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Wednesday, June 30, 2021

Mobile games

Click to watch embedded media

Halo has always been a staple for Team Green when looking at what the Xbox experience has to offer. The sci-fi shooter has been vital to the name of Xbox and has evolved much in the years since its birth, even changing hands from Bungie over to 343 Industries. Because of that, and the initial backlash to when Halo Infinite gameplay was first revealed in 2020, there is a lot of speculation as to whether or not Infinite will be the final "test" regarding Halo's future going forward. With Starfield, the new space IP from Bethesda, also being an Xbox-exclusive, some have even wondered if that could take the crown. According to Xboss Phil Spencer, Halo Infinite will not be a "make or break" situation, instead, it is a fresh start. 

In a recent interview with IGNSpencer sat down to talk about Halo's place in the Xbox future and he weighed in on thoughts that the success of the upcoming game could be a telltale moment of its continued existence. In an effort to "just be honest" whether it's what "you want me to say or not," Spencer told the site that he doesn't see Halo Infinite's impending launch "that way" as a proverbial nail in a hypothetical coffin. “Halo will be here 10 years from now. Is Infinite the lynchpin on whether it survives that long? Absolutely not. The game has such a rabid fanbase and such a history and lore that it’s just an IP that’s going to be with us. We don’t take that for granted, but I definitely believe in my core that that is true.”

He added that he doesn't want the teams associated with games like Halo Infinite to feel that the fate of their future, the fate of this game, depends on all 10's across the board. Instead of focusing on that, the teams are instead honing in on doing everything they can to make Infinite "a game that our Halo fans will be proud of." 

“I think that there are going to be millions of people that are going to play that game and love that game," Spencer continued. "I’m sure there will be some people that will see opportunities for us to do more, and that’s just the nature of being in the entertainment business and we accept it; that’s just the kind of what we’ve signed up to and we love being part of that.”

The most recent look at Halo Infinite during E3 2021 completely turned the perception on the upcoming game on its head. Where at first, many doubted what the newest adventure will bring, now the community is excited about the changes on the horizon. The latest story trailer and the multiplayer reveal, including everything new about Infinite's contribution to the series, has the Halo community hyped. You love to see it, we just hope that the vision hits the mark. Whether Master Chief's story continues on remains to be seen, but we're eager to learn what's next for the Xbox staple. 



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Mobile games

HBO's The Last of Us TV series has just added another name to its growing cast with Nico Parker (Dumbo) slated to play Joel's daughter. Parker is the latest casting decision revealed to star alongside Pedro Pascal (The Mandalorian) as Joel, Bella Ramsey (Game of Thrones) as Ellie, Gabriel Luna as Tommy Miller, and Merle Dandridge as Marlene. 

The confirmation of the latest casting comes via Deadline for the upcoming adaptation that is set to take place within the timeline of the first game. Kanatemir Balagov is set to direct the pilot episode for the co-production between PlayStation Productions, Sony Pictures Television, Word Games, The Mighty Mint, and Naughty Dog itself. The Last of Us TV series also two new directors with Jasmila Žbanić (Aida) and Ali Abbasi (Border), revealed back in May. The pair joins Chernobyl creator Craig Mazin as the team works alongside Naughty Dog for creative direction. 

Naughty Dog's Neil Druckmann previously confirmed that the upcoming adaptation would feature original content to bolster the already-known narrative seen in the first game. The first story of The Last of Us was powerful and one that took players through a tumultuous journey into what it means to be human. A TV series has the freedom to do something similar when not locked behind a film adaptation's usual restrictions. HBO can take the time to develop this story over a full season, versus cramming it into one 90-minute experience. 

"We talked at length that season 1 of The Last of Us series is going to be the first game," Druckmann said in a previous interview when discussing the latest adaptation"As far as the superficial things, like should a character wear the same plaid shirt or the same red shirt? They might or might not appear in it; that’s way less important to us than getting the core of who these people are and the core of their journey. Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium."

Hopefully, with more and more progress being made towards getting a full cast and crew, we'll have something to see soon. It will be interesting to see how Pascal and the rest of the cast take to the Naughty Dog world, I'm personally excited to revisit a favorite game through a new lens. It's almost like getting to experience the first game for the first time once more. 


Thoughts on the latest casting news for HBO's The Last of Us TV series? What are you thinking so far about the cast that's been revealed up until this point? Sound off in the comments below! 



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Android Games

Click to watch embedded media

Halo has always been a staple for Team Green when looking at what the Xbox experience has to offer. The sci-fi shooter has been vital to the name of Xbox and has evolved much in the years since its birth, even changing hands from Bungie over to 343 Industries. Because of that, and the initial backlash to when Halo Infinite gameplay was first revealed in 2020, there is a lot of speculation as to whether or not Infinite will be the final "test" regarding Halo's future going forward. With Starfield, the new space IP from Bethesda, also being an Xbox-exclusive, some have even wondered if that could take the crown. According to Xboss Phil Spencer, Halo Infinite will not be a "make or break" situation, instead, it is a fresh start. 

In a recent interview with IGNSpencer sat down to talk about Halo's place in the Xbox future and he weighed in on thoughts that the success of the upcoming game could be a telltale moment of its continued existence. In an effort to "just be honest" whether it's what "you want me to say or not," Spencer told the site that he doesn't see Halo Infinite's impending launch "that way" as a proverbial nail in a hypothetical coffin. “Halo will be here 10 years from now. Is Infinite the lynchpin on whether it survives that long? Absolutely not. The game has such a rabid fanbase and such a history and lore that it’s just an IP that’s going to be with us. We don’t take that for granted, but I definitely believe in my core that that is true.”

He added that he doesn't want the teams associated with games like Halo Infinite to feel that the fate of their future, the fate of this game, depends on all 10's across the board. Instead of focusing on that, the teams are instead honing in on doing everything they can to make Infinite "a game that our Halo fans will be proud of." 

“I think that there are going to be millions of people that are going to play that game and love that game," Spencer continued. "I’m sure there will be some people that will see opportunities for us to do more, and that’s just the nature of being in the entertainment business and we accept it; that’s just the kind of what we’ve signed up to and we love being part of that.”

The most recent look at Halo Infinite during E3 2021 completely turned the perception on the upcoming game on its head. Where at first, many doubted what the newest adventure will bring, now the community is excited about the changes on the horizon. The latest story trailer and the multiplayer reveal, including everything new about Infinite's contribution to the series, has the Halo community hyped. You love to see it, we just hope that the vision hits the mark. Whether Master Chief's story continues on remains to be seen, but we're eager to learn what's next for the Xbox staple. 



from Game Informer News https://ift.tt/3hsOlYu
via IFTTT

Android Games

HBO's The Last of Us TV series has just added another name to its growing cast with Nico Parker (Dumbo) slated to play Joel's daughter. Parker is the latest casting decision revealed to star alongside Pedro Pascal (The Mandalorian) as Joel, Bella Ramsey (Game of Thrones) as Ellie, Gabriel Luna as Tommy Miller, and Merle Dandridge as Marlene. 

The confirmation of the latest casting comes via Deadline for the upcoming adaptation that is set to take place within the timeline of the first game. Kanatemir Balagov is set to direct the pilot episode for the co-production between PlayStation Productions, Sony Pictures Television, Word Games, The Mighty Mint, and Naughty Dog itself. The Last of Us TV series also two new directors with Jasmila Žbanić (Aida) and Ali Abbasi (Border), revealed back in May. The pair joins Chernobyl creator Craig Mazin as the team works alongside Naughty Dog for creative direction. 

Naughty Dog's Neil Druckmann previously confirmed that the upcoming adaptation would feature original content to bolster the already-known narrative seen in the first game. The first story of The Last of Us was powerful and one that took players through a tumultuous journey into what it means to be human. A TV series has the freedom to do something similar when not locked behind a film adaptation's usual restrictions. HBO can take the time to develop this story over a full season, versus cramming it into one 90-minute experience. 

"We talked at length that season 1 of The Last of Us series is going to be the first game," Druckmann said in a previous interview when discussing the latest adaptation"As far as the superficial things, like should a character wear the same plaid shirt or the same red shirt? They might or might not appear in it; that’s way less important to us than getting the core of who these people are and the core of their journey. Things sometimes stay pretty close. It’s funny to see my dialogue there from the games in HBO scripts. And sometimes they deviate greatly to much better effect because we are dealing with a different medium."

Hopefully, with more and more progress being made towards getting a full cast and crew, we'll have something to see soon. It will be interesting to see how Pascal and the rest of the cast take to the Naughty Dog world, I'm personally excited to revisit a favorite game through a new lens. It's almost like getting to experience the first game for the first time once more. 


Thoughts on the latest casting news for HBO's The Last of Us TV series? What are you thinking so far about the cast that's been revealed up until this point? Sound off in the comments below! 



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via IFTTT

Mobile games

Starting today and running to July 15, Dead by Daylight is celebrating a 5th anniversary event. If you’re trying to farm up bloodpoints to unlock perks for your favorite survivor or killer, now’s probably the best time. Not only are cakes available for big bonuses during the event, but you can also take advantage of a special Shrine of Secrets rotation with reduced prices! Of course, there are all kinds of special cosmetics and other fun things to explore as well. Check out the trailer for the event below, which shows off some of the funfetti and cheer that are obviously quite at odds with the normal motif of the horror-centric Dead by Daylight.

Click here to watch embedded media

In addition to all the fun stuff mentioned above, Anniversary Crowns are available to collect in matches and there are some large community meta goals to achieve to unlock special skins for David King and Wraith.

These goals also include other event-exclusive charms and cosmetics that you can show off. And as you play during the anniversary event, there are numerous other fun foibles to toy around with including confetti-launching flashlights and toolboxes. So hey, when you get bodied by a four-stack of survivors with friends that enjoy chain-blinding you as the killer, at least you get to enjoy some party favors as part of the experience!

This event also marks the return of the Raccoon Police Department as a map in the rotation, which is great to see back after its tumultuous and tragic entry where it was causing tons of issues with crashes. If you want to farm up bloodpoints, this is the time with the big 105% cake rewards found in the bloodweb. This is also an excellent time to prestige your characters if that’s of interest, as you will find cakes on your way back up the ladder to help get those fashionable prestige cosmetics.

Are you going to be playing during the event? Do you have a favorite killer or survivor? Let us know in the comments!



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via IFTTT

Android Games

Starting today and running to July 15, Dead by Daylight is celebrating a 5th anniversary event. If you’re trying to farm up bloodpoints to unlock perks for your favorite survivor or killer, now’s probably the best time. Not only are cakes available for big bonuses during the event, but you can also take advantage of a special Shrine of Secrets rotation with reduced prices! Of course, there are all kinds of special cosmetics and other fun things to explore as well. Check out the trailer for the event below, which shows off some of the funfetti and cheer that are obviously quite at odds with the normal motif of the horror-centric Dead by Daylight.

Click here to watch embedded media

In addition to all the fun stuff mentioned above, Anniversary Crowns are available to collect in matches and there are some large community meta goals to achieve to unlock special skins for David King and Wraith.

These goals also include other event-exclusive charms and cosmetics that you can show off. And as you play during the anniversary event, there are numerous other fun foibles to toy around with including confetti-launching flashlights and toolboxes. So hey, when you get bodied by a four-stack of survivors with friends that enjoy chain-blinding you as the killer, at least you get to enjoy some party favors as part of the experience!

This event also marks the return of the Raccoon Police Department as a map in the rotation, which is great to see back after its tumultuous and tragic entry where it was causing tons of issues with crashes. If you want to farm up bloodpoints, this is the time with the big 105% cake rewards found in the bloodweb. This is also an excellent time to prestige your characters if that’s of interest, as you will find cakes on your way back up the ladder to help get those fashionable prestige cosmetics.

Are you going to be playing during the event? Do you have a favorite killer or survivor? Let us know in the comments!



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via IFTTT

Android Games

From Uldren to the Crow, this isn't the first time we've reflected on the reincarnation of Cayde-6's killer, and it won't be the last, but as the current season's story careens towards its close, we can't help but to reflect on something truly beautiful about this character. Back in March during Destiny 2's Season of the Chosen, I wrote a lengthy feature about how I hated Bungie for making me love this character as much as I did. I'm sad to report that my love has only grown stronger and is bordering on character study obsession. Them's the breaks, but I am happy to see that the trajectory I spoke of is relevant to The Crow's current standing. This week's mission for Season of the Splicer has only solidified him as one of the most humbly strong characters in the current Destiny 2 universe.

The Crow was a center point in Season of the Chosen - the season that proceeded what's going on now with Splicer. There is one moment during a quest in the previous season where you happen upon alternate sleeping quarters for The Crow and it becomes a quiet conversation between him and the player. The room is sparse with a cheap sleeping bag as a bed and small mementos to call his own. It's here that The Crow states that he needed this place away from Spider and that's it's not a lot, but it's his. This is also another opportunity where he acknowledges that he must remain hidden from the public view because anyone he meets despises him for the actions of Uldren. It's honestly heart-shattering, and I wasn't expecting to feel so deeply for him when I hated Uldren with everything I had. 

It's possible that I may be too sensitive, but I remember those moments in high school or social events where some people already decided that they hated me without knowing me. Whether it was because of hearsay or just clique goodness is a little irrelevant, I just remember feeling that desolation and deep-rooted sadness over having my entire character, as a person, wiped away because of misconceptions. Projecting my own issues onto video game characters is nothing new for me; I love getting so immersed in a story where that becomes my reality for a few hours, so seeing this projection with The Crow wasn't surprising to me. But his voice actor did a phenomenal job at portraying quiet acceptance over his new reality, acceptance over past deeds that he can't even remember, and acceptance regarding the future ahead. 

In Season of the Splicer, he has far fewer voice lines than in Chosen, but I would argue an even bigger impact. It is with this season that I'm starting to realize the quiet strength that Crow has, a strength that is helping me to love this character and love parts within myself. I want to make things better. In gaming, the world, but I'm not loud like many are, and loud - sometimes - is good. I'm quiet when I need to be, a brute other times when necessary, but I'm always watching, always weighing how I can make even the smallest impact to make things better. Whether that's in friendships, in the industry I work in, the world as we know it? Even as simple as just making someone smile that I can see is struggling. A lot of that stems from just my own struggles. I disassociate more than not because every day I struggle with just ... being here. Being alive, being functioning. Moving, walking, talking. A lot of times, that dissociation can come off as cold, or callous. Or, it can cause me to throw myself into projects to keep my mind focused on just the next breath, which - of course - backfires spectacularly by pushing those around me away. But, the show goes on. You still have to get up, pay the bills, do what's expected. And there's a strength in that, I feel, despite the overt struggles and standardized weakness. 

With Crow, he doesn't remember the actions of Uldren, but he accepts the consequences of the actions done by him. He knows the place that society around him has put him in and he respects that place. He does. But he also knows when he has something of value to contribute. During an early weekly story quest, Crow can be heard on a transmission talking to Saint-14 about the raid on the Eliksni camp. He expresses, quietly, his desire to help and even peppers in the language of the Fallen because "I thought you should know." His voice was muted, but underlying that quiet nature is a fierceness, a desire to do good for no other reason than the fact that it's the right thing to do. He doesn't care about the glory or about the world seeing his deeds, he wants to do good because that's our humanity: our empathy, our compassion, our innate childlike desire to learn and grow. 

It was in that moment that it really hit me how powerful Crow is. He's kind, but not weak. He's quiet, but not silent. That humble strength is inspiring and something I aim to strive for every day. And serious kudos to Bungie, because walking that knife's edge of humble and strong is a rough one to walk and it's a testament to both the writing team and the character's voice actor - Brandon O'Neil - that they've done it so well. 

Uldren's arc was interesting in and of itself with his descent into world-altering rage and sadness but his ascension into a person free of expectations, free of familial bonds, free of a life drenched in lies and subterfuge is equally appealing. While I knew that I was going to be interested in how Bungie was going to pivot this character in the eyes of so many that loved Cayde, both in-game and out, I didn't expect the creeping love to develop regarding who he could be. I have to hand it to Bungie; killing Cayde was a risky move and one that many, at the time, heralded as the "final nail in the coffin" for the sequel. Seeing this feedback and doing it anyway, Bungie made a gamble that has paid off tenfold. Where we go next from here is anyone's guess. With Crow hearing the song, many expect him to become the Dark Horse, a herald of doom and gloom, but I think this quiet strength being shared with the community could mean the opposite. He's stronger than we are giving him credit for; than the people in the Tower are giving him credit for. He could be the light we need, both in the story, and re-learning what it means to be human in a digital age where loudness and getting a hot take out first becomes the priority. 

Or maybe I'm just off my rocker, that's always possible too. I don't know, what do you think? Am I oversimplifying his character? Reading too much into it? Sound off with your thoughts in the comment section below. 



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via IFTTT

Mobile games

From Uldren to the Crow, this isn't the first time we've reflected on the reincarnation of Cayde-6's killer, and it won't be the last, but as the current season's story careens towards its close, we can't help but to reflect on something truly beautiful about this character. Back in March during Destiny 2's Season of the Chosen, I wrote a lengthy feature about how I hated Bungie for making me love this character as much as I did. I'm sad to report that my love has only grown stronger and is bordering on character study obsession. Them's the breaks, but I am happy to see that the trajectory I spoke of is relevant to The Crow's current standing. This week's mission for Season of the Splicer has only solidified him as one of the most humbly strong characters in the current Destiny 2 universe.

The Crow was a center point in Season of the Chosen - the season that proceeded what's going on now with Splicer. There is one moment during a quest in the previous season where you happen upon alternate sleeping quarters for The Crow and it becomes a quiet conversation between him and the player. The room is sparse with a cheap sleeping bag as a bed and small mementos to call his own. It's here that The Crow states that he needed this place away from Spider and that's it's not a lot, but it's his. This is also another opportunity where he acknowledges that he must remain hidden from the public view because anyone he meets despises him for the actions of Uldren. It's honestly heart-shattering, and I wasn't expecting to feel so deeply for him when I hated Uldren with everything I had. 

It's possible that I may be too sensitive, but I remember those moments in high school or social events where some people already decided that they hated me without knowing me. Whether it was because of hearsay or just clique goodness is a little irrelevant, I just remember feeling that desolation and deep-rooted sadness over having my entire character, as a person, wiped away because of misconceptions. Projecting my own issues onto video game characters is nothing new for me; I love getting so immersed in a story where that becomes my reality for a few hours, so seeing this projection with The Crow wasn't surprising to me. But his voice actor (Brandon O'Neil) did a phenomenal job at portraying quiet acceptance over his new reality, acceptance over past deeds that he can't even remember, and acceptance regarding the future ahead. 

In Season of the Splicer, he has far fewer voice lines than in Chosen, but I would argue an even bigger impact. It is with this season that I'm starting to realize the quiet strength that Crow has, a strength that is helping me to love this character and love parts within myself. I want to make things better. In gaming, the world, but I'm not loud like many are, and loud - sometimes - is good. I'm quiet when I need to be, a brute other times when necessary, but I'm always watching, always weighing how I can make even the smallest impact to make things better. Whether that's in friendships, in the industry I work in, the world as we know it? Even as simple as just making someone smile that I can see is struggling. A lot of that stems from just my own struggles. I disassociate more than not because every day I struggle with just ... being here. Being alive, being functioning. Moving, walking, talking. A lot of times, that dissociation can come off as cold, or callous. Or, it can cause me to throw myself into projects to keep my mind focused on just the next breath, which - of course - backfires spectacularly by pushing those around me away. But, the show goes on. You still have to get up, pay the bills, do what's expected. And there's a strength in that, I feel, despite the overt struggles and standardized weakness. 

With Crow, he doesn't remember the actions of Uldren, but he accepts the consequences of the actions done by him. He knows the place that society around him has put him in and he respects that place. He does. But he also knows when he has something of value to contribute. During an early weekly story quest, Crow can be heard on a transmission talking to Saint-14 about the raid on the Eliksni camp. He expresses, quietly, his desire to help and even peppers in the language of the Fallen because "I thought you should know." His voice was muted, but underlying that quiet nature is a fierceness, a desire to do good for no other reason than the fact that it's the right thing to do. He doesn't care about the glory or about the world seeing his deeds, he wants to do good because that's our humanity: our empathy, our compassion, our innate childlike desire to learn and grow. 

It was in that moment that it really hit me how powerful Crow is. He's kind, but not weak. He's quiet, but not silent. That humble strength is inspiring and something I aim to strive for every day. And serious kudos to Bungie, because walking that knife's edge of humble and strong is a rough one to walk and it's a testament to both the writing team and the character's voice actor - Brandon O'Neil - that they've done it so well. 

Uldren's arc was interesting in and of itself with his descent into world-altering rage and sadness but his ascension into a person free of expectations, free of familial bonds, free of a life drenched in lies and subterfuge is equally appealing. While I knew that I was going to be interested in how Bungie was going to pivot this character in the eyes of so many that loved Cayde, both in-game and out, I didn't expect the creeping love to develop regarding who he could be. I have to hand it to Bungie; killing Cayde was a risky move and one that many, at the time, heralded as the "final nail in the coffin" for the sequel. Seeing this feedback and doing it anyway, Bungie made a gamble that has paid off tenfold. Where we go next from here is anyone's guess. With Crow hearing the song, many expect him to become the Dark Horse, a herald of doom and gloom, but I think this quiet strength being shared with the community could mean the opposite. He's stronger than we are giving him credit for; than the people in the Tower are giving him credit for. He could be the light we need, both in the story, and re-learning what it means to be human in a digital age where loudness and getting a hot take out becomes the priority. 

Or maybe I'm just off my rocker, that's always possible too. I don't know, what do you think? Am I oversimplifying his character? Reading too much into it? Sound off with your thoughts in the comment section below. 



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via IFTTT

Mobile games

Acquisitions aren’t necessarily a new trend in the video games industry, but recently many studios have been parented by large conglomerates. For instance, EA recently forged a partnership with Dirt developers Codemasters, Sony has added Housemarque (and potentially Bluepoint) to their expansive list of in-house studios, and Microsoft’s multi-billion dollar purchase of Bethesda still has the community reeling, especially with the announcement of Starfield as an Xbox exclusive. Of course, some consumers have voiced concern over the surge of acquisitions, calling consolidation a negative aspect of the industry. Phil Spencer, however, feels otherwise; he thinks acquisitions are a good thing.

In an interview with IGN, Spencer talked about the highs and lows of the industry’s recent shift to expanding their brands. Spencer notes the difficulty that comes with starting small businesses and turnover. When hardships do occur, Spencer stated that simply not selling can be short-sighted:

“It doesn’t mean every team has to end up selling their studio but I think it a natural and healthy part of our industry that certain teams will start a studio—many of them will fail, we know most small businesses fail, whether it’s video games or anything else—but those that make it through and at such a kind of risk-filled journey for them, to get to the point to create real value, I’m always going to congratulate when teams get to the point where they realize that value through acquisition or just massive independent success if that’s the path they also start to on.”


How do you feel about Spencer’s words? Do you agree that acquisitions have been normalized and are healthy, or are you legitimately concerned about the trajectory of the industry with larger companies expanding their umbrellas?

[Source: IGN via Gaming Bolt]



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Android Games

Acquisitions aren’t necessarily a new trend in the video games industry, but recently many studios have been parented by large conglomerates. For instance, EA recently forged a partnership with Dirt developers Codemasters, Sony has added Housemarque (and potentially Bluepoint) to their expansive list of in-house studios, and Microsoft’s multi-billion dollar purchase of Bethesda still has the community reeling, especially with the announcement of Starfield as an Xbox exclusive. Of course, some consumers have voiced concern over the surge of acquisitions, calling consolidation a negative aspect of the industry. Phil Spencer, however, feels otherwise; he thinks acquisitions are a good thing.

In an interview with IGN, Spencer talked about the highs and lows of the industry’s recent shift to expanding their brands. Spencer notes the difficulty that comes with starting small businesses and turnover. When hardships do occur, Spencer stated that simply not selling can be short-sighted:

“It doesn’t mean every team has to end up selling their studio but I think it a natural and healthy part of our industry that certain teams will start a studio—many of them will fail, we know most small businesses fail, whether it’s video games or anything else—but those that make it through and at such a kind of risk-filled journey for them, to get to the point to create real value, I’m always going to congratulate when teams get to the point where they realize that value through acquisition or just massive independent success if that’s the path they also start to on.”


How do you feel about Spencer’s words? Do you agree that acquisitions have been normalized and are healthy, or are you legitimately concerned about the trajectory of the industry with larger companies expanding their umbrellas?

[Source: IGN via Gaming Bolt]



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Mobile games

Microsoft just revealed its Xbox Games With Gold lineup for July, and now it's time for PlayStation to show off what it's got. Where Xbox is leaning into that Conker love, PlayStation is going in a different direction with WWE, some Call of Duty action, and rats. Lots of rats. 

Just like every month, the new lineup is yours to keep as long as a PlayStation Plus membership is active. 

Free PS Plus July 2021 Free Games 

  • A Plague Tale: Innocence
  • Call of Duty: Black Ops 4
  • WWE 2K Battlegrounds

Call of Duty: Black Ops 4 is about what you'd expect from a Call of Duty experience with the exception that the Zombies portion is so much more immersive. It also includes Blackout, which is the battle royale portion of the shooter. 

WWE 2K Battlegrounds is arcade-inspired, blending Superstars and Legends together into an experience filled with interactive environments alongside a new story mode. Kick your friends' butts, become the Superstar you were always meant to be, and get that belt. 

Personally, A Plague Tale is where it's at. Our own Marcus Steward can't sing this game's praises enough, and for good reason. If you're looking for an adventure that has a solid tale to tell and an adventure that you won't forget, scoop this bad boy up and try it out for free. 

For those looking to jump in on this month's action, it's definitely not too late to go nab June's free games, which you can find here. That being said, it is important to remember that an active PS Plus membership is required for all of the aforementioned titles. Sony's online services membership includes free games each month, exclusive sales on select titles, and more. The free games downloaded due to the PS Plus service remain yours to keep unless you cancel your membership. 


Thoughts on the free PS Plus July 2021 games lineup? What do you hope gets added into the freebie lineup next? Sound off with your thoughts in the comment section below! 



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Microsoft just revealed its Xbox Games With Gold lineup for July, and now it's time for PlayStation to show off what it's got. Where Xbox is leaning into that Conker love, PlayStation is going in a different direction with WWE, some Call of Duty action, and rats. Lots of rats. 

Just like every month, the new lineup is yours to keep as long as a PlayStation Plus membership is active. 

Free PS Plus July 2021 Free Games 

  • A Plague Tale: Innocence
  • Call of Duty: Black Ops 4
  • WWE 2K Battlegrounds

Call of Duty: Black Ops 4 is about what you'd expect from a Call of Duty experience with the exception that the Zombies portion is so much more immersive. It also includes Blackout, which is the battle royale portion of the shooter. 

WWE 2K Battlegrounds is arcade-inspired, blending Superstars and Legends together into an experience filled with interactive environments alongside a new story mode. Kick your friends' butts, become the Superstar you were always meant to be, and get that belt. 

Personally, A Plague Tale is where it's at. Our own Marcus Steward can't sing this game's praises enough, and for good reason. If you're looking for an adventure that has a solid tale to tell and an adventure that you won't forget, scoop this bad boy up and try it out for free. 

For those looking to jump in on this month's action, it's definitely not too late to go nab June's free games, which you can find here. That being said, it is important to remember that an active PS Plus membership is required for all of the aforementioned titles. Sony's online services membership includes free games each month, exclusive sales on select titles, and more. The free games downloaded due to the PS Plus service remain yours to keep unless you cancel your membership. 


Thoughts on the free PS Plus July 2021 games lineup? What do you hope gets added into the freebie lineup next? Sound off with your thoughts in the comment section below! 



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The "will they, won't they" concerning Konami and the future of Silent Hill is not even close to a new conversation, so much so it's almost a bore at this point. Still, with the Abandoned game inciting Hideo Kojima-related conspiracy theories and rumors of a new Silent Hill game having run rampant for years now, it looks like there might actually be some substance to the latest report. Konami and Bloober Team, the studio behind Layers of Fear and The Medium, issued a new press release to media talking about a fresh partnership between the two companies.

Bloober knows a thing or two about horror and the Polish studio has not been shy in the past about a love for all things Silent Hill. The press release noted a "strategic partnership," a partnership that many insiders are steadfastly saying is "Silent Hill-related." Before we dive into that, a quick refresher course on Bloober and its own run-in with Silent Hill rumors of gaming past. Earlier this year, the CEO of Bloober, Piotr Babieno, talked about how they are working with a "famous publisher" to work on a horror game. He was careful not to say it was a new IP, which led many to believe that it was something already established. One could argue that Konami is pretty darn famous, which led to a sturdy pillar being placed for the house that is Silent Hill Rumors. 

According to Video Game Chronicleswhich is no stranger to tossing Silent Hill reports out there into the ether, "people with knowledge of Bloober's plans" report that the "strategic partnership" between the Polish studio and Konami is, indeed, Silent Hill-related. The site added that Konami has outsourced "at least one other" Silent Hill project to an external Japanese studio, though that doesn't mean just one project has been outsourced. 

Regarding what we do know, Bloober's Babieno had nothing but high praise for the new partnership, saying, "It is a historic day for me and the culmination of several years of our work. The fact that such a renowned company as KONAMI has decided to strategically cooperate with the Bloober Team means that we also joined the world leaders in gaming and became an equal partner for the leading players in this market."

Konami's representative director, Hideki Hayakawa, added, "We have been providing unique entertainment content and ways to enjoy it through the use of information technology. In the digital entertainment industry, significant changes in the business environment are expected in the future. We look forward to combining Bloober Team’s and our respective characteristics and strengths to create high-quality contents."

Could this Silent Hill report be the one that has merit? It's very possible. We know that Konami has shared interest in revisiting Silent Hill in the past, we also know that bringing back a staple like this is exactly the sort of publicity the studio needs following the latest Metal Gear entry with Survive and the continuing backlash surrounding the nature of Kojima's departure. We also know that the studio has been keeping the Silent Hill IP alive in other, less effective ways, such as with casino slot machines. Is it time to make that Silent Hill connection a little more meaningful? Could the company bring back the magic that this franchise offered through a new team, or is it finally time to let an iconic series rest to make way for new adventures on the horizon? You decide in the comments below. 



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Mobile games

The "will they, won't they" concerning Konami and the future of Silent Hill is not even close to a new conversation, so much so it's almost a bore at this point. Still, with the Abandoned game inciting Hideo Kojima-related conspiracy theories and rumors of a new Silent Hill game having run rampant for years now, it looks like there might actually be some substance to the latest report. Konami and Bloober Team, the studio behind Layers of Fear and The Medium, issued a new press release to media talking about a fresh partnership between the two companies.

Bloober knows a thing or two about horror and the Polish studio has not been shy in the past about a love for all things Silent Hill. The press release noted a "strategic partnership," a partnership that many insiders are steadfastly saying is "Silent Hill-related." Before we dive into that, a quick refresher course on Bloober and its own run-in with Silent Hill rumors of gaming past. Earlier this year, the CEO of Bloober, Piotr Babieno, talked about how they are working with a "famous publisher" to work on a horror game. He was careful not to say it was a new IP, which led many to believe that it was something already established. One could argue that Konami is pretty darn famous, which led to a sturdy pillar being placed for the house that is Silent Hill Rumors. 

According to Video Game Chronicleswhich is no stranger to tossing Silent Hill reports out there into the ether, "people with knowledge of Bloober's plans" report that the "strategic partnership" between the Polish studio and Konami is, indeed, Silent Hill-related. The site added that Konami has outsourced "at least one other" Silent Hill project to an external Japanese studio, though that doesn't mean just one project has been outsourced. 

Regarding what we do know, Bloober's Babieno had nothing but high praise for the new partnership, saying, "It is a historic day for me and the culmination of several years of our work. The fact that such a renowned company as KONAMI has decided to strategically cooperate with the Bloober Team means that we also joined the world leaders in gaming and became an equal partner for the leading players in this market."

Konami's representative director, Hideki Hayakawa, added, "We have been providing unique entertainment content and ways to enjoy it through the use of information technology. In the digital entertainment industry, significant changes in the business environment are expected in the future. We look forward to combining Bloober Team’s and our respective characteristics and strengths to create high-quality contents."

Could this Silent Hill report be the one that has merit? It's very possible. We know that Konami has shared interest in revisiting Silent Hill in the past, we also know that bringing back a staple like this is exactly the sort of publicity the studio needs following the latest Metal Gear entry with Survive and the continuing backlash surrounding the nature of Kojima's departure. We also know that the studio has been keeping the Silent Hill IP alive in other, less effective ways, such as with casino slot machines. Is it time to make that Silent Hill connection a little more meaningful? Could the company bring back the magic that this franchise offered through a new team, or is it finally time to let an iconic series rest to make way for new adventures on the horizon? You decide in the comments below. 



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Click to watch embedded media

The Ace Attorney series is about as zany as you can imagine. Part visual novel, part puzzle game that sees players gather evidence and present court cases to an equally wild cast of characters. Though the North American fanbase has seen its fair share of entries featuring Phoenix Wright and the rest of his lawyers at large, two games have always eluded them. 

The Great Ace Attorney Adventures and The Great Ace Attorney 2: Resolve were released in 2013 and 2017, respectively, on Nintendo 3DS and mobile, but only for a Japanese audience. That all changes on July 27 as Phoenix Wright's ancestor, Ryunosuke Naruhodo, and the bumbling legendary detective Herlock Sholmes make their way west as Capcom is releasing these two titles as The Great Ace Attorney Chronicles collection for PlayStation 4, Switch, and PC! But what can North American fans expect from this new set of games?

The titles pick up a hundred years ago at the turn of the 20th century and have Naruhodo scouring both the British and Japanese countrysides to defend clients, uncover new pieces of evidence, and take down other nefarious attorneys. If you're familiar with Phoenix Wright and the previous games in the series, you'll be right at home here as many of the fan-favorite game mechanics also inhabit The Great Ace Attorney Chronicles. 

Sound intriguing but want to know more? We have you covered as master sleuths Kim Wallace, Dan "Moriarty" Tack, and Alex Stadnik are here to discuss all this and more in this piping hot episode of New Gameplay Today.

For more on The Great Ace Attorney Chronicles, be sure to check out detective Wallace's roundup on the game from the original announcement earlier this year. If you're a fan of new gameplay (and frankly, who isn't?) we have you covered with new looks at exciting titles, including Pokémon Unite, Mario Golf: Super Rush, and Monster Hunter Stories 2: Wings of Ruin!



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Tuesday, June 29, 2021

Mobile games

Remedy Entertainment is keeping busy following the release of the PlayStation 5 and Xbox Series X/S versions of Control. Announced in a blog post written by Control Director Mikael Kasurinen, Remedy has inked a new deal with 505 Games to expand the Control franchise into places it hasn’t gone before including a spin-off focused on multiplayer and a new high-budget Control down the road.

Kasurinen establishes why the team is bringing Control into a multiplayer experience: “Control is first and foremost a world, a place for multitudes of stories, events, and characters. A place where unexpected, strange, and extraordinary things occur. We kicked it off with Jesse’s entry into the Oldest House, but there is more to this world. Oh, so much more.”

“Project Condor” is the code name for this new multiplayer title set within the Control universe, though there’s not many details on what the game actually is yet. Mikael's blog only has one image hinting at what Condor might be. The picture depicts a group of four people decked out in various kinds of armor and gear crammed on a bench in a waiting room with a body bag at their feet. A battle-ready squad facing bureaucratic mundanity fits Control like a glove.

Remedy may be known for single-player experiences, but multiplayer gaming is something the studio also cares about. “There are worlds and experiences that you can access collectively, with your friends, and they can shine as brightly as any single-player experience does,” Mikael explains. He continues, “We get that there is going to be skepticism about multiplayer. But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?”

That’s a great question which doesn’t get an answer in the blog post. Remedy games are known for atmosphere, mystery, the supernatural, and downright cool action, all of which would be in play for a new experience set in the Control world.

Speaking of new experiences, the lede buried deep in this announcement reveals 505 Games and Remedy “have outlined high-level collaboration terms to further expand the Control franchise with a bigger-budget Control-game.” There’s even less information on this game than Project Condor, but assume there will be even more adventures in or around the Oldest House coming.

Check out the Game Informer review of Control, or what Remedy might be up to with Alan Wake, another series connected to the Oldest House.



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Android Games

Remedy Entertainment is keeping busy following the release of the PlayStation 5 and Xbox Series X/S versions of Control. Announced in a blog post written by Control Director Mikael Kasurinen, Remedy has inked a new deal with 505 Games to expand the Control franchise into places it hasn’t gone before including a spin-off focused on multiplayer and a new high-budget Control down the road.

Kasurinen establishes why the team is bringing Control into a multiplayer experience: “Control is first and foremost a world, a place for multitudes of stories, events, and characters. A place where unexpected, strange, and extraordinary things occur. We kicked it off with Jesse’s entry into the Oldest House, but there is more to this world. Oh, so much more.”

“Project Condor” is the code name for this new multiplayer title set within the Control universe, though there’s not many details on what the game actually is yet. Mikael's blog only has one image hinting at what Condor might be. The picture depicts a group of four people decked out in various kinds of armor and gear crammed on a bench in a waiting room with a body bag at their feet. A battle-ready squad facing bureaucratic mundanity fits Control like a glove.

Remedy may be known for single-player experiences, but multiplayer gaming is something the studio also cares about. “There are worlds and experiences that you can access collectively, with your friends, and they can shine as brightly as any single-player experience does,” Mikael explains. He continues, “We get that there is going to be skepticism about multiplayer. But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?”

That’s a great question which doesn’t get an answer in the blog post. Remedy games are known for atmosphere, mystery, the supernatural, and downright cool action, all of which would be in play for a new experience set in the Control world.

Speaking of new experiences, the lede buried deep in this announcement reveals 505 Games and Remedy “have outlined high-level collaboration terms to further expand the Control franchise with a bigger-budget Control-game.” There’s even less information on this game than Project Condor, but assume there will be even more adventures in or around the Oldest House coming.

Check out the Game Informer review of Control, or what Remedy might be up to with Alan Wake, another series connected to the Oldest House.



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Magic: Legends, the free-to-play ARPG set in the Magic: The Gathering universe, is shutting down for good on October 31, 2021. If this seems really fast to you, you’re right - the game technically never even left the beta phase for an official launch, nor did it ever get its scheduled console launches on Xbox or Playstation. On the plus side, if you did play it at all on the Epic Games Store or Arc launcher, you’re getting a full refund for any purchases made.

We can theorize endlessly about the many factors that undoubtedly shaped this decision for a shutdown before launch, but certainly, there was a lot of promise and potential in the core philosophy of taking Magic: The Gathering into an ARPG format. I was fascinated by many components of the game, including its use of an AI director to craft intensifying action, during our cover story trip. You can check out our cover story and features here.

However, at the end of the day, we can speculate that lack of player retention, monetization models, lack of endgame content, gear system choices, and low activity diversity all contributed in some way, but we’ll never really know. Since the game never actually made it to a launch, there’s room for additional speculation too, but I’d rather keep things in the realm of reality and say it was a really cool idea with a passionate team behind it that didn’t “ignite the spark” due to a variety of factors once it was unleashed into reality. I do wish we would have seen a launch and what could have been with some course correction, but turning a ship around once it’s left port is an incredibly challenging (and often impossible) task in games.

Feel free to take a look at several hours of gameplay when the beta was in its infancy right here on our YouTube channel. You can also read the entire statement and shutdown FAQ over on the official site.

Did you play any Magic: Legends? Were you planning to check it out on console? Let us know in the comments!



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Mobile games

Magic: Legends, the free-to-play ARPG set in the Magic: The Gathering universe, is shutting down for good on October 31, 2021. If this seems really fast to you, you’re right - the game technically never even left the beta phase for an official launch, nor did it ever get its scheduled console launches on Xbox or Playstation. On the plus side, if you did play it at all on the Epic Games Store or Arc launcher, you’re getting a full refund for any purchases made.

We can theorize endlessly about the many factors that undoubtedly shaped this decision for a shutdown before launch, but certainly, there was a lot of promise and potential in the core philosophy of taking Magic: The Gathering into an ARPG format. I was fascinated by many components of the game, including its use of an AI director to craft intensifying action, during our cover story trip. You can check out our cover story and features here.

However, at the end of the day, we can speculate that lack of player retention, monetization models, lack of endgame content, gear system choices, and low activity diversity all contributed in some way, but we’ll never really know. Since the game never actually made it to a launch, there’s room for additional speculation too, but I’d rather keep things in the realm of reality and say it was a really cool idea with a passionate team behind it that didn’t “ignite the spark” due to a variety of factors once it was unleashed into reality. I do wish we would have seen a launch and what could have been with some course correction, but turning a ship around once it’s left port is an incredibly challenging (and often impossible) task in games.

Feel free to take a look at several hours of gameplay when the beta was in its infancy right here on our YouTube channel. You can also read the entire statement and shutdown FAQ over on the official site.

Did you play any Magic: Legends? Were you planning to check it out on console? Let us know in the comments!



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Casey Hudson announced that he was leaving BioWare once more back in December 2020, and now we're finally getting a look at what he's been up to since then. The former BioWare boss took to Twitter to share an inside look at his new gaming company called Humanoid Studios that has a mission statement we can stand behind, "unleash the creative freedom of developers." 

Hudson shared our first look at Humanoid Studios on June 29, with a sneak peek at what this new journey looks like. "I've been working with some colleagues on something awesome," he started. "And I wish I could tell you all about it! For now, though, I can say that [today] we are announcing a new independent videogame company built to unleash the creative freedom of developers - bringing innovation and artistry to players through an all-new IP." 

Hudson founded Humanoid, but a team isn't a team without some good folks helping push the vision forward. According to the newly unveiled studio website, Humanoid looks to employ "talented developers from around the world" as it embodies the creative blend of the "excellence in the arts with advanced sciences to deliver the future of interactive entertainment." This may be my inner BioWare fan reaching a bit, but it sure does sound like this new studio will be keeping true to those choice-driven RPG roots that Hudson is already intimately familiar with through his prior work history. 

As part of the new studio's growth, Humanoid is currently hiring for various positions, including designers, creative directors, level designers, and more. To get up to speed on what Humanoid is all about and to keep track of news as it comes, feel free to mosey on over to the newly revealed site right here

We wish Hudson and the team the best of luck in their new ventures!


What are your thoughts on Hudson's new studio and creative vision? What do you hope to see from this team's efforts in the future? Sound off with those spicy takes in the comment section below! 



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Bethesda confirmed back in October of last year that Starfield would be using an overhauled engine for the studio with Creation Engine 2. This news excited fans for obvious reasons. While Bethesda knows how to tell a solid tale, that doesn't mean that franchises like Fallout and Elder Scrolls have really done a good job at keeping up with the times in terms of tech and aesthetics. Now, following the Xbox-Bethesda E3 2021 showcase, Todd Howard is talking a little more openly about The Elder Scrolls 6, including confirming that it will utilize the same engine as Starfield. 

When sitting down with The TelegraphHoward talked about a plethora of topics, including his original 2009 Indiana Jones game pitch. He also confirmed the engine news about both upcoming games, though Howard was careful to once again reiterate that The Elder Scrolls 6 is still a long way off. In fact, it's still in the "design phase." 

“It’s good to think of The Elder Scrolls 6 as still being in a design [phase]… but we’re checking the tech," said Howard. He continued on saying that the team is thinking in terms of ‘Is this going to handle the things we want to do in that game?’ whilst pushing forward with developmental progress.  He added, "Every game will have some new suites of technology, so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require.”

Both Howard and Bethesda's SVP Pete Hines have repeatedly stated why the studio chose to reveal The Elder Scrolls 6 so early. The main reason was that its announcement hinged during a time when players were concerned that Bethesda was abandoning its promise to dedicate a space for single-player games due to Fallout 76 on the heels of Electronic Arts stating that its own push towards live-service is because "nobody wants single-player games anymore." This was Bethesda's way of saying, "Look, we know you guys are excited for this. Trust us; it's still coming." The downside of that assurance is that it was massively premature, making fans of the fantasy adventure hungry to learn more. 

The pair have both made it clear that Starfield has taken a priority. The good news is that we now have a release date for Starfield, which means an end is in sight, and the dedicated team to Elder Scrolls can be head down on the sixth entry. 


What are your hopes regarding The Elder Scrolls 6? Are you excited to see what the overhauled engine will bring to the table? Sound off with your thoughts in the comment section below! 



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Android Games

Casey Hudson announced that he was leaving BioWare once more back in December 2020, and now we're finally getting a look at what he's been up to since then. The former BioWare boss took to Twitter to share an inside look at his new gaming company called Humanoid Studios that has a mission statement we can stand behind, "unleash the creative freedom of developers." 

Hudson shared our first look at Humanoid Studios on June 29, with a sneak peek at what this new journey looks like. "I've been working with some colleagues on something awesome," he started. "And I wish I could tell you all about it! For now, though, I can say that [today] we are announcing a new independent videogame company built to unleash the creative freedom of developers - bringing innovation and artistry to players through an all-new IP." 

Hudson founded Humanoid, but a team isn't a team without some good folks helping push the vision forward. According to the newly unveiled studio website, Humanoid looks to employ "talented developers from around the world" as it embodies the creative blend of the "excellence in the arts with advanced sciences to deliver the future of interactive entertainment." This may be my inner BioWare fan reaching a bit, but it sure does sound like this new studio will be keeping true to those choice-driven RPG roots that Hudson is already intimately familiar with through his prior work history. 

As part of the new studio's growth, Humanoid is currently hiring for various positions, including designers, creative directors, level designers, and more. To get up to speed on what Humanoid is all about and to keep track of news as it comes, feel free to mosey on over to the newly revealed site right here

We wish Hudson and the team the best of luck in their new ventures!


What are your thoughts on Hudson's new studio and creative vision? What do you hope to see from this team's efforts in the future? Sound off with those spicy takes in the comment section below! 



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Android Games

Bethesda confirmed back in October of last year that Starfield would be using an overhauled engine for the studio with Creation Engine 2. This news excited fans for obvious reasons. While Bethesda knows how to tell a solid tale, that doesn't mean that franchises like Fallout and Elder Scrolls have really done a good job at keeping up with the times in terms of tech and aesthetics. Now, following the Xbox-Bethesda E3 2021 showcase, Todd Howard is talking a little more openly about The Elder Scrolls 6, including confirming that it will utilize the same engine as Starfield. 

When sitting down with The TelegraphHoward talked about a plethora of topics, including his original 2009 Indiana Jones game pitch. He also confirmed the engine news about both upcoming games, though Howard was careful to once again reiterate that The Elder Scrolls 6 is still a long way off. In fact, it's still in the "design phase." 

“It’s good to think of The Elder Scrolls 6 as still being in a design [phase]… but we’re checking the tech," said Howard. He continued on saying that the team is thinking in terms of ‘Is this going to handle the things we want to do in that game?’ whilst pushing forward with developmental progress.  He added, "Every game will have some new suites of technology, so Elder Scrolls 6 will have some additions on to Creation Engine 2 that that game is going to require.”

Both Howard and Bethesda's SVP Pete Hines have repeatedly stated why the studio chose to reveal The Elder Scrolls 6 so early. The main reason was that its announcement hinged during a time when players were concerned that Bethesda was abandoning its promise to dedicate a space for single-player games due to Fallout 76 on the heels of Electronic Arts stating that its own push towards live-service is because "nobody wants single-player games anymore." This was Bethesda's way of saying, "Look, we know you guys are excited for this. Trust us; it's still coming." The downside of that assurance is that it was massively premature, making fans of the fantasy adventure hungry to learn more. 

The pair have both made it clear that Starfield has taken a priority. The good news is that we now have a release date for Starfield, which means an end is in sight, and the dedicated team to Elder Scrolls can be head down on the sixth entry. 


What are your hopes regarding The Elder Scrolls 6? Are you excited to see what the overhauled engine will bring to the table? Sound off with your thoughts in the comment section below! 



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June is coming to a close, which means it's time to see what Xbox Games With Gold's July 2021 free games lineup has to offer. A little more niche than previous months, including June's which currently includes Injustice Gods Among Us and The King's Bird, July's offerings includes an arcade collection and a return to the Conker universe. 

Just like every month, Microsoft offers a select few games to give away for free, both for Xbox Live Gold and Xbox Game Pass Ultimate members. Whether you want to beat the tar out of a previous high score or you're looking to explore a vast world in Planet Alpha , here's what you have to look forward to on Xbox next month. 

Xbox Games With Gold July 2021 Free Games

  • Planet Alpha: Available July 1 to 31
  • Rock of Ages 3: Make & Break: Available July 16 to August 15
  • Conker: Live & Reloaded: Available July 1 to 15
  • Midway Arcade Origins: Available July 16 to 31

The older titles are still playable on current-gen systems, thanks to the Xbox Backwards Compatibility feature. I personally can't recommend Planet Alpha enough. You can explore a beautifully strange alien world while trying to survive untold dangers. The gameplay is magnificent but it's the art style that truly sells this particular adventure. 

Or, you can go the old school route and rock out with Conker: Live & Reloaded to relive the glory days. 

Xbox Game Pass is a solid deal, one that has been a hot topic for the gaming community since its inception, and Ultimate members can enjoy the games above at no additional cost. Since it first burst onto the scene, the library has continued to evolve and show value, especially with grabs like MLB The Show 21. With day one access to many launch day titles, including the expansive Bethesda library that will only continue to grow, and access to additional libraries like with EA Play, it's easy to see why many Xbox players are joining the subscription service. 

For those interested, there are two versions available: Xbox Game Pass and Xbox Game Pass Ultimate. Xbox Game Pass is $9.99 a month and provides an ever-evolving rotation of free games to enjoy. Ultimate takes that membership a step further by including Xbox Live, a service that provides the free games listed above and special sales daily on some of the biggest games in gaming. 

Just like how Sony does it with PS Plus, the games for the Xbox Games With Gold membership are yours to keep as long as the membership remains active. Once that membership runs out, the access to the downloaded games also goes away. 


Thoughts on Xbox Games With Gold July 2021's free games lineup? What would you have preferred to see instead? Sound off with your thoughts in the comment section below! 



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Android Games

With our latest look at The Legend of Zelda: Breath of the Wild 2 during this year's E3 2021 Nintendo showcase, it's easy to see why so many have this particular universe on the brain. The first open-world adventure for the Breath series was expansive, beautiful, and a joy to traverse. While we wait to see what the sequel has to offer, one Breath of the Wild cosplayer brings her Urbosa cosplay to life in stunning detail. Which, of course, sent me down the rabbit hole of looking at her previous cosplays, and now I'm just sitting here thinking about how I can't even sew a button on correctly and basking in the talent that the cosplay community continues to share. 

The cosplayer in question goes by CutiePieSensei on socials, and her cosplay portfolio includes everything from Metroid to Apex Legends - even Marvel. But we're here to talk about her Urbosa take because, let's be real: it's pretty awesome. 

For those that may not know, Urbosa is a Gerudo champion who is the master of the Divine Beast Vah Naboris. She's incredibly skilled with her ability to control and craft lightning with Urbosa's Fury, and her strength of character could be felt from a mile away while in Breath of the Wild. Known for her sisterly love for Zelda and her heroic efforts at protecting those around her, Urbosa is definitely one of those characters we hope to see more from in the future. She has also invaded other games along the Nintendo vertical, including Hyrule Warriors: Age of Calamity and Super Smash Bros. Ultimate. 

CutiePie absolutely nailed the look. From the chest piece to the adorning jewelry seen on her neck and hairline, the attention to detail is impressive, especially for a character design that looks deceptively simple. And can we also talk about that wig styling? Because as someone that has tried my hand at it for my own cosplay, that control over the wig to match the character is pretty dang awesome.

If you like the cosplayer seen above, consider supporting her and her craft with her creative hub here. Feel free also to shout out your thoughts on her cosplay take in the comment section below!



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June is coming to a close, which means it's time to see what Xbox Games With Gold's July 2021 free games lineup has to offer. A little more niche than previous months, including June's which currently includes Injustice Gods Among Us and The King's Bird, July's offerings includes an arcade collection and a return to the Conker universe. 

Just like every month, Microsoft offers a select few games to give away for free, both for Xbox Live Gold and Xbox Game Pass Ultimate members. Whether you want to beat the tar out of a previous high score or you're looking to explore a vast world in Planet Alpha , here's what you have to look forward to on Xbox next month. 

Xbox Games With Gold July 2021 Free Games

  • Planet Alpha: Available July 1 to 31
  • Rock of Ages 3: Make & Break: Available July 16 to August 15
  • Conker: Live & Reloaded: Available July 1 to 15
  • Midway Arcade Origins: Available July 16 to 31

The older titles are still playable on current-gen systems, thanks to the Xbox Backwards Compatibility feature. I personally can't recommend Planet Alpha enough. You can explore a beautifully strange alien world while trying to survive untold dangers. The gameplay is magnificent but it's the art style that truly sells this particular adventure. 

Or, you can go the old school route and rock out with Conker: Live & Reloaded to relive the glory days. 

Xbox Game Pass is a solid deal, one that has been a hot topic for the gaming community since its inception, and Ultimate members can enjoy the games above at no additional cost. Since it first burst onto the scene, the library has continued to evolve and show value, especially with grabs like MLB The Show 21. With day one access to many launch day titles, including the expansive Bethesda library that will only continue to grow, and access to additional libraries like with EA Play, it's easy to see why many Xbox players are joining the subscription service. 

For those interested, there are two versions available: Xbox Game Pass and Xbox Game Pass Ultimate. Xbox Game Pass is $9.99 a month and provides an ever-evolving rotation of free games to enjoy. Ultimate takes that membership a step further by including Xbox Live, a service that provides the free games listed above and special sales daily on some of the biggest games in gaming. 

Just like how Sony does it with PS Plus, the games for the Xbox Games With Gold membership are yours to keep as long as the membership remains active. Once that membership runs out, the access to the downloaded games also goes away. 


Thoughts on Xbox Games With Gold July 2021's free games lineup? What would you have preferred to see instead? Sound off with your thoughts in the comment section below! 



from Game Informer News https://ift.tt/3yb3BzX
via IFTTT