Guisao)

The Game Informer Show is a weekly gaming podcast covering the latest video game news, industry topics, exclusive reveals, and reviews. Join hosts Alex Stadnik and Alex Van Aken every Thursday to chat about your favorite games – past and present – with Game Informer staff, developers, and special guests from all around the industry. Listen on Apple PodcastsSpotify, or your favorite podcast app.


Check out the timestamps below to jump to a particular point in the discussion:

00:00:00 - Introduction
00:03:46 - Jay Guisao's 2021 Top 10
00:12:32 - Final GI 2021 Top 10 Lists
00:14:36 - Most Anticipated Games 2022
00:16:14 - January
00:21:44 - Pokemon Legends: Arceus
00:28:53 - February
00:29:53 - Dying Light 2
00:41:31 - Horizon Forbidden West
00:48:54 - Elden Ring
00:54:12 - March
01:08:09 - April
01:08:55 - S.T.A.L.K.E.R. 2: Heart of Chernobyl
01:12:23 - May
01:21:00 - August
01:21:20 - Saints Row
01:23:42 - September
01:24:03 - November
01:24:13 - Starfield
01:30:33 - Most Anticipated Games Without Release Dates
01:56:13 - God of War Ragnarok
02:00:21 - Gotham Knights
02:26:25 - The Legend of Zelda: Breath of the Wild 2

For more Game Informer podcasts, be sure to check out https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; delay="150" href="https://www.gameinformer.com/podcast/2021/10/12/introducing-video-gameo…; rel="noopener noreferrer" tabindex="-1" target="_blank">Video Gameography, our video game history podcast, and https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; delay="150" href="https://www.gameinformer.com/podcast/2021/10/06/introducing-all-things-…; rel="noopener noreferrer" tabindex="-1" target="_blank">All Things Nintendo with host Brian Shea which deep dives into Nintendo's library of games every week.



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The Tomb Raider reboot trilogy is available for free on the Epic Games Store right now. Between now and January 6, 2022, you'll be able to grab the Game of the Year Edition of 2013's Tomb Raider, 2015's Rise of the Tomb Raider: 20 Year Celebration, and the 2018 definitive edition of Shadow of the Tomb Raider.  

While the Tomb Raider trilogy is the biggest name in Epic's free library right now, there are several games currently being sold for up to half-off during the storefront's holiday sale. This includes Kena: Bridge of Spirits, Red Dead Redemption 2, Far Cry 6, and Cyberpunk 2077. 

If you're on the fence about whether or not you should pick up the new Tomb Raider games, check out our reviews. Here are handy links for Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider



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The Tomb Raider reboot trilogy is available for free on the Epic Games Store right now. Between now and January 6, 2022, you'll be able to grab the Game of the Year Edition of 2013's Tomb Raider, 2015's Rise of the Tomb Raider: 20 Year Celebration, and the 2018 definitive edition of Shadow of the Tomb Raider.  

While the Tomb Raider trilogy is the biggest name in Epic's free library right now, there are several games currently being sold for up to half-off during the storefront's holiday sale. This includes Kena: Bridge of Spirits, Red Dead Redemption 2, Far Cry 6, and Cyberpunk 2077. 

If you're on the fence about whether or not you should pick up the new Tomb Raider games, check out our reviews. Here are handy links for Tomb Raider, Rise of the Tomb Raider, and Shadow of the Tomb Raider



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It’s easy to take a look at existing MMORPGs and applaud how they’re continuing to push forward with amazing expansions and new content like Final Fantasy XIV: Endwalker, but breaking into the MMORPG sphere is ridiculously tough. In the olden days, we’d have new MMOs hitting all the time. Today, the lines are blurred where many games now take features and aspects that were once relegated to the genre proper, and few new offerings in the classic space ever appear. New World was awesome in a few ways here. Not only did it seek to break into a space that’s ruled by titans that have been around for eons, but it did so with a good deal of gusto, willing to explore features and mechanics that are anything but safe. Read more...



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The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is the greatest game ever made, according to more than 50,000 people who voted in TV Asahi's recent poll to find out the 100 best games of all time. Thanks to Kotaku for the story. 

On December 27, the Japanese TV channel ran a three-hour special revealing the ranking. The list was also posted on Twitter by user @MLZ0902.

Of the 100 games on the list, there are a few surprising stand-outs. Sucker Punch's Ghost of Tsushima snagged a spot, coming in at number 66, as did Minecraft, ranked number 20. Both versions of Persona 5 – the original base game and the expanded edition, Persona 5 Royal – were on the list in spots 42 and 93, respectively. What made Persona 5 better than Royal in the minds of those voting, it's unclear. Lastly, despite only being released last year in 2020, Animal Crossing: New Horizons was voted the fourth-best game of all time by TV Asahi's viewers. 

Here's TV Asahi's full list (via Kotaku): 

  • 100. Persona 3
  • 99. Pokémon Platinum
  • 98. Persona 4
  • 97. Super Mario World
  • 96. Romance of the Three Kingdoms
  • 95. Mother
  • 94. Fire Emblem: Genealogy of the Holy War
  • 93. Persona 5 Royal
  • 92. Monster Hunter 4G
  • 91. Street Fighter II
  • 90. Final Fantasy VIII
  • 89. Super Mario Galaxy 2
  • 88. The Legend of Zelda: Skyward Sword
  • 87. Monster Hunter Generations Ultimate
  • 86. Monster Hunter
  • 85. Dragon Quest VI
  • 84. Final Fantasy XI
  • 83. Dragon Quest VII
  • 82. The Legend of Mana
  • 81. Dragon Quest Builders 2
  • 80. The Legend of Zelda: Majora’s Mask
  • 79. Metal Gear Solid
  • 78. Nobunaga’s Ambition
  • 77. Mario Kart Wii
  • 76. Kirby Air Ride
  • 75. Animal Crossing: Wild World
  • 74. Super Smash Bros. Brawl
  • 73. Gran Turismo 4
  • 72. Kirby Super Star
  • 71. Dr. Mario
  • 70. Monster Hunter World
  • 69. Super Mario RPG
  • 68. Pokémon X/Y
  • 67. Bloodborne
  • 66. Ghost of Tsushima
  • 65. Suikoden
  • 64. Pokémon Heart Gold and Soul Silver
  • 63. Final Fantasy III
  • 62. Xevious
  • 61. Super Smash Bros.
  • 60. Pokémon Black 2 and White 2
  • 59. Dead by Daylight
  • 58. Animal Crossing
  • 57. Super Donkey Kong
  • 56. Super Mario Galaxy
  • 55. Yokai Watch 2
  • 54. Dragon Quest VIII
  • 53. Tales of the Abyss
  • 52. The Legend of Zelda
  • 51. Final Fantasy IV
  • 50. Pokémon Ruby and Sapphire
  • 49. Kingdom Hearts
  • 48. Nier: Automata
  • 47. Final Fantasy XIV
  • 46. Dragon Quest II
  • 45. Kirby’s Return to Dream Land
  • 44. Dragon Quest X
  • 43. Xenoblade
  • 42. Persona 5
  • 41. Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!
  • 40. Xenogears
  • 39. Dark Souls III
  • 38. Puyo Puyo
  • 37. Final Fantasy IX
  • 36. Pokémon Gold and Silver
  • 35. Xenoblade 2
  • 34. Final Fantasy V
  • 33. Final Fantasy VI
  • 32. Resident Evil
  • 31. Tactics Ogre: Let Us Cling Together
  • 30. Apex Legends
  • 29. Okami
  • 28. Mother 2
  • 27. Dragon Quest XI
  • 26. Pokémon Black and White
  • 25. Tetris
  • 24. Pokémon Red and Green
  • 23. Fire Emblem: Three Houses
  • 22. Animal Crossing: New Leaf
  • 21. Splatoon
  • 20. Minecraft
  • 19. Suikoden II
  • 18. Metal Gear Solid 3: Snake Eater
  • 17. The Legend of Zelda: Ocarina of Time
  • 16. Kingdom Hearts II
  • 15. Dragon Quest IV
  • 14. Pokémon Sword and Shield
  • 13. Undertale
  • 12. Super Mario Kart
  • 11. Pokémon Diamond and Pearl
  • 10. Super Mario Bros. 3
  • 9. Final Fantasy X
  • 8. Chrono Trigger
  • 7. Super Smash Bros. Ultimate
  • 6. Dragon Quest III
  • 5. Splatoon 2
  • 4. Animal Crossing: New Horizons
  • 3. Final Fantasy VII
  • 2. Dragon Quest V
  • 1. The Legend of Zelda: Breath of The Wild

While we here at Game Informer haven't gone so far as to say Breath of the Wild is our pick for the greatest game ever made, we did award it our 2017 game of the year. Read our review, where we gave the game our highest review score possible, to find out why.  



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The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild is the greatest game ever made, according to more than 50,000 people who voted in TV Asahi's recent poll to find out the 100 best games of all time. Thanks to Kotaku for the story. 

On December 27, the Japanese TV channel ran a three-hour special revealing the ranking. The list was also posted on Twitter by user @MLZ0902.

Of the 100 games on the list, there are a few surprising stand-outs. Sucker Punch's Ghost of Tsushima snagged a spot, coming in at number 66, as did Minecraft, ranked number 20. Both versions of Persona 5 – the original base game and the expanded edition, Persona 5 Royal – were on the list in spots 42 and 93, respectively. What made Persona 5 better than Royal in the minds of those voting, it's unclear. Lastly, despite only being released last year in 2020, Animal Crossing: New Horizons was voted the fourth-best game of all time by TV Asahi's viewers. 

Here's TV Asahi's full list (via Kotaku): 

  • 100. Persona 3
  • 99. Pokémon Platinum
  • 98. Persona 4
  • 97. Super Mario World
  • 96. Romance of the Three Kingdoms
  • 95. Mother
  • 94. Fire Emblem: Genealogy of the Holy War
  • 93. Persona 5 Royal
  • 92. Monster Hunter 4G
  • 91. Street Fighter II
  • 90. Final Fantasy VIII
  • 89. Super Mario Galaxy 2
  • 88. The Legend of Zelda: Skyward Sword
  • 87. Monster Hunter Generations Ultimate
  • 86. Monster Hunter
  • 85. Dragon Quest VI
  • 84. Final Fantasy XI
  • 83. Dragon Quest VII
  • 82. The Legend of Mana
  • 81. Dragon Quest Builders 2
  • 80. The Legend of Zelda: Majora’s Mask
  • 79. Metal Gear Solid
  • 78. Nobunaga’s Ambition
  • 77. Mario Kart Wii
  • 76. Kirby Air Ride
  • 75. Animal Crossing: Wild World
  • 74. Super Smash Bros. Brawl
  • 73. Gran Turismo 4
  • 72. Kirby Super Star
  • 71. Dr. Mario
  • 70. Monster Hunter World
  • 69. Super Mario RPG
  • 68. Pokémon X/Y
  • 67. Bloodborne
  • 66. Ghost of Tsushima
  • 65. Suikoden
  • 64. Pokémon Heart Gold and Soul Silver
  • 63. Final Fantasy III
  • 62. Xevious
  • 61. Super Smash Bros.
  • 60. Pokémon Black 2 and White 2
  • 59. Dead by Daylight
  • 58. Animal Crossing
  • 57. Super Donkey Kong
  • 56. Super Mario Galaxy
  • 55. Yokai Watch 2
  • 54. Dragon Quest VIII
  • 53. Tales of the Abyss
  • 52. The Legend of Zelda
  • 51. Final Fantasy IV
  • 50. Pokémon Ruby and Sapphire
  • 49. Kingdom Hearts
  • 48. Nier: Automata
  • 47. Final Fantasy XIV
  • 46. Dragon Quest II
  • 45. Kirby’s Return to Dream Land
  • 44. Dragon Quest X
  • 43. Xenoblade
  • 42. Persona 5
  • 41. Momotaro Dentetsu: Showa, Heisei, Reiwa mo Teiban!
  • 40. Xenogears
  • 39. Dark Souls III
  • 38. Puyo Puyo
  • 37. Final Fantasy IX
  • 36. Pokémon Gold and Silver
  • 35. Xenoblade 2
  • 34. Final Fantasy V
  • 33. Final Fantasy VI
  • 32. Resident Evil
  • 31. Tactics Ogre: Let Us Cling Together
  • 30. Apex Legends
  • 29. Okami
  • 28. Mother 2
  • 27. Dragon Quest XI
  • 26. Pokémon Black and White
  • 25. Tetris
  • 24. Pokémon Red and Green
  • 23. Fire Emblem: Three Houses
  • 22. Animal Crossing: New Leaf
  • 21. Splatoon
  • 20. Minecraft
  • 19. Suikoden II
  • 18. Metal Gear Solid 3: Snake Eater
  • 17. The Legend of Zelda: Ocarina of Time
  • 16. Kingdom Hearts II
  • 15. Dragon Quest IV
  • 14. Pokémon Sword and Shield
  • 13. Undertale
  • 12. Super Mario Kart
  • 11. Pokémon Diamond and Pearl
  • 10. Super Mario Bros. 3
  • 9. Final Fantasy X
  • 8. Chrono Trigger
  • 7. Super Smash Bros. Ultimate
  • 6. Dragon Quest III
  • 5. Splatoon 2
  • 4. Animal Crossing: New Horizons
  • 3. Final Fantasy VII
  • 2. Dragon Quest V
  • 1. The Legend of Zelda: Breath of The Wild

While we here at Game Informer haven't gone so far as to say Breath of the Wild is our pick for the greatest game ever made, we did award it our 2017 game of the year. Read our review, where we gave the game our highest review score possible, to find out why.  



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There’s always a city. There’s always a lighthouse. There’s always a man. There’s also always an opportunity for a company to create a new game in a franchise to make some money, and while I recognize that’s exactly why a fourth BioShock game is in development, it’s hard to stop myself from growing more and more excited about what it might be. 

BioShock Infinite, the last in the series, was released in 2013, and at the earliest, the next one, now in development at 2K’s new Cloud Chamber studio, hits next year. That’s a massive nine-year gap, which has hopefully given those at Cloud Chamber enough time to stir on what a new BioShock game needs and doesn’t need – it has for me, at least. 

Ignoring rumors of above-ground and underground cities and Antarctic metropolises – because after all, those are just rumors until Cloud Chamber reveals what it’s cooking up – here are five things the next BioShock needs to do and three things it does not.

Needs: A City

If there’s one thing people think of when they think of the BioShock franchise, it’s the cities that players inhabit. Be it the first two games’ underwater utopia-turned-dystopia Rapture or the high-in-the-sky Christian religion-inspired Columbia of Infinite, the city itself was a character. Rapture was iconic as an underwater city, filled to the brim with 1960s glitz and glamor. It was also designed in such a way that finding your way around was easy.

Columbia was a bit more open, leaning heavier into the shooting gallery aspect of the FPS genre, but it was saturated with color and iconography that made a seemingly bright and sunny place feel daunting and alien. If one thing is certain, Cloud Chamber’s BioShock must feature a setting that’s long-remembered after its debut. 

Needs: A Strong Narrative That Highlights The Flaws Of A Particular Philosophy

At its core, the first BioShock about the flaws in objectivism, particularly as it’s presented in Ayn Rand’s Atlas Shrugged novel. It’s not trying to hide that, either (see: that character named Atlas). John Galt’s utopia is Rapture, except gone wrong. What was supposed to be a perfect paradise for artists, doctors, engineers, and entrepreneurs who wanted to break away from the Church and the governments above the surface was quickly destroyed by class warfare after the discovery of ADAM. It turns out the ultra-rich are always going to do what the ultra-rich do regardless of where they’re living, huh?

On that same note, Columbia also represents an ideology perceived as a utopia that quickly becomes anything but when put into practical play. A society built on the foundation of God, led by one man who thinks the rest of the world should fall in line behind America – what could go wrong? Well, if said “one man” begins to think he is God, or at least someone who thinks God looks like him and acts like him, a floating and isolated city quickly becomes a place rife with oppression, particularly for people of color.

At the heart of both BioShock, BioShock 2 (which largely continues the objectivism critique of the first), and Infinite are stories that critique these philosophies in unique sci-fi ways. It’s the commentary on real-world philosophy that’s core to the pillars of the series’ storytelling, and without that foundation, the next could risk becoming blasé, losing what makes these games interesting in the first place.

Needs: Plasmids And Vigors

Memorable settings and characters aside, BioShock is also a fun and tense first-person immersive sim – though Infinite leans further into being a straight-shot shooter. What makes the series’ combat so great isn’t the guns – in fact, I’d argue the guns need some heavy tweaking to stack up against other immersive sims like Deathloop – but rather, the plasmids and vigors.

These are essentially magical abilities that come by way of ingesting something you probably shouldn’t. It can be the ability to shoot fire, ice, lightning, or even a flock of crows. Instead of shooting an enemy, you can look for oil on the ground to light them up with ease. Perhaps they’re standing in water – a quick shock of electricity would take them out much faster than your measly pistol. These almost puzzle-like scenarios that BioShock has traditionally built into its combat are what make it memorable at all.

Needs: A Mascot Enemy

When you think of enemies in these games, you probably think of the Big Daddy. The same can be said for the Songbird of Infinite. They’re the stalking brutes of each entry, and anytime they appeared, you knew bad (for you) things were about to go down. They’re meant to up the ante of combat against standard mobs while injecting some terror into the formula. Everyone remembers their first encounter with a Big Daddy or the screech of the Songbird as it crash-lands onto the roof of the building you’re in.

These enemies are the mascots of their respective games – they reside on the covers, too – and the next BioShock needs one that stacks up against them. Shooting mobs is fun, but a mascot that terrorizes the setting with the ability to appear at basically any time is what keeps us on our toes.

Needs: An Omnipresent Antagonist

Both Andrew Ryan and Zachary Hale Comstock are seldom seen but often heard in their respective games. They almost mock you as you navigate Rapture and Columbia, discouraging you from further destroying what they’ve supposedly built. As discussed above, Andrew Ryan is the Ayn Rand representation of Rapture’s objectivist society.

While Zachary Hale Comstock is reminiscent, if a bit on the nose, of Anthony Comstock, a 19th Century self-proclaimed anti-vice man who attempted to censor and remove anything not upheld in the Bible. Much like his real-life inspiration, Zachary wanted God present in every aspect of life, but Zachary was able to literally rise above (into the clouds) to build the city of his godly dreams.

Andrew Ryan and Zachary Hale Comstock were both easy figures to want to take down, largely due to their always-in-your-ear pest-like nature. They mock you, preach to you, and ultimately oppose you every step of the way (when they aren’t controlling your mind, of course) until you get to finally take them down. Both men go down with ease, too. Funny. Anyway, their presence in their respective games is the icing on the cake that is the narrative of BioShock games, and nobody wants a cake without icing.

Doesn't Need: An Open-World Design

There’s a non-zero chance the next BioShock is an open-world game. If that happens, there’s a non-zero chance that Cloud Chamber makes a really interesting open-world game, proving this entry completely wrong. A new game in the series does not need to be 40 hours long. One could argue that existing in these settings would be exhausting after 15 hours, and if it’s open-world, it more than likely would exceed that.

Plus, open-world design often introduces side quests, an abundance of collectibles that many don’t really care about, and a lack of unique polish. That’s not to say open-world games aren’t polished – in fact, many are, but BioShock levels have always felt more personally designed with a developer’s vision in mind. In an open-world take, Park B might be closer to a copy-and-paste of Park A rather than one park designed to house bees to help pollinate flowers with another designed to be a celebration of art and culture (looking at you, Silverwing Apiary and Dionysus Park). Again, Cloud Chamber might create an open-world that’s better than both Rapture and Columbia, but I personally don’t believe the next BioShock needs an open world.

Doesn't Need: A Live-Service Play Model

Though I can accept an open-world BioShock, I’m absolutely opposed to it resembling anything live-service. If the franchise has done one thing right, it is committing to single-player, narrative-driven experiences, and it should stay that way. Playing with friends and strangers while attempting to pop some colorful loot out of an enemy is fun, but the inherent design of live-service games would remove the tension and thrills of a BioShock game.

Imagine killing your first Big Daddy and seeing two purple orbs, a blue orb, and one green orb pop out of its helmet? Imagine unlocking a Songbird outfit after the Songbird goes down in Infinite? Do both scenarios sound cool on their own, right? Sure. But when placed inside a game that has presented its narrative tension as the priority, emphasizing something like loot or being able to emote to another player feels odd.

Doesn't Need: A Direct Connection To The Games Before It

BioShock and its sequel were connected. Infinite was not directly connected to its predecessors, although the use of multiverse theory did allow the game to harken back to Rapture. However, Infinite’s Burial At Sea DLC directly connected the games, making the events of BioShock only possible because of some things and characters in Infinite. That’s fine – it’s not surprising that Infinite director Ken Levine wanted to connect that title to the first game in the series.

However, that story is a closed-loop now thanks to the events of Burial At Sea. There’s no need for Cloud Chamber to associate its game with its predecessors. 2K has named Cloud Chamber the new BioShock studio going forward, and this team’s first entry in the franchise should represent that. It should say, “we’re the new BioShock team, this is our first crack at the series, and this is what BioShock is going to be moving forward.” 

What do you think the next BioShock game needs? Let us know in the comments below!



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Wednesday, December 29, 2021

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Cris Tales

Every year a glut of video game releases hit the market, making it hard to keep track of everything. RPG fans had a pretty good 2021, from fantastic indies to new games in popular franchises. Bandai Namco gave us two stellar RPGs in Tales of Arise and Scarlet Nexus. Remakes and remasters, like Nier: Replicant, Mass Effect Legendary Edition, and Pokémon Brilliant Diamond and Shining Pearl, provided plenty of nostalgia, while also bringing new fans into the fold. Longawaited entries finally debuted with Shin Megami Tensei V and Neo: The World Ends With You. And that’s only scratching the surface. Here are five RPGs worth your time that may have slipped past your radar.

Eastward

Switch, PC, Mac

If you enjoy RPGs with a nostalgic '90s feel, Eastward is worth your time. Between the pixel art style, whimsical atmosphere, and endearing bond between protagonists John and Sam, there's a lot to love. The quirky adventure is full of surprises as you unravel the secrets of this strange world, using frying pans to whack enemies out cold and bombs to blow past obstacles. It's equal parts bizarre and heartwarming and pays homage to Earthbound with its own arcade game called Earth Born for you to play when you need a diversion from the main story. If you want an RPG with simple mechanics and a unique setting, look no further. Read our review for more.

Ys IX: Monstrum Nox

Switch, PS4, PC, Stadia

The long-running Ys series continues to shine and proves it isn't afraid to take some risks along the way with Ys IX: Monstrum Nox. The series still follows the iconic red-headed hero Adol, but he gains supernatural abilities and the power to exorcise monsters for this entry. During his adventure, he meets others gifted with these powers, and they all have their own specialties to help you traverse the city and take on baddies. The unique methods for traversal and increased verticality make exploration a blast, and the big bosses and fast-paced action don't disappoint. Plus, the story goes to some wild places. Watch our New Gameplay Today for more.

Cris Tales

PS5, Xbox Series X/S, PS4, Xbox One, Switch, PC, Stadia

With a beautiful aesthetic and intriguing concept, Cris Tales catches your attention and offers more than a few reasons to stick around. Ultimately a love letter to classic RPGs, Cris Tales takes well-worn genre tropes, such as time travel, and makes them more than a gimmick. For instance, Cris Tales' time-hopping mechanic lets you simultaneously see the past, present, and future, which makes for not only fun exploration but interesting battle opportunities. Think: using a water spell on an enemy's powerful shield and then moving to the future to make it rust, bringing down its defense. It's fun seeing the impact of your actions through the different timelines, and if the game proves anything, it's that no future is guaranteed. Read our review.

Wildermyth

PC

This character-driven, procedurally-generated tactical RPG has received its share of acclaim, but still managed to fly under many people's radars. Its PC exclusivity could be part of the reason, but it's worth finding a way to play it, especially if you enjoy table-top role-playing experiences. Just like running your own Dungeons & Dragons campaign, you gear up a team, make decisions that affect their story, and take on hordes of enemies in various turn-based combat setups. While each campaign is self-contained, the cool part of Wildermyth is that you can take characters you develop into subsequent campaigns, complete with all their stats. Our own Dan Tack said it best in his review: "If you’ve always wanted a fantasy Dungeons & Dragons stylized XCOM game, Wildermyth might be exactly what you’re looking for. Designing a game around randomized storytelling is tricky, but Worldwalker pulls this off with gusto and gravitas." Read the full review here.

Disgaea 6: Defiance of Destiny

PS4, Switch

If you like strategy/RPGs but prefer a little zaniness and over-the-top antics, a new entry in the long-running Disgaea series came out this past summer. This entry is a bit more streamlined, but still retains its humorous bent and fun strategy combat that lets you chain ridiculous damage numbers. This time you play as a lowly zombie named Zed who uses the power of Super Reincarnation to come back to life every time he dies. Zed's persistence to get better every time and improve those around him makes for one of the better storylines in the series. Graphical upgrades and a new, though divisive, auto-play feature add some paint to the series. If you've played other entries, you'll probably enjoy this one. And if it's your first Disgaea rodeo, this is also a great place to begin.



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If you’re a long-time Switch owner, you’ve probably figured out that the console is an indie powerhouse. Sure, the Marios and the Zeldas are great too, but there’s something special about loading up on some great indie games to play in bed or on the go. 2021 was a strong year for indies across the board, but if you’re curious which games attracted the most eyeballs on Switch, Nintendo’s got you covered.

The company released a brief video showing off the best-selling indie games on Switch. Sadly, the montage doesn’t reveal actual sales numbers nor does it rank these titles in any kind of order based on performance. Apparently, all we need to know is that they outsold the gazillion other indie games to hit the eShop in 2021, which is still an impressive feat.

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If you don’t feel like watching the video, the best-selling indie games on Switch in 2021 are (in alphabetical order):

That’s a strong list of quality games, so it’s reassuring to see that they’ve earned a buck on top of garnering critical praise. I'd personally recommend giving just about all of them a look. 

If you need a guide to other great indie games from 2021 across all platforms, check out our handy list of the best-reviewed independent games of the year.


Which of these games have you played on Switch? Let us know in the comments!



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Next year's slate of games looks spectacular! But unlike most years, a ton of the games we're excited about already have a release date, coming just a couple of months after the prime holiday season. February 2022 is currently looking like one of the most stacked months in gaming ever, reminding us of the biggest and best weeks of the fall. We thought it'd be fun to compare the upcoming 28-day gauntlet, which is gaining more killers every day, to massive release calendars of gaming's past. First, let's take a look at what we have to look forward to this February.

The month starts out strong with the Life is Strange Remasted Collection on February 1, followed shortly behind by Dying Light 2 Stay Human, Techland's open-world zombie RPG, on February 4. OlliOlli World from Roll7 lands February 8, the same day as the promising martial-arts-focused Sifu.

A brief gap in releases allows us to catch our breath and enjoy the month's strong opening salvo of games before The King of Fighters XV kicks in the door with its release on February 17, allowing an avalanche of must-play titles to pour onto our growing 2022 backlogs. Horizon Forbidden West continues Aloy's adventure the next day on February 18. The following days bring the coming of Savathun in Destiny 2: The Witch Queen on February 22 and possibly the most anticipated game of the month, From Software's Elden Ring, which plans to take over our consoles and PCs on February 25. Square Enix has also delayed the release of Final Fantasy VI Pixel Remaster to sometime during the month – in case you also wanted to play one of the best RPGs of all time.

It just doesn't let up. But let's look at other relentless months of releases from recent memory. In our first comparison, we look back to November 2006, not just the hottest point of a big holiday season, but the eye of the storm for two big console launches in the Wii and PlayStation 3. Not to be outdone, previous-gen consoles and the now one-year-old Xbox 360 bringing its first massive franchise to the console are firing shots across the bow of the newcomers as well. Here are the November 2006 game releases that devastated our bank account balances.

November 2006 Releases:

  • Elite Beat Agents – November 6
  • Call of Duty 3 – November 7
  • Gears of War – November 7
  • Guitar Hero II – November 7
  • Tony Hawk's Project 8 – November 7
  • Sonic the Hedgehog – November 15
  • PlayStation 3 – November 17
  • Resistance: Fall of Man – November 17
  • Nintendo Wii w/ Wii Sports – November 19
  • The Legend of Zelda: Twilight Princess – November 19
  • Red Steel – November 19
  • Tom Clancy's Rainbow Six: Vegas – November 30
  • Disgaea: Afternoon of Darkness – November 30

Granted, some of the games listed above are fondly remembered in hindsight, while others, like Red Steel, were panned by critics and consumers alike. That's also not even close to the full list of releases from November 2006. Still, the month was undeniably delectable for gamers, many of which were worthy of preorder to secure a copy during the busy shopping season. Compared to the current time crisis we're facing in a few weeks, the selection is pretty even in terms of anticipation.

Honestly, it's hard to find these kinds of blockbuster months in the last decade. Most companies became savvier about laying claim to a certain month or week, avoiding competition that may cut into precious sales. The closest week after week assault without a console release happened in October 2018, which positioned a hefty handful of big games to capitalize on the holiday rush, anchored by arguably the year's biggest release yet in Red Dead Redemption 2. Like this upcoming February, there was also a similar spread of exciting remasters and intriguing indie games to anticipate.

October 2018 Releases:

  • Forza Horizon 4 – October 2
  • Mega Man 11 – October 2
  • Assassin's Creed Odyssey – October 5
  • Super Mario Party – October 5
  • Call of Duty: Black Ops 4 – October 12
  • LEGO DC Super-Villains – October 16
  • Starlink: Battle for Atlas ~ October 16
  • Return of the Obra Dinn – October 18
  • Soulcalibur VI – October 19
  • Red Dead Redemption 2 – October 26

So why are we seeing a holiday season's rush of games so soon after the start of 2022? In some cases, games are pushed to the beginning of a new calendar year to show a financial return before the end of the fiscal year, which usually concludes at the end of March. That, combined with development complications due to the pandemic over the last two years, there may not be a better option for companies right now than to launch their products and improve the numbers for this current 12 month period. February was once home to the release of the new Saints Row before it was bumped until August. Though, moving out of the way of a Horizon or Elden Ring may not be an option for organizations that rely on their bottom line looking good year over year.  Hell, look at the ever-growing list of games now with release dates in March, which is starting to look like a repeat of the stacked which precedes it. 


Which months or seasons do you remember having an almost impossible deluge of releases? Are you in favor of having release schedules this packed just after the holidays, or would you like them to spread out more throughout the year? Let us know in the comments!



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New Batman comic books release each week, and we are also frequently treated to new movies and animated shows that put the Caped Crusader in the spotlight. With so much new Batman material to pull from, it's amazing that toy manufacturers are still turning to 2009's Batman: Arkham Asylum video game for new action figures.

McFarlane Toys is the latest company to create an awesome (and terrifying) figure from this dark game. Falling into McFarlane's DC Multiverse line, fans will soon be able to get their hands on the monstrous and hulking Titan Joker action figure. If you played the game, you know The Joker ingested a chemical compound called Titan to try take down Batman. That plan didn't go so well, which becomes a plot point for the sequels.

McFarlane shared a first look at this mega-scale figure on Instagram:

Other than this tease, McFarlane hasn't shared any details regarding release time frame or pricing. The Batman figure that Titan Joker is holding retailed for roughly $25 when it released a couple of years ago. The Titan figure should be considerably more than that.

McFarlane Toys has a long history of making awesome video game collectibles. You can check out some of the company's other offerings here.



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Yoko Taro is known as the mastermind behind the Nier series (and its predecessor, Drakenguard) though he may be putting the former behind him for good. The eccentric game director with the bizarro mask has teased that he’s putting Nier behind him for good.

In a holiday message recorded on December 22, Taro, along with Nier producer Yosuke Saito and series composer Keiichi Okabe, discussed the last year as well as the sales success of Nier Replicant ver. 1.22474487139 (which has pushed past a million copies, according to the team). The update comes off as a friendly chat between old friends, as they bounce between discussing traveling abroad to meet fans, want they want for Christmas, and complaining about shoulder problems. 

But when Saito asks Taro if he has anything new to share regarding the Nier series, Taro bluntly replies “Nah, nothing!” When Saito asks if he’s fine with not doing anything more with YoRHa, Taro half-jokingly declares “We announced it here today folks! The Nier series is now finished!”  

Of course, Taro could easily be kidding and Saito immediately calls him out on it. Taro admits abandoning Nier could be a lie, saying “But … you never know …I might do more if I get a big ‘ol pile of money...”

So is Nier done for good! My money is on “probably not, but don’t expect anything new for a long time.” Especially if Taro does indeed receive bags of cash. In October, Taro released Voice of Cards, a turn-based RPG revolving around cards (but isn’t actually a deck-builder). He’s got some “free time” on his hands now that it and Nier Replicant are out the door, and we’re intrigued to see what he’s got up his sleeve next.



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If you’ve been having trouble logging into Fortnite today, you’re not alone. Epic Games has confirmed that the battle royale is currently suffering from login and matchmaking problems.

As of right now (2:07 p.m. Eastern), attempting to launch a Fortnite match slaps you with the following message:

Epic doesn’t share an explanation for the outage but promises to provide info when a solution becomes available. In the meantime, if you were hoping to rack up Victory Royale’s in the game’s ongoing Winterfest event, you’re out of luck for the time being. The same is true if you’re looking to blast foes as Boba Fett to celebrate today’s premiere of the character’s new Disney+ series.

We’ll keep an eye on the situation and provide an update when the problems are resolved.



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If you’ve been having trouble logging into Fortnite today, you’re not alone. Epic Games has confirmed that the battle royale is currently suffering from login and matchmaking problems.

As of right now (2:07 p.m. Eastern), attempting to launch a Fortnite match slaps you with the following message:

Epic doesn’t share an explanation for the outage but promises to provide info when a solution becomes available. In the meantime, if you were hoping to rack up Victory Royale’s in the game’s ongoing Winterfest event, you’re out of luck for the time being. The same is true if you’re looking to blast foes as Boba Fett to celebrate today’s premiere of the character’s new Disney+ series.

We’ll keep an eye on the situation and provide an update when the problems are resolved.



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"What games should I get for my PlayStation 5?" This is the question we've been asked the most since Sony's new generation of gaming arrived last November. People want to see what games are the best showpieces of PlayStation 5's power, and also which ones take their beloved medium to new heights. Although the PlayStation 5 is still young, it has already amassed a nice library of games, including a few titles that you can't play anywhere else.

The Game Informer staff has selected 10 games that we consider to be the PlayStation 5's absolute best. Over time, this article will be updated with the latest releases that we think crack the top 10.

Please note that while the list below contains 10 entries, we aren’t ranking them. If a game has made it this far (and managed to stay here), it’s a must-play, period. As such, we’ll be listing entries in reverse chronological order. Also, with future updates, you’ll find a rundown of previous entries at the bottom of the list. While those titles have gotten bumped over time, they are still all great games in their own right and worth exploring if you’re already caught up on the latest hits.

Here are Game Informer’s picks for the top 10 games on PlayStation 5:

Deathloop

Release: September 14, 2021

Arkane Studios, the makers of Dishonored and 2017’s Prey, combined its immersive sim expertise with a groovy sci-fi 1970s aesthetic to create an engrossing time-looping adventure. As Colt Vahn, you’re stranded on an island trapped within a 24-hour time loop. To break the cycle, you must eliminate the island’s eight visionaries in one day while dodging the sniper fire of Julianna, a rival assassin that an anonymous human player can control. Deathloop is as much a puzzle game as it is action, as figuring out how to eliminate your targets before midnight requires uncovering and connecting clues about their behavior and movements to determine the time and place to strike. Deathloop presents several ways to commit your dirty deeds, and a suite of fun supernatural abilities complement your wacky firearms. | Our Review

Ghost of Tsushima Director's Cut

Release: August 20, 2021

This samurai epic wowed players on PlayStation 4, and the Director’s Cut leverages the PS5 to make the game look and perform better than ever. Cutting down invading Mongols as samurai Jin Sakai has never felt better, and riding across Tsushima’s scenic flower fields in dynamic 4K is a sight to behold. On top of welcomed additions like 3D audio and full Japanese lip sync, the Director’s Cut also includes the Iki Island story expansion. Set on a small neighboring island plagued by a supernatural threat, this addition almost feels big enough to be a standalone sequel. It’s a great bonus that perfectly complements the primary campaign, giving Ghost of Tsushima fans an excellent excuse to extend their island revenge quest. | Our Review

Hades

Release: August 13, 2021 (PlayStation)

With Hades, Supergiant Games created a roguelite for people who don’t care for the genre. The compelling tale of Zagreus, son of Hades, and his attempt to escape the Underworld brilliantly unfolds bit by bit with every run, hooking you until its satisfying conclusion. That means failing and starting anew often feels rewarding since you unlock extraordinary narrative moments and fascinating conversations with the memorable cast of gods, heroes, and misfits. The adrenaline-inducing combat feels godly in its own right, too. No matter which divine weapon you choose, slaying mythical threats room after room is thrilling. So is strategically stacking a multitude of helpful boons and abilities. Few games demand “one more run” as effectively and effortlessly as Hades. | Our Review

Ratchet & Clank: Rift Apart

Release: June 11, 2021

Ratchet & Clank is a pillar of the PlayStation brand, and the franchise’s latest entry, Rift Apart, offers a great reminder of why that’s the case. The topsy turvy story sees the duo battle Dr. Nefarious across a multiverse, specifically, a dimension where the villain has conquered the galaxy. Rivet, a female counterpart to Ratchet, joins as a welcome co-star in a story chock full of humor and heart. Meanwhile, the blend of platforming and gunplay is tighter and more dazzling than ever. Using the rift tether to warp between realities seamlessly offers a unique wrinkle to combat and exploration. It also helps that Rift Apart is a graphical showcase, giving you the perfect title to show off the PS5’s horsepower. | Our Review 

Final Fantasy VII Remake Intergrade

Release: June 10, 2021

2020’s Final Fantasy VII Remake accomplished the impossible feat of recapturing the intangible essence that makes the 1997 game so beloved while reinventing the story and gameplay to make it feel like a new title. If you missed it the first time, FFVII Remake introduces a winning blend of fast-paced action and turn-based-style mechanics to please players on both sides of the coin. As the first chapter of an episodic journey, the story centers on Cloud and his friends as they try to take down the evil Shinra corporation, spanning the entire Midgar section of the original adventure. Intergrade, the enhanced PS5 edition, made the already stunning PS4 game look even better. Best of all, it includes the console-exclusive Intermission story chapter starring the charismatic ninja Yuffie along with an even better spin on the already stellar combat system. | Our Review

Resident Evil Village

Release: May 7, 2021

The Resident Evil series has struggled with balancing horror and action in the past, but Village hits the sweet spot, offering a series of tense atmospheric frights punctuated by sweat-inducing firefights. Resident Evil 7: Biohazard protagonist Ethan Winters returns for another round with everything that goes bump in the night. However, this time Ethan is on a mission to save his daughter from gangs of werewolves and vampires who have set up shop in a medieval castle and its surrounding village. Capcom’s first-person combat has been refined so the combat feels better than ever, and a whole host of ghastly monsters stalk Ethan from the shadows, so whether you’re in or out of combat Village generates a powerful sense of tension. Sure, these puzzles could use a little polish, but Resident Evil’s boss battles have never been better. | Our Review

Returnal

Release: April 30, 2021

As both a fast-paced third-person shooter and an atmospheric, mysterious journey through alien horror, Returnal succeeds at delivering an incredibly competent and cohesive experience. Returnal takes advantage of all that next-gen gaming has to offer, including comprehensive feedback from the DualSense controller. With adrenaline-fueled and creative boss fights, hundreds and hundreds of impressive “bullet-hell” projectiles to dodge, and an assortment of impressive weapons to experiment with, Returnal keeps you enthralled to the very end. | Our Review

It Takes Two

Release: March 24, 2021

One of the best cooperative games ever made, It Takes Two demands teamwork, communication, and a little bit of patience in every second of play. Both players have different abilities that must be combined to overcome challenges. Just when it seems like you and your partner have developed a good rhythm, the gameplay changes to challenge you in an entirely different way. The vast array of gameplay concepts that are explored is just part of what makes It Takes Two such a joy to play. It Takes Two also captivates with a heartfelt story that explores themes not often seen in games. | Our Review

Demon's Souls

Release: November 12, 2020

The wait for From Software's Elden Ring was made a little less painful thanks to the excellent Demon's Souls remake. Returning to the roots of this series and seeing it come to life in such beautiful (and disturbing) ways was one of the highlights of PlayStation 5's launch. The small changes that developer Bluepoint Games made help give this classic a modern touch, and helps it stand tall against the other great Souls games. If you already played this game to death on PS3, the new Fractured Mode changes up the dance just enough to make it feel new again. | Our Review

Marvel's Spider-Man: Miles Morales

Release: November 12, 2020

Insomniac Games' Spider-Man universe is starting to look a little like Marvel's Cinematic Universe with a story continuing through the eyes of different characters. Miles Morales' debut game is shorter than the original game, but is every bit as enthralling. Miles' coming-of-age story is excellently spun, and while he shares the same Spider-Man name as Peter, he emerges as a different type of hero, using invisibility and electricity to clean up the evildoers who are threatening New York City. Here's hoping the next game puts both Peter and Miles in the spotlight equally. We can't wait to see where this Spidey story goes next. | Our Review

For more lists about the best games on other platforms, check out our lists of the top 10 games on https://www.gameinformer.com/2021/12/06/the-top-10-xbox-series-x-games&…; target="_blank">Xbox Series X/S, PlayStation">https://www.gameinformer.com/b/features/archive/2017/01/20/the-top-10-g… 4, Xbox">https://www.gameinformer.com/b/features/archive/2017/01/31/the-top-10-g… One, and Switch.

https://www.gameinformer.com/2020/06/29/the-top-10-games-on-switch">Swi…;

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