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Thursday, March 31, 2022

Android Games

Heart Machine, the development studio behind Hyper Light Drifter and Solar Ash has revealed its next project titled Hyper Light Breaker.

Breaker, which was announced on G4 this afternoon, is a new game set within the Hyper Light universe, where players will enter early access next year. Unlike Drifter, Breaker will be a 3D action title with cooperative gameplay. According to creative director Alx Preston, this new adventure is not a direct sequel to Drifter.

Click here to watch embedded media

The Steam page for Hyper Light Breaker offers this description for the game: 

"​​​​​​Enter the Overgrowth, a new land in the world of Hyper Light. Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King in this adventure from the creators of Hyper Light Drifter."

You can watch the debut trailer above, which sets the stage with a stylish, action-packed animated sequence and ends with a splash of a look at the game in-engine.

Click here to view embedded media

 

Heart Machine is partnering with Gearbox Publishing, although other than Steam, no other platform has been announced for Hyper Light Breaker at this time.



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E3 has been completely canceled this year, IGN reports with further confirmation by VentureBeat.  

In a statement to VentureBeat, the Entertainment Software Association, which organizes E3, said the following:

"We previously announced that E3 would not be held in person in 2022 due to the ongoing health risks surrounding COVID-19. Today, we announce that there will also be no digital E3 showcase in 2022."

The ESA announced in January that a physical convention would not take place but an online-only version was still a possibility. Today's news broke when IGN’s Rebekah Valentine confirmed the contents of an email sent to Razor PR lead Will Powers, who tweeted that it stated a digital E3 was no longer happening as well. It appears these emails were sent to all of the ESA’s partners prior to the announcement. 

There has not been an in-person E3 since 2019. Due to the COVID-19 pandemic, the 2020 show was also canceled and the 2021 iteration was an online event consisting of trailers and digital booths for media. However, many publishers either declined to participate or appeared in Geoff Keighley’s Summer Games Fest, making E3 2021 a shallow disappointment to fans and the press. 

It's likely due to the 2021 show's reception that the ESA also tells VentureBeat that it plans to "revitalize" E3 in 2023 as "a reinvigorated showcase that celebrates new and exciting video games and industry innovations." 

[Source: IGN, VentureBeat]



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Marvel's Avengers

Update: 2:37 p.m. ET: The Marvel's Avengers Twitter account has announced that an update has gone live for PS5 to fix the crash bug. 

Original Story: Marvel's Avengers post-launch success hasn't been stellar since its release in 2020. The bright side is that Crystal Dynamics has supported the game with solid expansions and character drops like War for Wakanda and Spider-Man. Despite these fun inclusions, a new game-breaking bug on PlayStation 5 negatively affects the remaining player base's enjoyment of the superhero title. The bug in question causes Marvel's Avengers to crash every time it loads up, and the only way to fix it is by deleting your progress. 

A recent tweet thread (seen above) from the official Marvel's Avengers Twitter account spoke about the current quick-fix:

"Our team is continuing to investigate the issue causing a crash for some PS5 players. We think we've identified a fix that is currently being implemented/tested. We hope to have more news by tomorrow morning and will continue to keep you updated. In the meantime, here's a workaround that is resolving the issue for some players – just note that it will reset your campaign progress: Go to Operations and Reset your Reassemble Campaign Progress. As soon as you become young Kamala on A-Day, force close the game from the PS home screen, then you should be able to start Avengers Initiative."

According to IGN, commenters have noted that the fix works and only targets story progress – playable characters and purchased microtransactions remain unaffected. However, a large swath of players remains dismayed at the prospect of deleting their campaign. Throw in the fact that many PS5 players have missed out on this week's double XP event (which concludes today), and it makes even more sense that things look particularly bleak. Hopefully, the bug will be patched very soon. 


Have you been affected by the bug? Let us know about your experience in the comments below! 

[Source: IGN]



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Platform: PC
Publisher: Gearbox Publishing
Developer: Heart Machine

Heart Machine, the development studio behind Hyper Light Drifter and Solar Ash has revealed its next project titled Hyper Light Breaker.

Breaker, which was announced on G4 this afternoon, is a new game set within the Hyper Light universe, where players will enter early access next year. Unlike Drifter, Breaker will be a 3D action title with cooperative gameplay. According to creative director Alx Preston, this new adventure is not a direct sequel to Drifter.

Click here to watch embedded media

The Steam page for Hyper Light Breaker offers this description for the game: 

"​​​​​​Enter the Overgrowth, a new land in the world of Hyper Light. Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King in this adventure from the creators of Hyper Light Drifter."

You can watch the debut trailer above, which sets the stage with a stylish, action-packed animated sequence and ends with a splash of a look at the game in-engine.

Click here to view embedded media

 

Heart Machine is partnering with Gearbox Publishing, although other than Steam, no other platform has been announced for Hyper Light Breaker at this time.



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Marvel's Avengers

Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Stadia, PC
Publisher: Square Enix
Developer: Crystal Dynamics, Eidos Montreal
Release: (PlayStation 4, Xbox One, PC, Stadia), (PlayStation 5, Xbox Series X/S)
Rating: Teen

Update: 2:37 p.m. ET: The Marvel's Avengers Twitter account has announced that an update has gone live for PS5 to fix the crash bug. 

Original Story: Marvel's Avengers post-launch success hasn't been stellar since its release in 2020. The bright side is that Crystal Dynamics has supported the game with solid expansions and character drops like War for Wakanda and Spider-Man. Despite these fun inclusions, a new game-breaking bug on PlayStation 5 negatively affects the remaining player base's enjoyment of the superhero title. The bug in question causes Marvel's Avengers to crash every time it loads up, and the only way to fix it is by deleting your progress. 

A recent tweet thread (seen above) from the official Marvel's Avengers Twitter account spoke about the current quick-fix:

"Our team is continuing to investigate the issue causing a crash for some PS5 players. We think we've identified a fix that is currently being implemented/tested. We hope to have more news by tomorrow morning and will continue to keep you updated. In the meantime, here's a workaround that is resolving the issue for some players – just note that it will reset your campaign progress: Go to Operations and Reset your Reassemble Campaign Progress. As soon as you become young Kamala on A-Day, force close the game from the PS home screen, then you should be able to start Avengers Initiative."

According to IGN, commenters have noted that the fix works and only targets story progress – playable characters and purchased microtransactions remain unaffected. However, a large swath of players remains dismayed at the prospect of deleting their campaign. Throw in the fact that many PS5 players have missed out on this week's double XP event (which concludes today), and it makes even more sense that things look particularly bleak. Hopefully, the bug will be patched very soon. 


Have you been affected by the bug? Let us know about your experience in the comments below! 

[Source: IGN]



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Wednesday, March 30, 2022

Mobile games

Platform: PlayStation 5, PC
Publisher: Sony Interactive Entertainment
Developer: Kojima Productions
Release: (PlayStation 5), (PC)
Rating: Mature

Admittedly, it'd take very little for me to be on board with a Death Stranding Director's Cut. It only needed to be more Death Stranding for me to be sold on revisiting Hideo Kojima's latest vanity project. Luckily for me, that's exactly what the Director's Cut is. I love the original release, and this is a perfect excuse to dive back in. I think you should play it, too. But maybe not for the reasons you think. 

Death Stranding Director's Cut is pitched as an expanded version of the base game that came out in 2019, the definitive version of Kojima's vision. After 26 hours – and much, much more still to go – my knee-jerk impression is that the Director's Cut moniker is marketing spiel more than anything. Still, there are some fun and creative new additions that enhance the overall experience.

For new players, all the bells and whistles you've come to expect from PlayStation re-releases are present in Director's Cut – performance/resolution modes, unbelievably fast load times, 60 frames per second, and all that good stuff. More interestingly, new missions and deliveries have been added into the game somewhat seamlessly; they appear within the primary campaign itself rather than offset as the "New Content." 

Returning or revisiting players are likely to get more out of these additions solely based on prior experience with the game. And to be fair, some of the additions are really good. I especially liked the cross-over with Valve's Half-Life Alyx, which puts the Gravity Glove into Director's Cut (this was in the PC version of Death Stranding, but this is the first time it's been on console), allowing you to grab items in the world without actually walking over to them. The Maser Gun, which quickly incapacitates human enemies with a bolt of electricity, is also a great touch – though the game's wonky aiming makes the weapon better for stealth than combat. The new racetrack makes for a fun diversion to the main path, but the game's poor car controls mean it can be frustrating when you're constantly crashing against walls. A Jump Ramp for motorcycles is fantastic because you can do sick stunts. Lastly, new songs included within new porter missions are all consistently solid. And as an aside, the way the game – both Director's Cut and the original release – implements licensed music into its mission structure is so good; I wish all games were as clever in their use of music as Death Stranding. 

Importing a PlayStation 4 save means you can instantly access a lot of the new content in Director's Cut. However, if you're like me and want to start a new playthrough of Death Stranding, know the new stuff is scattered throughout the game's entire campaign. At 26 hours into my playthrough, there's still a lot, if not a majority I haven't found – I cannot wait for the Cargo Catapult in Chapter 5. I think this is a smart way to implement new elements into the game and the best way to experience it; I feel like I'm stumbling upon it organically rather than just running down a checklist of everything I haven't seen before. When I come across something that wasn't in the base game – sometimes after hours and hours of old content – it makes the game feel fresh and new, even if it's not. 

The Director's Cut is the best way for newcomers to experience Death Stranding in some respects, but I wouldn't discount buying the base game if you want the original experience instead. Both ways have their merits. I haven't personally found anything in Director's Cut that radically changes the core Death Stranding experience in such a way that it'd be impossible to play anything but – especially if you want to save a little money by buying the original release. 

But none of this really gets at the core of why I think you should play Death Stranding.

A Messy, Holistic Experience

The more time I spend with Director's Cut, the less interested I am in running down a list of new or old mechanics – which sits at odds with my assignment: write a simple impressions piece on the game's new content. The Gravity Glove is nifty, for sure, and the race track is fun enough, but I wouldn't say any of the new content alone is reason to run out and buy Death Stranding Director's Cut. At the same time, I think you should play Death Stranding if you haven't, and the Director's Cut only reinforces that opinion. My impression is this game needs to be experienced, no matter what form you decide to play. 

What makes Death Stranding great, and why I think it's one of the best games of the last generation, has less to do with any individual aspect and more to do with the entire package. As a triple-A, Sony-published video game, Death Stranding is a baffling product. Not in the sense that its lore is confusing – it's not; it's remarkably straightforward within its fiction. Instead, Death Stranding is simultaneously a masterclass in holistic game design – make no mistake, the game is literally about walking from here to there – combined with one of the thematically messiest stories I've ever experienced. Kojima is wildly all over the place with what he seems to think about any given topic, leading to a lot of contradictory ideologies. But in all respects, Death Stranding’s earnestness seeps out of every pixel. 

Click here to watch embedded media

Playing Death Stranding, you get the sense that Kojima put it all on the table – his ideas about the video game industry, climate change, and for whatever reason, westward expansion and the dream of an America that maybe never existed. That the majority of the game is, in the purest sense, a walking simulator, where you manage balance, stamina, and the weight on your back, is a daring gameplay choice ostensibly meant to alienate some players. And in 2021, a game about a world-shattering event that forces everyone inside and away from human contact hits harder than when the game was first released in 2019. I think Kojima stumbled into that coincidence, but it gives the events of Death Stranding more gravity regardless. 

I love Death Stranding for everything it is. More so than almost any game last generation (save for maybe Nier Automata), it's a game I find myself thinking about and reminiscing on; I often pull up YouTube videos just to see it in action or hear someone talking about it. Part of this comes down to the core gameplay. Walking from point A to B, delivering packages, is a meditative and calming experience for me. I enjoy planning my routes, assembling my cargo, and setting out across the vast reaches of nothingness. I love that nothingness more than anything else in the game. When Death Stranding does eventually dip its toes into action, I don't like it as much. 

I admire the way the game goes against trends. While many games try and cater to the player's every want and need, Death Stranding requires you to meet it on its terms. Playing the game is challenging and obtuse. Mastering the game requires patience and commitment. You're not running around, clicking on the bad guys' foreheads, watching blood and sparks go everywhere. You're largely alone in this world, putting one foot in front of the other in a way that's often tedious and monotonous in the moment but immensely satisfying at the end of any given journey. 

As an entire piece of work, Death Stranding largely stands on its own. There are, truly, not many other games like this from a narrative and mechanical standpoint – and that includes Kojima's other work. The story's attention to detail to a meticulous degree, the way it builds its lore and universe is fascinating. Even if it doesn't always stick the landing – Kojima has a habit of thinking his concepts are harder to grasp than they actually are, leading to a lot of over-explanation – the commitment to world-building in a way that's believable if you're willing to buy into its fiction creates something unlike much else in video games. There's an almost literary quality to the way Death Stranding takes its time to establish every minute detail in its lengthy story. You can argue Kojima's previous Metal Gear series did the same thing narratively, but those games don't reach quite as far as Death Stranding when it comes to obtuse game design. If anything, the closest thing to Death Stranding might be P.T., the "playable teaser" for Kojima's infamously cancelled Silent Hill reboot, which was similarly inscrutable at times. 

The fact that Death Stranding exists isn't surprising. The fact that Death Stranding exists as a Sony first-party release costing untold millions of dollars, with a full-blast marketing campaign reserved for only the biggest games, and celebrities a lot of games couldn't afford, is one of the most surprising things that's ever happened in the game industry, as far as I'm concerned. I'm so glad it does exist, though. 

If you've never played Death Stranding, I think you should. Whether it's the original release or the new Director's Cut, the game is worth experiencing. Not to say it's perfect by any means (read Game Informer's review for a second opinion). But there's nothing like Death Stranding. And there may never be again; I struggle to think Sony or any other publisher will ever let Kojima be this free a second time – at least not with this kind of budget. That's what makes Death Stranding worth experiencing. Gravity Gloves, race tracks, and cargo catapults are just icing on the cake.



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Click here to watch embedded media

Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: Crows Crows Crows
Developer: Crows Crows Crows
Release:

427 isn't just Stanley's employee identification number. The number cleverly is also the release date for Crows Crows Crows' The Stanley Parable: Ultra Deluxe.

The developer took to Twitter today, where it posted a new trailer announcing the release date of Ultra Deluxe, which is coming on April 27. The trailer starts like a bland corporate training video and gets intense in a hasty fashion.

A video explains Stanley's place at the company where he works, pressing buttons on a computer all day. Then the camera zooms out to the player's perspective, who runs into the hall revealing endless rooms with the same video projected onto screens. The trailer's tone gets more frantic as the camera moves into a maintenance room, whipping around to different points of interest before arriving at a painted brick wall and a handwritten sign that reads, "Welcome back Employee 427!" You can check out the trailer for yourself above.

Initially announced in 2018, The Stanley Parable: Ultra Deluxe marks the first time the game will be playable on consoles. This expanded and enhanced version will be available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC when it releases next month. You can read our review of the original game here.



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Android Games

Click here to watch embedded media

427 isn't just Stanley's employee identification number. The number cleverly is also the release date for Crows Crows Crows' The Stanley Parable: Ultra Deluxe.

The developer took to Twitter today, where it posted a new trailer announcing the release date of Ultra Deluxe, which is coming on April 27. The trailer starts like a bland corporate training video and gets intense in a hasty fashion.

A video explains Stanley's place at the company where he works, pressing buttons on a computer all day. Then the camera zooms out to the player's perspective, who runs into the hall revealing endless rooms with the same video projected onto screens. The trailer's tone gets more frantic as the camera moves into a maintenance room, whipping around to different points of interest before arriving at a painted brick wall and a handwritten sign that reads, "Welcome back Employee 427!" You can check out the trailer for yourself above.

Initially announced in 2018, The Stanley Parable: Ultra Deluxe marks the first time the game will be playable on consoles. This expanded and enhanced version will be available on PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, and PC when it releases next month. You can read our review of the original game here.



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Platform: PlayStation 4, Xbox One, PC
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Release: TBA

Blizzard Entertainment released a Diablo IV Quarterly Update yesterday, and several devs chimed in on what the upcoming open-world RPG will offer players. Recently-appointed game director Joe Shely voiced that Diablo IV will be "an immersive world you can wander through and enjoy getting lost in." These words held even more weight when art director of environments Brian Fletcher and lead exterior environment artist Matt McDaid added that Sanctuary (the game world/mortal realm) boasts five explorable regions with over 150 dungeons. 

There's much to do and see in Diablo IV. The dungeons that players encounter brim with dynamic weather, lighting effects, and props so that each foray feels unique and personalized. As far as visual storytelling and direction go, the team focuses on two pillars, "old masters" and "return to darkness." Art director Chris Ryder said it best:

"We approach creating the environments of Diablo IV through a darker and more grounded interpretation than earlier installments. The "old masters" pillar gives us a lens to filter our art through, considering the techniques classical painters like Rembrandt used, with their controlled use of detail, tonal range, and expert use of color palettes. The "return to darkness" pillar is a through-line in everything from dungeons to lighting and embodies the idea that Sanctuary is a dangerous and dark medieval gothic world."

There's more insight from other creators at Blizzard, so click the link above to read the extensive Quarterly Update. Dan Tack got to play a demo of Diably IV back in 2019 and concluded his impressions by stating:

"Much has been said about the grim aesthetic that Diablo IV brings to bear, but it's different seeing and playing in it. There is blood and bodies everywhere, a world without much hope, ridiculously dark – after Diablo III, it's a stark contrast indeed. Moving through the world to try and find as many cool things as I can before the demo time runs out, I manage to clear out both dungeons available before the end … The task of slaughtering monsters en masse is as satisfying as ever, a loop that I'm sure will feel more meaningful outside of a demo where leveling and customization aren't available. While Diablo IV is definitely quite a ways away, the demo is a great showcase for the direction that the game is headed." 


Are you excited about Diablo IV? Let us know in the comments below!



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Android Games

Blizzard Entertainment released a Diablo IV Quarterly Update yesterday, and several devs chimed in on what the upcoming open-world RPG will offer players. Recently-appointed game director Joe Shely voiced that Diablo IV will be "an immersive world you can wander through and enjoy getting lost in." These words held even more weight when art director of environments Brian Fletcher and lead exterior environment artist Matt McDaid added that Sanctuary (the game world/mortal realm) boasts five explorable regions with over 150 dungeons. 

There's much to do and see in Diablo IV. The dungeons that players encounter brim with dynamic weather, lighting effects, and props so that each foray feels unique and personalized. As far as visual storytelling and direction go, the team focuses on two pillars, "old masters" and "return to darkness." Art director Chris Ryder said it best:

"We approach creating the environments of Diablo IV through a darker and more grounded interpretation than earlier installments. The "old masters" pillar gives us a lens to filter our art through, considering the techniques classical painters like Rembrandt used, with their controlled use of detail, tonal range, and expert use of color palettes. The "return to darkness" pillar is a through-line in everything from dungeons to lighting and embodies the idea that Sanctuary is a dangerous and dark medieval gothic world."

There's more insight from other creators at Blizzard, so click the link above to read the extensive Quarterly Update. Dan Tack got to play a demo of Diably IV back in 2019 and concluded his impressions by stating:

"Much has been said about the grim aesthetic that Diablo IV brings to bear, but it's different seeing and playing in it. There is blood and bodies everywhere, a world without much hope, ridiculously dark – after Diablo III, it's a stark contrast indeed. Moving through the world to try and find as many cool things as I can before the demo time runs out, I manage to clear out both dungeons available before the end … The task of slaughtering monsters en masse is as satisfying as ever, a loop that I'm sure will feel more meaningful outside of a demo where leveling and customization aren't available. While Diablo IV is definitely quite a ways away, the demo is a great showcase for the direction that the game is headed." 


Are you excited about Diablo IV? Let us know in the comments below!



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House of the Dragon, the prequel series to Game of Thrones centered on House Targaryen, premieres on August 21, HBO announced on Twitter today. 

The 10-episode series, which will only be streamed through HBO Max, is set 200 years before the events of Game of Thrones, when the Targaryens were still in power. However, House of the Dragon centers on the inner turmoil that led to their downfall, particularly a civil war known as the Dance of Dragons. The show draws partial inspiration from author George R.R. Martin’s 2018 book Fire & Blood.  

The cast includes Matt Smith (Prince Daemon Targaryen), Olivia Cooke (Lady Alicent Hightower), Paddy Considine (King Viserys I Targaryen), and Emma D’Arcy (Princess Rhaenyra Targaryen). Writer and producer Ryan J. Condal (Rampage, Colony) and George R.R. Martin serve as principal showrunners.

You can watch House of the Dragon’s first trailer, which premiered last October, here.


Are you excited to watch House of the Dragon? Let us know in the comments!



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House of the Dragon, the prequel series to Game of Thrones centered on House Targaryen, premieres on August 21, HBO announced on Twitter today. 

The 10-episode series, which will only be streamed through HBO Max, is set 200 years before the events of Game of Thrones, when the Targaryens were still in power. However, House of the Dragon centers on the inner turmoil that led to their downfall, particularly a civil war known as the Dance of Dragons. The show draws partial inspiration from author George R.R. Martin’s 2018 book Fire & Blood.  

The cast includes Matt Smith (Prince Daemon Targaryen), Olivia Cooke (Lady Alicent Hightower), Paddy Considine (King Viserys I Targaryen), and Emma D’Arcy (Princess Rhaenyra Targaryen). Writer and producer Ryan J. Condal (Rampage, Colony) and George R.R. Martin serve as principal showrunners.

You can watch House of the Dragon’s first trailer, which premiered last October, here.


Are you excited to watch House of the Dragon? Let us know in the comments!



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Tuesday, March 29, 2022

Android Games

If you’ve been hitting the links online in Everybody’s Golf, your days on the green are now numbered. Sony has announced that the online servers for the 2017 title are shutting down later this year.

The shutdown occurs on September 30, as per a message that appears when you visit the game’s PlayStation Store page. It also states that “all online features (including online multiplayer modes) will cease on that date. You will still be able to play and enjoy the game in single-player offline modes.” 

That means Everybody Golf will lose its online open-course exploration, where players could freely roam courses and communicate with other players. It also lets players indulge in non-golfing activities such as fishing and swimming. Competitive options such as the game’s Turf Mode and international tournaments will also fall to the wayside. 

Furthermore, this also means that the following online-dependent trophies will no longer be attainable:

Platinum Trophy – “Push it to the Limit!”

Gold Trophy – “Walking Encyclopaedia”

Bronze Trophy – “Online Debut”

Everybody Golf launched in August 2017 and was the first entry to drop the North American Hot Shots Golf branding (it was always Everybody’s Golf in Japan). Though it wasn’t exactly a hole-in-one in terms of features or depth out of the box, it’s always sad to see another online mode fall to server cuts. There’s no official explanation for the shutdown, but maintaining servers costs money. One must assume the online community isn’t active enough to justify keeping the lights on at this point. 

To learn more about Everybody’s Golf, check out our review.



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Fast & Furious Crossroads Delisting In April Bandai Namco

Platform: PlayStation 4, Xbox One, PC
Publisher: Bandai Namco
Developer: Slightly Mad Studios
Release:
Rating: Teen

Publisher Bandai Namco has announced that it will be delisting Fast & Furious Crossroads on April 29, effectively ending all sales of it. 

This news comes by way of a small update on the game’s official website that says “all product sales will end on” April 28, 2022 at 7 p.m. PT/10 p.m. ET/4 a.m. CEST (on April 29), as reported by Video Games Chronicle. What this means is that if you don’t own Fast & Furious Crossroads come April 29, you won’t be able to buy it digitally at any point after that. However, because it was released physically, you could always track down a hard copy of the game. 

Bandai Namco says that “if you bought the game digitally, it will remain in your library and can be redownloaded in the future.” DLC for it will be delisted on April 29 as well, so if you’re interested in owning that, you’ll need to purchase it soon. The DLC is completely digital so don’t rely on physical copies of Fast & Furious Crossroads to add it to your library, because that won’t be possible. Despite all of this, its online functionality will remain active. 

For more about Fast & Furious Crossroads, watch its zany reveal at The Game Awards 2019, which saw stars Vin Diesel (Dominic Toretto) and Michelle Rodriguez (Letty Ortiz) take to the stage to talk about the game. Read Game Informer’s Fast & Furious Crossroads review after that. 

[Source: Video Games Chronicle]


Are you going to purchase Fast & Furious Crossroads before it’s delisted next month? Let us know in the comments below!



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Fast & Furious Crossroads Delisting In April Bandai Namco

Publisher Bandai Namco has announced that it will be delisting Fast & Furious Crossroads on April 29, effectively ending all sales of it. 

This news comes by way of a small update on the game’s official website that says “all product sales will end on” April 28, 2022 at 7 p.m. PT/10 p.m. ET/4 a.m. CEST (on April 29), as reported by Video Games Chronicle. What this means is that if you don’t own Fast & Furious Crossroads come April 29, you won’t be able to buy it digitally at any point after that. However, because it was released physically, you could always track down a hard copy of the game. 

Bandai Namco says that “if you bought the game digitally, it will remain in your library and can be redownloaded in the future.” DLC for it will be delisted on April 29 as well, so if you’re interested in owning that, you’ll need to purchase it soon. The DLC is completely digital so don’t rely on physical copies of Fast & Furious Crossroads to add it to your library, because that won’t be possible. Despite all of this, its online functionality will remain active. 

For more about Fast & Furious Crossroads, watch its zany reveal at The Game Awards 2019, which saw stars Vin Diesel (Dominic Toretto) and Michelle Rodriguez (Letty Ortiz) take to the stage to talk about the game. Read Game Informer’s Fast & Furious Crossroads review after that. 

[Source: Video Games Chronicle]


Are you going to purchase Fast & Furious Crossroads before it’s delisted next month? Let us know in the comments below!



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Activision Blizzard Lawsuit Settlement $18 Million

Activision Blizzard, the publisher-studio giant behind franchises like Call of Duty, World of Warcraft, and Overwatch, is set to bring an end to one of the multiple lawsuits filed against it with an $18 million settlement. 

It must be approved by the courts first, of course, and according to The Washington Post, U.S. District Judge Dale Fischer is “prepared to approve” Activision Blizzard’s $18 million settlement in a sexual harassment lawsuit filed against it by the U.S. Equal Employment Opportunity Commission. It’s important to note that this lawsuit is just one of many Activision Blizzard is facing and you can read more about the others, including this one filed last week, here

“The Court is generally satisfied that both the monetary relief and the nonmonetary provisions are fair, reasonable, and adequate,” a California court filing published today reads, according to The Washington Post.

These filings call the opposition’s – in this case, California’s Department of Fair Employment and Housing which has its own lawsuit against Activision Blizzard – evidence “speculative.” As noted by Kotaku, during this settlement hearing, a DFEH lawyer argued to a judge that the EEOC’s motion to proceed with this settlement was in violation of states’ rights to its own judicial proceedings. On the other hand, the EEOC said that the DFEH had months to make this claim but waited until the “eleventh hour” to do so, going as far as to accuse the DFEH of delaying proceedings related to this lawsuit. The judge agreed and said DFEH’s argument was “untimely,” according to Kotaku, and that if a party disagreed with them, they could take it to the ninth circuit court. 

“We are pleased the Court recognizes our agreement with the Equal Employment Opportunity Commission is fair, adequate, and in the public interest,” Activision Blizzard said in a statement to The Washington Post. “Our goal has always been to provide immediate and meaningful compensation to eligible employees who choose to participate and to continue workplace improvements that make Activision Blizzard a model for our industry.” 

The DFEH worries that if this settlement goes through, it will lose the opportunity to pursue further damages at a state court level, since this settlement would be happening on a federal level. 

“The DFEH will continue to vigorously prosecute its action against Activision in California state court,” DFEH spokesperson Fahizah Alim said in a statement to The Washington Post. “In recent weeks, DFEH defeated Activision’s request that the Court dismiss DFEH’s case, and DFEH has sought documents and other evidence of sexual harassment, discrimination, and retaliation violations over many years by Activision. The Court has set a trial date in February 2023.” 

A lawyer The Washington Post spoke to said claimants for both the EEOC’s case, which is getting primed for a settlement, and the DFEH’s suit could opt-in to receive compensation from this $18 million settlement. However, if they do choose to do that, they would be disqualified from continuing forward in the DFEH suit. The DFEH does not want this to happen, which is why it and the EEOC are at odds with each other in regards to these lawsuits. 

If this $18 million settlement is approved, it would be the EEOC’s second-largest sexual harassment settlement ever negotiated by the federal agency. According to The Washington Post’s report, money from the $18 million settlement will go toward creating harassment and discrimination prevention programs at Activision Blizzard, to be audited by the EEOC. Leftover funding could go to charities related to women in gaming, or charities committed to spreading awareness of gender equality issues in gaming. 

Speaking non-monetarily, this settlement includes provisions that require Activision Blizzard to expand its mental health counseling services and add new personnel evaluation processes that allow employees to leave feedback in regards to their bosses, according to The Washington Post. On top of that, an independent equal-opportunity employment expert will have to be hired by Activision Blizzard and they will report to the EEOC, and the company will also be required to give mandatory sexual harassment training. These terms would remain for three years and if Activision Blizzard breaks the terms, the EEOC could seek monetary relief. 

[Source: The Washington Post]



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Activision Blizzard Lawsuit Settlement $18 Million

Activision Blizzard, the publisher-studio giant behind franchises like Call of Duty, World of Warcraft, and Overwatch, is set to bring an end to one of the multiple lawsuits filed against it with an $18 million settlement. 

It must be approved by the courts first, of course, and according to The Washington Post, U.S. District Judge Dale Fischer is “prepared to approve” Activision Blizzard’s $18 million settlement in a sexual harassment lawsuit filed against it by the U.S. Equal Employment Opportunity Commission. It’s important to note that this lawsuit is just one of many Activision Blizzard is facing and you can read more about the others, including this one filed last week, here

“The Court is generally satisfied that both the monetary relief and the nonmonetary provisions are fair, reasonable, and adequate,” a California court filing published today reads, according to The Washington Post.

These filings call the opposition’s – in this case, California’s Department of Fair Employment and Housing which has its own lawsuit against Activision Blizzard – evidence “speculative.” As noted by Kotaku, during this settlement hearing, a DFEH lawyer argued to a judge that the EEOC’s motion to proceed with this settlement was in violation of states’ rights to its own judicial proceedings. On the other hand, the EEOC said that the DFEH had months to make this claim but waited until the “eleventh hour” to do so, going as far as to accuse the DFEH of delaying proceedings related to this lawsuit. The judge agreed and said DFEH’s argument was “untimely,” according to Kotaku, and that if a party disagreed with them, they could take it to the ninth circuit court. 

“We are pleased the Court recognizes our agreement with the Equal Employment Opportunity Commission is fair, adequate, and in the public interest,” Activision Blizzard said in a statement to The Washington Post. “Our goal has always been to provide immediate and meaningful compensation to eligible employees who choose to participate and to continue workplace improvements that make Activision Blizzard a model for our industry.” 

The DFEH worries that if this settlement goes through, it will lose the opportunity to pursue further damages at a state court level, since this settlement would be happening on a federal level. 

“The DFEH will continue to vigorously prosecute its action against Activision in California state court,” DFEH spokesperson Fahizah Alim said in a statement to The Washington Post. “In recent weeks, DFEH defeated Activision’s request that the Court dismiss DFEH’s case, and DFEH has sought documents and other evidence of sexual harassment, discrimination, and retaliation violations over many years by Activision. The Court has set a trial date in February 2023.” 

A lawyer The Washington Post spoke to said claimants for both the EEOC’s case, which is getting primed for a settlement, and the DFEH’s suit could opt-in to receive compensation from this $18 million settlement. However, if they do choose to do that, they would be disqualified from continuing forward in the DFEH suit. The DFEH does not want this to happen, which is why it and the EEOC are at odds with each other in regards to these lawsuits. 

If this $18 million settlement is approved, it would be the EEOC’s second-largest sexual harassment settlement ever negotiated by the federal agency. According to The Washington Post’s report, money from the $18 million settlement will go toward creating harassment and discrimination prevention programs at Activision Blizzard, to be audited by the EEOC. Leftover funding could go to charities related to women in gaming, or charities committed to spreading awareness of gender equality issues in gaming. 

Speaking non-monetarily, this settlement includes provisions that require Activision Blizzard to expand its mental health counseling services and add new personnel evaluation processes that allow employees to leave feedback in regards to their bosses, according to The Washington Post. On top of that, an independent equal-opportunity employment expert will have to be hired by Activision Blizzard and they will report to the EEOC, and the company will also be required to give mandatory sexual harassment training. These terms would remain for three years and if Activision Blizzard breaks the terms, the EEOC could seek monetary relief. 

[Source: The Washington Post]



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Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Warner Bros. Interactive
Developer: Rocksteady Studios
Release: 2023

Two big games were just delayed: the sequel to The Legend of Zelda: Breath of the Wild and Suicide Squad: Kill the Justice League. On this week's From Panel to Podcast episode, we talk briefly about the latter being moved into 2023, and also discuss Marvel Unlimited coming to Xbox Game Pass – a move that shocked us.

As always, we spend most of the episode talking about last week's comic book releases, and end the show with a look ahead to what releases next Wednesday.

If you would like to follow us on Twitter: Andrew Reiner (@Andrew_Reiner) and Philip Hoff (@bnow23).

From Panel to Podcast is a weekly show created by two lifelong comic book readers who offer suggestions on which comic books you should be reading each week. Each episode also dives into the latest developments for comics in video games, movies, and television shows. We'll even discuss comic book collectibles and anything we think you should know about that pertains to this entertainment medium.

Be sure to subscribe to From Panel to Podcast on your favorite podcast platform. The show is available on Google Podcasts, Spotify, and Apple Podcasts.



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Monday, March 28, 2022

Android Games

BioShock Infinite PC Updates 2K Launcher Integration

BioShock Infinite just had its nine-year anniversary on Saturday, having first released on March 26, 2013, and now, fans are noticing something odd about the PC version of the game: it has quietly received 13 updates this month. 

That’s quite a lot of updates, but it’s more than a dozen on top of multiple that have consistently gone live in BioShock Infinite since roughly September 2021, as reported by TheGamer. What’s odd is that 2K, the publisher behind BioShock Infinite, hasn’t really publicly acknowledged these updates. On top of that, there’s no confirmed reasoning behind them either as BioShock Infinite remains the same game it was before the updates started happening. 

According to TheGamer, it received seven updates in 2021 and now, in March alone, it’s had 13. Players have begun speculating about what these updates mean, and why they’re happening, and some have arrived at a possible remaster of BioShock Infinite, or a new-gen update (which could theoretically affect the PC version). Others think that perhaps 2K is working on some back-end stuff to make BioShock Infinite a Steam Deck-ready game. 

However, what seems most likely is some behind-the-scenes work on 2K launch integration, as pointed out by LitheBeep on Reddit. Zorklis on Reddit, in response, said one of the updates features “2K Launcher Development Branch” in it, seemingly confirming that the updates have to do with this launcher and not anything more exciting like a remaster or new-gen update. Perhaps 2K will end the speculation by letting everyone know what’s going on with BioShock Infinite. 

In the meantime, read Game Informer’s BioShock Infinite review and then listen to Game Informer’s Video Gameography crew dive deep into the history of BioShock. After that, read about what we want from BioShock 4

[Source: TheGamer]



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BioShock Infinite PC Updates 2K Launcher Integration

Platform: PlayStation 3, Xbox 360, PC, Mac
Publisher: 2K Games
Developer: Irrational Games
Release:
Rating: Mature

BioShock Infinite just had its nine-year anniversary on Saturday, having first released on March 26, 2013, and now, fans are noticing something odd about the PC version of the game: it has quietly received 13 updates this month. 

That’s quite a lot of updates, but it’s more than a dozen on top of multiple that have consistently gone live in BioShock Infinite since roughly September 2021, as reported by TheGamer. What’s odd is that 2K, the publisher behind BioShock Infinite, hasn’t really publicly acknowledged these updates. On top of that, there’s no confirmed reasoning behind them either as BioShock Infinite remains the same game it was before the updates started happening. 

According to TheGamer, it received seven updates in 2021 and now, in March alone, it’s had 13. Players have begun speculating about what these updates mean, and why they’re happening, and some have arrived at a possible remaster of BioShock Infinite, or a new-gen update (which could theoretically affect the PC version). Others think that perhaps 2K is working on some back-end stuff to make BioShock Infinite a Steam Deck-ready game. 

However, what seems most likely is some behind-the-scenes work on 2K launch integration, as pointed out by LitheBeep on Reddit. Zorklis on Reddit, in response, said one of the updates features “2K Launcher Development Branch” in it, seemingly confirming that the updates have to do with this launcher and not anything more exciting like a remaster or new-gen update. Perhaps 2K will end the speculation by letting everyone know what’s going on with BioShock Infinite. 

In the meantime, read Game Informer’s BioShock Infinite review and then listen to Game Informer’s Video Gameography crew dive deep into the history of BioShock. After that, read about what we want from BioShock 4

[Source: TheGamer]



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vampire masquerade swansong

Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, PC
Publisher: Nacon
Developer: Big Bad Wolf
Release:

Vampire: The Masquerade - Swansong is an upcoming narrative RPG set within the cult tabletop universe and looks to be one of the more promising game releases in 2022. In this episode of New Gameplay Today, join Alex Van Aken alongside Kimberly Wallace and Wesley LeBlanc as they react to some of the wildest vampire mind control they've seen.

Swansong releases on May 19 for PlayStation 5, Xbox Series X, PS4, Xbox One, Nintendo Switch, and PC. If you enjoyed this early gameplay preview, be sure to subscribe to our YouTube channel and check out other episodes of NGT right here.

Click here to watch embedded media

Purchase



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Endnight Games Sons Of The Forest Delayed May 2022 October Release Date

Endnight Games has announced that its upcoming survival game, Sons Of The Forest, has been delayed from its original May release window to October. 

This news comes by way of Endnight Games’ own Twitter, where the studio announced that its vision of the game is too ambitious for it to hit its May 2022 release date. The team needs more time to bring its vision to life, and it’s taking an additional five months to do just that. 

“Over these past few weeks, we have realized that our May 2022 release date for Sons Of The Forest was overly ambitious. To be able to deliver our vision of the next step in survival games, we’ve decided to move our release date to October 2022.” 

As you can see in the tweet above, Endnight Games included a quick snippet of video showcasing some things in Sons Of The Forest, including what appears to be a dazed NPC, the protagonist eating a raw fish, a log shelter being built, a target being unfolded, and more. 

The last we saws of Sons Of The Forest was in a December trailer that showcased how terrifyingly brutal the survival game is, with some sequences appearing to be straight-up horror. Sons Of The Forest builds upon The Forest’s survival mechanics, which included collecting materials to craft shelters and build hunting tools, finding and foraging food to keep you alive, and more. Endnight Games’ latest looks like a treat for fans of the genre. We’ll all find out this October. 

For more, watch this release date trailer for Sons Of The Forest and then read about 30 gross things you can do in The Forest. Find out why it’s one of our most anticipated horror games this year after that. 


Are you excited about Sons Of The Forest? Let us know in the comments below!



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Endnight Games Sons Of The Forest Delayed May 2022 October Release Date

Platform: PC
Publisher: Endnight Games
Developer: Endnight Games
Release:

Endnight Games has announced that its upcoming survival game, Sons Of The Forest, has been delayed from its original May release window to October. 

This news comes by way of Endnight Games’ own Twitter, where the studio announced that its vision of the game is too ambitious for it to hit its May 2022 release date. The team needs more time to bring its vision to life, and it’s taking an additional five months to do just that. 

“Over these past few weeks, we have realized that our May 2022 release date for Sons Of The Forest was overly ambitious. To be able to deliver our vision of the next step in survival games, we’ve decided to move our release date to October 2022.” 

As you can see in the tweet above, Endnight Games included a quick snippet of video showcasing some things in Sons Of The Forest, including what appears to be a dazed NPC, the protagonist eating a raw fish, a log shelter being built, a target being unfolded, and more. 

The last we saws of Sons Of The Forest was in a December trailer that showcased how terrifyingly brutal the survival game is, with some sequences appearing to be straight-up horror. Sons Of The Forest builds upon The Forest’s survival mechanics, which included collecting materials to craft shelters and build hunting tools, finding and foraging food to keep you alive, and more. Endnight Games’ latest looks like a treat for fans of the genre. We’ll all find out this October. 

For more, watch this release date trailer for Sons Of The Forest and then read about 30 gross things you can do in The Forest. Find out why it’s one of our most anticipated horror games this year after that. 


Are you excited about Sons Of The Forest? Let us know in the comments below!



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Game Studios Show Support For Ukraine

Russia openly attacked and invaded Ukraine on February 24 after weeks of mounting tensions between the two countries, with hundreds of Ukrainian citizens reportedly killed by bombings and Russian militia as a result. As the world watches this historical and terrifying event unfold, efforts have begun to aid civilians and organizations on the ground floor and those displaced, like the Ukrainian Red Cross. Many of these efforts have come from studios within the video game industry, some in the form of charity drives, others with public displays of support for Ukraine. 

Game Informer will continue to update this story. 

Fortnite

Epic Games announced that from March 20 through April 3, all proceeds from its popular battle royale, Fortnite, would be donated to humanitarian relief for people affected by the war in Ukraine. 

One day later, the Fortnite Twitter account revealed that Fortnite players had already raised $36 million. 

Update: As of March 22, Fortnite (and its players) have raised $50 million in humanitarian relief funds to support people affected by the war in Ukraine. 

Update: As of March 25, Fortnite, and the Fortnite player base making purchases in the Fortnite Item Shop and elsewhere, have raised $70 million in humanitarian relief funds to support people affected by the war in Ukraine. 

All In! Games

Chernobylite developer The Farm 51 and its publisher, All in! Games, announced a new DLC pack for Chernobylite on March 21. Titled Chernobylite Digital Charity Pack DLC, the total net income from this DLC will be donated to the Pure Heart Foundation, "a non-profit charitable organization established in 2013 that works with underprivileged communities focusing on humanitarian aid and youth projects," according to a press release. 

The Pure Heart Foundation is distributing donated humanitarian and medical aid to those in need, including hygiene products, nappies, baby food, phones, sleeping bags, and medicine. The charity pack will be available from now until March 14, 2023 on Steam, Epic Games Store, and GOG. It costs $3.99 and more details about it can be found here

Humble Bundle

On March 18, Humble Bundle announced its Stand With Ukraine Bundle. Running through March 25, with over 120 games, books, and software, 100% of this bundle's proceeds will be donated to humanitarian relief efforts in Ukraine. Games include Back 4 Blood, Metro Exodus, Fable: Anniversary, Spyro Reignited Trilogy, The Long Dark, and more.

More details about this Humble Bundle can be found here

Square Enix

Square Enix, the publisher and developer behind the Final Fantasy franchise, announced on March 14 that it has donated $500,000 to The Office of the United Nations High Commissioner for Refugees to support the people of Ukraine affected by Russia's ongoing invasion of the country, which has resulted in war. 

Bandai Namco

Bandai Namco, the publisher behind titles like this year's Elden Ring and more, revealed on March 11 that it would be donating roughly $848,000 to Save the Children in support of Ukraine.

"The Bandai Namco Group has decided to make a donation of 100 million yen to Save the Children in support of their humanitarian cause for people affected by the crisis in Ukraine and seeking refuge outside the country. We hope that the people and communities affected by this crisis will be able to return to peaceful days as soon as possible." 

Niantic

Niantic, the studio behind games like Pokemon Go, revealed on March 10 that its games are no longer available for download in Russia and Belarus as a response to Russia's ongoing invasion of Ukraine. Plus, gameplay for Niantic's titles has been suspended indefinitely in Russia and Belarus. 

"We stand with the global community in hoping for peace and a rapid resolution to the violence and suffering in Ukraine. Niantic's games are no longer available for download in Russia and Belarus, and gameplay will also be suspended there shortly." 

Nintendo

Nintendo is the latest company to halt sales and shipments of its products to Russia amidst its ongoing invasion of Ukraine. 

Joining the likes of Microsoft and PlayStation and dozens of other game studios, Nintendo has suspended all shipments to Russia for the “foreseeable future" as of March 10. Still, the company did not say this was in support of Ukraine like most publishers and studios have, as reported by IGN. The publication reached out to Nintendo to ask if it’d be providing a message of support for Ukraine, and a Nintendo spokesperson said, “We would like to express our concern for all those affected by the conflict.” 

“We have decided to suspend shipping all Nintendo products to Russia for the foreseeable future,” Nintendo told IGN. “This is due to considerable volatility surrounding the logistics of shipping and distributing physical goods.” 

This news comes days after Nintendo placed the Russian eShop into maintenance mode, which prevents users from buying digital games, effectively suspending all sales and downloads in the country. As IGN points out, this wasn’t necessarily done in support of Ukraine either, at least not directly and publicly. Nintendo said its payment service no longer processed Russian Rubles, forcing the eShop to close temporarily. 

On top of all of this, Nintendo delayed Advance Wars 1+2: Re-Boot Camp yesterday due to the ongoing conflict in Ukraine. It did not announce a new release date for the game. 

PlayStation

Sony Interactive Entertainment announced on March 9 that it is suspending all sales and shipments of both hardware and digital goods in Russia amidst its ongoing invasion of Ukraine. 

Joining the likes of Microsoft and Nintendo and dozens of other studios and publishers who have done the same, PlayStation is showing its support for Ukraine by effectively cutting Russia off from its services and titles. SIE called for peace in Ukraine in a statement to The Verge alongside this news. 

“Sony Interactive Entertainment (SIE) joins the global community in calling for peace in Ukraine,” a spokesperson said. “We have suspended all software and hardware shipments, the launch of Gran Turismo 7, and operations of the PlayStation Store in Russia.”

This spokesperson also said that Sony announced a $2 million donation to the United Nations High Commissioner for Refugees and the NGO Save the Children to support those affected by Russia’s invasion of Ukraine. 

Necrosoft Games, Itch.io, and More Than 700 Developers – Bundle For Ukraine

Necrosoft Games and Itch.io, a digital games storefront with a focus on indies, announced a Bundle For Ukraine on March 7 that will be live until March 18 and with it, 100% of proceeds will be split as donations to the following charities: 

  • International Medical Corps: This charity provides medical assistance in Ukraine. Itch.io writes that "they have very low fundraising overhead (1% of income), with 89% of donations going to medical aid and 10% to administration. 
  • Voices of Children: This is a Ukrainian organization that helps children cope with the horrors of war, PTSD, re-adjusting to school, and ultimately, getting back to being kids. Itch.io writes that "they have also been doing a lot of grassroots impromptu work during the war, such as helping set up shelters." 

This bundle comes at a minimum "cost" of a $10 donation and donating at least $10 (although you're free to donate however much more you'd like) will get you nearly 1000 products like digital tabletop RPGs and books, as well as games. 

"The people of Ukraine are under attack," Itch.io writes. "As game developers, we want to create new worlds, not to destroy the one we have. That's why we've banded together to present this charity bundle to help Ukrainians survive this ordeal and thrive after the war ends. This cause has resonated with creators around the globe, to the extent that our bundle contains almost 1000 games, tabletop RPGs, books, etc." 

More specifically, this bundle includes almost 600 digital games, 300 analog tabletop RPGs, and dozens of "asset packs, books, zines, and comics, soundtracks/music, and a host of other products." 

Epic Games

Epic Games announced on March 5 that it has suspended sales of its games in Russia as a result of the country's unprovoked attack and invasion of Ukraine. This news comes by way of GamesIndustry.biz, which first reported that not only have sales of Epic Games' titles been suspended in Russia, but in-game purchases are no longer allowed as well. However, Epic Games alludes that it is not ending all of its services in Russia in a Twitter statement. 

"Epic is stopping commerce with Russia in our games in response to its invasion of Ukraine," the official Epic Games Newsroom Twitter account writes. "We're not blocking access for the same reason other communication tools remain online: the free world should keep all lines of dialogue open." 

Activision Blizzard

Activision Blizzard has suspended all sales of its games, both physical and digital, and associated in-game microtransactions in Russia as a result of its unprovoked attack and invasion of Ukraine, as reported by GamesIndustry.biz

The publisher, by way of President and COO Daniel Alegre, announced this to employees via its own internal messaging system before publishing the statement on its own website on March 5. In the statement, Alegre revealed the suspension of sales in Russia and said its priority remains the safety ot its employees, especially those currently affected by what's going on in Ukraine. 

"The company is matching employee donations 2:1 to organizations providing immediate relief in the region," Alegre writes. "Together, we have raised over $300,000 in this effort. Next week, we plan to add additional charities to choose from for consideration and also will raise the company matching limit from $1000 to $10,000." 

You can read Activision Blizzard's statement, in full, below: 

Sad Cat Studios

Sad Cat Studios, the Belarus-based team behind Replaced, released a statement of support for Ukraine on March 4, making it clear that it is a studio against war. 

"We are a Belarusian studio and we want to make it perfectly clear: we are against war," the statement released on Twitter reads. "We condemn Russian aggression towards Ukraine as well as Belarusian government's involvement in that aggression. There is absolutely no excuse for [the] war and suffering which is unfolding right now. 

Our team has endured the rallies against dictatorship in Belarus in 2020 – one of us have been injured, one arrested. Now one of our own is caught amidst the chaos of war, defending his country, and we are incredibly proud to have such courageous people on our team. That being said, we have ultimately decided to focus on [the] well-being of our team as well as relocating." 

Remedy Entertainment

Remedy Entertainment, the studio behind Control, released a statement on March 4 in support of Ukraine, revealing it has donated 50,000 euros to the Red Cross to help victims of war. 

“As Remedy Entertainment, we all stand united in our support of Ukraine,” Remedy Entertainment writes in its statement. “To help the people of Ukraine and alleviate some of their suffering, we have donated 50 thousand euros to the Red Cross to help the victims of war. We have given direct support to all our Ukrainian employees, and we are prepared to take action to aid their families and loved ones back home. 

We are also providing support to our Russian employees, who are appalled by this brutal war. We do not blame those who are not responsible. We do not usually make public statements about world events, but the completely unjust invasion of Ukraine by the Russian regime has shocked and touched us all. We hope that peace will win.” 

EA

EA, the publisher behind sports franchises like NHL and Madden NFL as well as games like Battlefield 2042, announced on March 4 that it has stopped sales of its games and content, including virtual currency bundles, in both Russia and Belarus. Here’s EA’s pic.twitter.com/vsZuQtYmX6

— Pokémon (@Pokemon) March 3, 2022 " target="_blank">statement, in full: “We continue to be shocked at the conflict that is unfolding in Ukraine, and join so many voices around the world in calling for peace and an end to the invasion,” EA writes in the blog post. “We stand in solidarity with the people of Ukraine. Our primary concern is the ongoing safety of those in the region, particularly colleagues and partners, and we are seeking to understand how we might best help them further beyond our programs that are already in place.  We have made the decision to stop sales of our games and content, including virtual currency bundles, in Russia and Belarus while this conflict continues. As a result, our games and content will no longer be available for purchase in our Russian region storefront on Origin or the EA app, including through in-game stores. We are also working with our platform partners to remove our titles from their stores and to stop the sale of new in-game content in the region.  As this deeply troubling situation evolves, we’re continuously reviewing the steps we can take. In addition to changes to our EA Sports FIFA and NHL games, we are actively evaluating other areas of our games and operations, and will update with any further actions.” 

Microsoft

On March 4, Microsoft announced in a blog post that it was suspending sales of its products and services in Russia as a result of Russia’s ongoing invasion of Ukraine. This presumably includes Xbox-related products like consoles, official accessories, and more, considering Microsoft owns Xbox. 

“Like the rest of the world, we are horrified, angered, and saddened by the images and news coming from the war in Ukraine and condemn this unjustified, unprovoked, and unlawful invasion by Russia,” Microsoft president and vice chair, Brad Smith, writes in the blog post. “We are announcing today that we will suspend all sales of Microsoft products and services in Russia. In addition, we are coordinating closely and working in lockstep with the governments of the United States, the European Union, and the United Kingdom, and we are stopping many aspects of our business in Russia in compliance with governmental sanctions decisions. We believe we are most effective in aiding Ukraine when we take concrete steps in coordination with the decisions being made by these governments and we will take additional steps as this situation continues to evolve. Like so many others, we stand with Ukraine in calling for the restoration of peace, respect for Ukraine’s sovereignty, and the protection of its people.”  

This news from Microsoft comes just days after Ukrainian vice prime minister Mykhailo Fedorov publicly called on Sony and Microsoft to cut off Russia from its respective online gaming services immediately in response to Russia’s invasion of Ukraine. Sony has not made a public stance or released a statement in regards to this war at the time of this writing.

Bloober Team

Bloober Team, the Poland-based studio behind The Medium and other titles, announced on March 3 that it is pulling its digital store pages from Russia and Belarus. 

“As the Russian unprovoked invasion of Ukraine continues, killing defenders and civilians alike, we at Bloober Team have decided to stop selling our titles in Russia and Belarus across all platforms,” Bloober Team writes in a press release. “We’ve been working with our partners to put the games down from the stores in these countries – the ban coming into effect first on Steam.  Our hearts are with the Ukrainian people and this is one of several steps we’re currently taking to support them. We understand that our decision might affect many Russian and Belarussian players who are not involved in this invasion, but we strongly believe that every step that can help stop this war is worth taking – this includes showing full solidarity with the Ukrainian people both with words and actions, as well as creating pressure on the Russian and Belarussian public opinion.  We believe a global joint resistance can help make a difference. We want to be a part of a world that doesn’t turn a blind eye to warmongering. And we won’t stay neutral when human lives are at stake.” 

The Pokémon Company

On March 3, The Pokémon Company released a statement in support of Ukraine on Twitter, pledging to donate $200,000 to its partners at GlobalGiving. 

“The growing crisis in Ukraine and Eastern Europe, which continues to cause the displacement of families and threaten the safety of children, is heartbreaking.  The Pokémon Company International is making an immediate donation of $200,000 USD to our partners at GlobalGiving to provide humanitarian relief. The nonprofit will efficiently direct the funds to community-led organizations supporting families and children affected by the crisis.” 

Devolver Digital

Perhaps the most forward show of support for Ukraine, Devolver Digital, the publisher behind this year’s Sifu amongst others, kept it simple with the following on March 3: 

As you can see, Devolver Digital also includes links to charities people can donate to in order to help those in Ukraine. 

John Romero

John Romero, the famed co-creator of Doom II, announced on March 3 that he released a new level for Doom II and that 100% of the revenue from it will go to the people of Ukraine, the Ukrainian Red Cross, and the United Nations Central Emergency Response Fund. 

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“One Humanity is a new level for the 1994 id Software release Doom II created by John Romero to support the people of Ukraine and the humanitarian efforts of the Red Cross and the UN Central Emergency Response Fund,” Romero’s website reads.” 100% of the proceeds go toward these support initiatives. One Humanity is Romero’s first Doom II level since the release of the original in 1994. The .WAD contains a readme text file as well as the external mod data. Players must have an original copy of Doom II and a modern source port to play one Humanity.” 

You can read more about Romero’s charity effort here

GSC Game World 

GSC Game World, the team behind S.T.A.L.K.E.R. 2: Heart of Chernobyl, released a new video on March 3, detailing its current struggle in game development as a result of Russia’s invasion of Ukraine. GSC is based in Kyiv, the capital of Ukraine, which has been heavily bombed and targeted as a site for Russian takeover since the invasion began on February 24. In the video, the studio announced that it would be putting Stalker 2 development on the “sidelines” so that it can focus on keeping its employees safe during this conflict. 

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Here’s what was said, in full, in the video: 

“The previous week, we were editing the video about our motion-capture studio. We wanted to show how the cutscenes were created. Took time to watch videos, write scripts, and speak with actors. The previous week was ages ago. On the 24th of February, Russia declared war on Ukraine and sent rockets, tanks, and soldiers to our homeland. Our country is forced to fight for existence again. Seems like this is the price of freedom. This video is our answer to [the] ‘How are you guys?” question. Now we are striving to help our employees and their families to survive. The game development shifted to the sidelines, but we will definitely continue, after the victory. Glory to Ukraine.”

Avalanche Studios Group

Avalanche Studios Group, the team behind the Just Cause series and Contraband, released a statement of support for Ukraine on March 2. The studio revealed that it has donated to the United Nations High Commissioner for Refugees. 

"We strongly condemn the ongoing invasion of Ukraine," Avalanche writes in the statement. "Avalanche Studios Group is home to 44 different nationalities, including valued colleagues from Ukraine. In the face of this brutal and unprovoked war, we stand with them and their families, our partners and peers, and the entire people of Ukraine.  To help alleviate some of the immense suffering, we are donating to the tireless humanitarian efforts of the UNHCR." 

Unity

Unity, a video game engine development company, released a statement of support for Ukraine, including how it’s going to donate money to Ukrainian publishers and others, on March 2. 

“Unity stands with the people of Ukraine,” Unity writes on Twitter. “Here’s how we’re helping to support those affected: Internally, our employees are directly supporting four international humanitarian charities focused on helping the people of Ukraine with a triple-matching commitment from the company and our leaders. As of March 1, Unity and our employees have committed over $623,000 to supporting Ukraine.” 

Unity also launched two initiatives on the Unity Asset Store, and you can read more about those below: 

Plarium

Update, 3/10/22: Plarium has pulled its games from app stores in Russia and Belarus until further notice. It has also stopped accepting Plarium Play & Plarium.com payments in Russia and Belarus as well. 

Original Story: Raid Shadow Legends developer, Plarium, which is based in Ukraine, announced on March 1 in a new blog post that it has more than 700 employees sheltering in place throughout Ukraine and that its priority is the safety of its team. Plarium also revealed that it has donated $500,000 to the Ukrainian Red Cross Society alongside links and instructional help for people who want to help and get involved. You can read the statements, in full, by paging through the gallery below: 

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Ubisoft

Ubisoft, the publisher and developer behind franchises like Far Cry and Assassin’s Creed, released a statement on March 1 to show its support for its teams and the people of Ukraine. Here is the statement in full: 

“We are devastated and heartbroken by the tragic events taking place in Ukraine,” Ubisoft writes. “Many Ubisoft team members call Ukraine home, and the thoughts of the entire Ubisoft community are with them, their loved ones, and all those affected by this war. Our top priority is to take care of the safety and wellbeing of our teams and their families. Over the past months, Ubisoft has been closely monitoring the situation, and our primary focus has been the security of our teams. As events escalated in mid-February, Ubisoft recommended all teams take shelter in a place they considered safe. To support them as they made these difficult decisions, each team member was provided additional funds to help cover exceptional costs and paid their salary in advance to account for any potential disruption to banking systems. Last week, when the unthinkable became a reality, Ubisoft worked to reinforce our support and assistance from our colleagues in Ukraine. We have set up alternative housing in neighboring countries where our colleagues and their families can take shelter if they wish and are able to do so. To stay closely connected to all our team members, Ubisoft has created dedicated hotlines to provide them with personalized support and aid. We have also put in place an emergency communication system to ensure we are able to keep in touch with our colleagues in all circumstances. We stand by our teams in Ukraine and will continue to adapt and reinforce our support as the situation evolves.  Many people in Ukraine, including children, are in dire need of humanitarian support such as medical supplies, shelter, and food. Today, Ubisoft is donating a total of 200,000 euros to the Ukrainian Red Cross and Save the Children to help meet the urgent needs of the Ukrainian population. To all our Ukrainian community and everyone affected by this war, please take care. We are with you.” 

Embracer Group

Sweden-based video game media holding company, Embracer Group, has an extensive video game catalog consisting of titles like Saints Row, Dead Island, Kingdoms of Amalur, and more than 250 more. It released a statement on Twitter on February 28 to show its support for Ukraine. 

“Millions of people are experiencing unthinkable hardships in Ukraine,” Embracer Group writes on Twitter. “The Embracer Group has decided to donate one-million US dollars for humanitarian aid to support those impacted through esteemed organizations such as the International Committee of the Red Cross, SOS Children’s Villages, and ACT Alliance among others.  In addition, our Group CEO, Lars Wingefors, will match this donation with another one-million US dollar pledge to support our employees and contractors who are directly impacted by this crisis.”

People Can Fly

People Can Fly, the studio behind last year’s Outriders, released a Twitter thread on February 28 showing its support for Ukraine, promising to donate 1 Polish zloty ($.22 USD), up to 1 million, for every Polish zloty donated by others to Polska Akcja Humanitarna, a Poland-based humanitarian organization that delivers aid to countries that need it. 

“Hard to find the right words,” People Can Fly writes on Twitter. “We are deeply saddened by the ongoing conflict in Ukraine. At PCF, we firmly stand against war and any form of violence. We are doing our best to take care of our Ukrainian team members and their loved ones.”

Techland

Techland, the studio behind the recently-released Dying Light 2, released a statement of support for Ukraine on February 26. It’s also going to be donating roughly $225,000 to Polska Akcja Humanitarna, a Poland-based humanitarian organization that delivers aid to countries that need it.

“The ongoing war in Ukraine has left us devastated and heartbroken beyond words,” Techland writes on Twitter. “In the past few days, we’ve been focusing on ensuring our employees and their families are safe and receive support. We’ve also joined the efforts of the Polish gaming community in supporting our neighbors from Ukraine by donating 1 million PLN to Polska Akcja Humanitarna – an organization that provides humanitarian assistance to people affected by the conflict. Our thoughts are with the people of Ukraine.” 

Crytek

Crytek, the studio behind the popular Crysis franchise with an office based in Ukraine’s Kyiv capital, released a statement on February 25 to show its support for Ukraine amidst the ongoing conflict happening there. 

“Kyiv has been home to one of the Crytek studios for the last 15 years,” Crytek writes in the statement. “Our focus in Crytek has always been that people come first, so the safety of our colleagues and their loved ones during this uneasy time has been paramount to us. We have been following the situation closely for the past few weeks and have been in close contact with the studio to do what we can to assist during this difficult time.  We are deeply saddened by the current events, and our thoughts are with our team as well as all Ukrainian citizens.” 

CD Projekt Red

Cyberpunk 2077 and Witcher 3 developer CD Projekt Red, which is based in Poland, released a statement of support for Ukraine on February 25. In it, the studio pledged to donate roughly $225,000 to Polska Akcja Humanitarna, a Poland-based humanitarian organization that delivers aid to countries that need it. 

“The recent invasion on Ukraine, our friends and neighbors, left us shocked and outraged,” the studio writes in a tweet. “In solidarity with all victims of this act of aggression, the CD Projekt Group has decided to support humanitarian aid efforts by donating 1 million PLN to [Polska Akcja Humanitarna].”

Raw Fury

Raw Fury, the publishing label behind titles like Sable, posted a statement of support for Ukraine on Twitter on February 24. 

“Overnight, millions of Ukrainians have fled their everyday lives stolen away from them because of circumstances entirely out of their control,” Raw Fury writes in the statement “Houses lost, families separated, and the atrocity of war surrounding the neighborhoods they call home. War devastates all it touches, and this is a time when we all need to come together as a community to help.  One of the tenets of Raw Fury is that we treat humans like humans, and when conflicts like this arise, it is more important than ever that we show empathy for each other. Raw Fury stands behind the citizens of Ukraine and we will be donating to the Ukrainian Red Cross to help support the victims of this war. We urge you all to help by donating so that aid can be made readily available for those in need.” 

Vostok Games

Vostok Games, the studio behind Survarium, posted a show of support for Ukraine on February 24 in the form of a picture of the Ukrainian flag with the hashtag “#StandWithUkraine.” 

Frogwares

Frogwares, the team behind The Sinking City and the Sherlock Holmes game franchise, tweeted on February 24 that it cannot stand by while Russia attacks its homeland, denying Ukraine of its sovereignty. 

“We can’t just stand by,” Frogwares writes on Twitter. “Russia attacks our homeland and denies the sovereignty of Ukraine. We are trying to stay safe, but this is war, there are no two ways about it. We call on everyone to force Putin to withdraw from our lands. #StopRussianAggression.”

Bungie

Bungie, the developer behind Destiny 2, announced on February 24 that it will donate 100% of the proceeds of the first 48 hours of its Game2Give drive to humanitarian aid efforts in response to ongoing conflict as a show of support to Ukraine. 

11 Bit Studios

11 Bit Studios was one of the first studios to not only outright call Russia out, displaying public support for Ukraine and its efforts to defend itself, but it also started a charity drive on February 24. It put This War of Mine, a staunchly anti-war game developed by the studio, on sale on consoles and Steam, and 100% of the profits made during this sale are going to the Ukrainian Red Cross.

On March 3, 11 Bit Studios announced that it was donating nearly $700,000 to Ukraine. The studio also released this statement alongside its original drive, which details how the Poland-based studio feels about the ongoing conflict:

Game Informer will continue to update this story. 



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