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Thursday, June 30, 2022

Android Games

Every so often, a game development studio comes up with an idea so good other developers insert it into their games. In Pow Wow Entertainment's newly announced racer, Stuntfest: World Tour, I'm hoping the unique ejector-seat functionality is so jaw-droppingly incredible that it becomes the next craze. In the game's first trailer, we see drivers rocketing out of their cars to bounce off pads or ignite a jetpack's thrusters.

Stuntfest: World Tour is in development for PC with publishing duties handled by THQ Nordic sometime in 2022. We don't have many details yet, but a press release states that the player can assume the identity of a "punker granny" or a "famous streamer" with the hope of winning elimination-style stunt shows featuring 18 drivers. The competitions range from destruction derbies to glider racers. When the player hits the ejector button and their driver launches hundreds of meters into the air, they can be freely controlled and gadgets can be used to gain an edge. When descending, the next car you see can be yours to drive. Progress in the world tour rewards you with vehicle upgrades.

Stuntfest: World Tour has a hell of a hook, but it's difficult to figure out how these races will unfold. I can't wait to get my hands on this game to see if this unique gimmick (and the high levels of destruction) add up to something special.



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As previously promised, Halo Infinite’s long-awaited campaign co-op takes its first steps towards launch, thanks to a network beta flight scheduled for July.  

Much like the multiplayer beta that proceeded Infinite’s launch last fall, this co-op beta, which runs July 11 to July 22, allows registered players to tackle the entire campaign alongside a buddy to ensure everything works as planned for the full rollout. Because this is a new campaign build that players must download, 343 states that no previous story progress carries over, so players will be starting from scratch. Progress made during the beta will also not transfer back to the retail version. 

In a Halo Waypoint blog post, 343 lead software engineer Isaac Bender and lead world designer John Mulkey discussed the co-op mode’s features. A fireteam of four players can create separate campaign saves for co-op, and progress – such as completed missions, acquired collectibles, equipment, upgrades, and achievements – count toward both players’ individual saves. That means you don’t need to be the Fireteam leader to retain your team’s accomplishments. For upgrade cores, if one player collects one, then the entire team gets it. However, players spend cores individually. 

In terms of how the game accounts for each players' individual campaign progress, Mulkey states:

"The way we are handling this is through something we internally refer to as 'No Spartan Left Behind'. When players join the Fireteam and choose their save slots to play on, the game aggregates the states of all missions across those saves and sets up a world state in which any missions completed by all Fireteam members are marked as complete while any missions not completed by all are marked as incomplete."

Bender then adds: 

"You can think of this system as creating a version of the world that’s like the 'lowest common denominator' (or 'intersection,' if you’re into set theory) of everyone’s Campaign progress. This way, no matter what you do, no one is completing missions out of order."

Since Halo Infinite unfolds in an open world, 343 confirms that players can tackle various locations separately, governed by a system called Area of Operations. This term refers to the maximum distance Fireteam members can stray from each other; going too far triggers a warning to return to the team, or you’ll die and respawn near everyone else. 343 describes the radius of the AOO as having an 800 ft “warning radius” and a 1000 ft “kill radius.” 

Players can redo missions thanks to the return of Mission Replay. Highlighting completed missions in the Tac-Map now displays a Replay option. You can choose the difficulty and activate any Skulls you and your teammates have found. This also allows you to revisit earlier stages using all the upgrades and weapons you’ve collected since then.  

New achievements targeting co-op and replaying missions will also be implemented. Co-op also supports crossplay between Xbox, PC, and xCloud, with sessions hosted on dedicated servers. In terms of the characters each player assumes, everyone is Master Chief while playing together. 

To participate, you’ll need to be part of the Xbox Insider Program or, if you’re playing on Steam, a Halo Insider. Xbox Game Pass members can join the Insider program by following these instructions. Steam players must sign up for the Halo Insider Program by July 5 to have the best chance of being chosen for the co-op beta. Invites will be sent via email, which will take players to Halo Waypoint to get instructions on how to download the campaign build. Surveys will be sent out after the beta concludes.



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Android Games

As previously promised, Halo Infinite’s long-awaited campaign co-op takes its first steps towards launch, thanks to a network beta flight scheduled for July.  

Much like the multiplayer beta that proceeded Infinite’s launch last fall, this co-op beta, which runs July 11 to July 22, allows registered players to tackle the entire campaign alongside a buddy to ensure everything works as planned for the full rollout. Because this is a new campaign build that players must download, 343 states that no previous story progress carries over, so players will be starting from scratch. Progress made during the beta will also not transfer back to the retail version. 

In a Halo Waypoint blog post, 343 lead software engineer Isaac Bender and lead world designer John Mulkey discussed the co-op mode’s features. A fireteam of four players can create separate campaign saves for co-op, and progress – such as completed missions, acquired collectibles, equipment, upgrades, and achievements – count toward both players’ individual saves. That means you don’t need to be the Fireteam leader to retain your team’s accomplishments. For upgrade cores, if one player collects one, then the entire team gets it. However, players spend cores individually. 

In terms of how the game accounts for each players' individual campaign progress, Mulkey states:

"The way we are handling this is through something we internally refer to as 'No Spartan Left Behind'. When players join the Fireteam and choose their save slots to play on, the game aggregates the states of all missions across those saves and sets up a world state in which any missions completed by all Fireteam members are marked as complete while any missions not completed by all are marked as incomplete."

Bender then adds: 

"You can think of this system as creating a version of the world that’s like the 'lowest common denominator' (or 'intersection,' if you’re into set theory) of everyone’s Campaign progress. This way, no matter what you do, no one is completing missions out of order."

Since Halo Infinite unfolds in an open world, 343 confirms that players can tackle various locations separately, governed by a system called Area of Operations. This term refers to the maximum distance Fireteam members can stray from each other; going too far triggers a warning to return to the team, or you’ll die and respawn near everyone else. 343 describes the radius of the AOO as having an 800 ft “warning radius” and a 1000 ft “kill radius.” 

Players can redo missions thanks to the return of Mission Replay. Highlighting completed missions in the Tac-Map now displays a Replay option. You can choose the difficulty and activate any Skulls you and your teammates have found. This also allows you to revisit earlier stages using all the upgrades and weapons you’ve collected since then.  

New achievements targeting co-op and replaying missions will also be implemented. Co-op also supports crossplay between Xbox, PC, and xCloud, with sessions hosted on dedicated servers. In terms of the characters each player assumes, everyone is Master Chief while playing together. 

To participate, you’ll need to be part of the Xbox Insider Program or, if you’re playing on Steam, a Halo Insider. Xbox Game Pass members can join the Insider program by following these instructions. Steam players must sign up for the Halo Insider Program by July 5 to have the best chance of being chosen for the co-op beta. Invites will be sent via email, which will take players to Halo Waypoint to get instructions on how to download the campaign build. Surveys will be sent out after the beta concludes.



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Mobile games

You'll soon have the chance to play EA's highly anticipated Skate sequel, but not in the way you would expect. Developer Full Circle and publisher Electronic Arts are looking for players who want to playtest the game and provide feedback on its development. You can sign up for this "insider" program here. As EA notes, you cannot share your videos or screenshots from your play sessions.

If you are curious what Skate currently looks like or what you can expect from the gameplay, EA has released a trailer with the appropriate title "Still working on it." The first few clips focus on bails, which must have been captured early in development given how rough the animations are. As the trailer moves on, the animations smooth out and the series' skating realism returns and is on display in a handful of awesome sequences. Full Circle also looks to be upping the scale of the challenges through some wild clips featuring impossible grind opportunities and huge ramps. Most of these clips are lack any kind of texturing or lighting and truly give us a look at how games are made.

Regardless of where it is at in development, this trailer gives a fun look at a series that never should have left us. Skate is alsmost back and it looks like it's going to be a blast.



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Android Games

You'll soon have the chance to play EA's highly anticipated Skate sequel, but not in the way you would expect. Developer Full Circle and publisher Electronic Arts are looking for players who want to playtest the game and provide feedback on its development. You can sign up for this "insider" program here. As EA notes, you cannot share your videos or screenshots from your play sessions.

If you are curious what Skate currently looks like or what you can expect from the gameplay, EA has released a trailer with the appropriate title "Still working on it." The first few clips focus on bails, which must have been captured early in development given how rough the animations are. As the trailer moves on, the animations smooth out and the series' skating realism returns and is on display in a handful of awesome sequences. Full Circle also looks to be upping the scale of the challenges through some wild clips featuring impossible grind opportunities and huge ramps. Most of these clips are lack any kind of texturing or lighting and truly give us a look at how games are made.

Regardless of where it is at in development, this trailer gives a fun look at a series that never should have left us. Skate is alsmost back and it looks like it's going to be a blast.



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Android Games

June 2022 PlayStation Plus Games Free

The June 2022 PlayStation Plus lineup of free games has arrived and it’s quite a good one, featuring Crash Bandicoot 4: It’s About Time, The Dark Pictures Anthology: Man of Medan, and Arcadegeddon

All three of these games will be available to download for free for all three tiers of subscribers to the newly revamped PlayStation Plus – Premium, Extra, and Essential. You can add each to your library starting July 5 and they’ll be available until Aug. 1. That means you have until July 4 (next Monday) to download last month’s free games: God of War (2018), Naruto to Boruto: Shinobi Striker, and Nickelodeon All-Star Brawl. You can read more about the June 2022 PlayStation Plus lineup here

Enough about June, though – it’s old news! Onto July 2022! Here’s what PlayStation has to say about each of this month’s free games: 

Crash Bandicoot: It’s About Time (PlayStation 5, PlayStation 4)

“An all-new Crash adventure awaits! Dr. Neo Cortex and N. Tropy are back at it again and launching an all-out assault on not just this universe, but the entire multiverse. Wield four powerful guardians of space and time that give Crash and Coco the power to bend the rules of reality and conquer dangerous obstacles in exciting new ways. And you’ll not only play as the wumping, jumping, marsupial duo: experience things from different perspectives with the one and only Dr. Neo Cortex. Play as Crash, Coco, Tawna, Dingodile, or Dr. Neo Cortex and battle bosses such as N. Gin, Louise, Nitrus Brio, and Nefarious Tropy.”

The Dark Pictures Anthology: Man of Medan (PlayStation 4)

“In this branching, cinematic horror game from the creator of Until Dawn and The Quarry, five friends set sail on a holiday diving trip that soon changes into something much more sinister. All playable characters can live or die, with the choices you make deciding their fate. Experience your terrifying story alone, with a friend online* or go for safety in numbers with up to five players offline.”

Arcadegeddon (PlayStation 5, PlayStation 4)

“Gilly, the owner of a local arcade, is trying to save his business from a faceless mega-corporation, Fun Fun Co. …and what better way to stick it to the man than with a brand-spanking-new super game. Unfortunately, the corp gets wind of Gilly’s plan and launches a cyberattack, injecting a virus into the game. Now it’s up to you to rise up and save both the game and the last remaining local arcade in this ever-evolving co-op multiplayer shooter. Offering a mix of PvE and PvP gameplay, you and up to 3 friends online* to explore multiple biomes, compete in mini games, find hidden chests, and battle a crazy cast of enemies and bosses.”

While waiting for these games to go live, be sure to download last month’s games – God of War, Naruto to Boruto: Shinobi Striker, and Nickelodeon All-Star Brawl – and then read about the revamped PlayStation Plus subscription service to find out which new tier is right for you. 

Are you excited about this July lineup of games? Let us know in the comments below!



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Wednesday, June 29, 2022

Mobile games

On this episode of From Panel to Podcast we dive into last week's books, giving you a rundown of the best stories that you should add to your pull list. We also highlight the comics that are releasing this week and provide insight into why you may want to pick them up.

If you would like to follow us on Twitter: Andrew Reiner (@Andrew_Reiner) and Philip Hoff (@bnow23).

From Panel to Podcast is a weekly show created by two lifelong comic book readers who offer suggestions on which comic books you should be reading each week. Each episode also dives into the latest developments for comics in video games, movies, and television shows. We'll even discuss comic book collectibles and anything we think you should know about that pertains to this entertainment medium.

Be sure to subscribe to From Panel to Podcast on your favorite podcast platform. The show is available on Google Podcasts, Spotify, and Apple Podcasts.



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Mobile games

Round two of the Overwatch 2 beta is finally here, but what can fans look forward to with this latest tech test? Join us on this fresh episode of New Gameplay Today as we check out the title's latest tank and show off the new map players can get their hands on later this year.

It is important to keep in mind what is going on within Activision Blizzard at this time regarding ongoing allegations about the work culture. The ongoing lawsuit from the California Department of Fair Employment and Housing (DFEH) against the company is over-reported toxic workplace culture. The bulk of the suit focuses on "violations of the state's civil rights and equal pay laws," specifically regarding the treatment of women and other marginalized groups. To learn more about the proceedings thus far, including details listed in the lawsuit against Activision Blizzard, please check out our previous coverage here.

The Junker Queen is here, and she means business. The leader of the Junkers is more of an offensive tank than some of her other colleagues within the category. She comes strapped with a shotgun that maybe doesn't have the power of Roadhog's but has plenty of damage to dismantle the opposing team. She also comes equipped with a handy throwing knife that can cause quite the commotion. If players land a hit with an electrified weapon, enemy health drops over time. If she misses, the knife can still help as you can call it back, similar to the Leviathan Axe from God of War (2018), and actually pull enemies closer. Pair those abilities with her deadly charge up and a devastating ultimate attack, and she has a chance to really make some waves.

On top of a deep dive into Junker Queen and her moveset, we're also showing off the Push game type and Colleseo, a brand new map for Overwatch players to explore and dominate in. Is all this enough to get players to jump back into Overwatch? You'll just have to watch for yourself to find out!



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Mobile games

Street Fighter 6 Interview

We recently sat down with Takayuki Nakayama and Shuhei Matsumoto, Director and Producer of Street Fighter 6, respectively, for an interview about Capcom's upcoming fighting game. We learn about how they're pulling inspiration from the worlds of Final Fight and Third Strike, why Modern Control Type "is not an 'Easy Mode'" and should be used in tournament play, and finally, how the team is learning from Street Fighter 5's mistakes to ensure a vibrant future for the series.

 



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Mobile games

Monster Rancher was revived late last year with the release of the Monster Ranger 1&2 DX collection, and Bandai Namco isn't going to stop there. In fact, the series is going bigger. Much bigger!

The first trailer for Ultra Kaiju Monster Rancher asks a crucial question, "How would you like to raise your very own Ultra Kaiju?" To which I responded, "Yes, please. I'd very much like that. Give it to me now." Foregoing the dull, average-sized creatures you used to raise in Monster Rancher, Ultra Kaiju Monster Rancher lets you take care of some colossal sweet boys. You'll raise the likes of Zettan, Gomora, and Alien Baltan – all licensed Kaiju from the Ultraman franchise. Many other existing Kaiju appear in the game, and you'll take them to help townsfolk in ways only a giant monster could. You can also participate in massive monster battles or watch the colossal beings waddle like big clumsy babies. As a fun bonus, the Kaiju can be bred, making wild combinations of their attributes appear in their children. It all seems like a lot of goofy fun.

We're not sure if Ultra Kaiju Monster Rancher is coming to North America, but it's slated to hit Japan and Southeast Asia this year. At the very least, a version will be translated into English for those looking to import. 



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Android Games

Monster Rancher was revived late last year with the release of the Monster Ranger 1&2 DX collection, and Bandai Namco isn't going to stop there. In fact, the series is going bigger. Much bigger!

The first trailer for Ultra Kaiju Monster Rancher asks a crucial question, "How would you like to raise your very own Ultra Kaiju?" To which I responded, "Yes, please. I'd very much like that. Give it to me now." Foregoing the dull, average-sized creatures you used to raise in Monster Rancher, Ultra Kaiju Monster Rancher lets you take care of some colossal sweet boys. You'll raise the likes of Zettan, Gomora, and Alien Baltan – all licensed Kaiju from the Ultraman franchise. Many other existing Kaiju appear in the game, and you'll take them to help townsfolk in ways only a giant monster could. You can also participate in massive monster battles or watch the colossal beings waddle like big clumsy babies. As a fun bonus, the Kaiju can be bred, making wild combinations of their attributes appear in their children. It all seems like a lot of goofy fun.

We're not sure if Ultra Kaiju Monster Rancher is coming to North America, but it's slated to hit Japan and Southeast Asia this year. At the very least, a version will be translated into English for those looking to import. 



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Android Games

With Atari's 50th anniversary happening this week, the company has revealed Atari 50: The Anniversary Celebration. This classic compilation of games stretches beyond the standard game-collection bundles we've seen in the past, with aspirations of serving as a virtual, interactive museum to paint a picture of just how influential and important Atari was, particularly through the nascent years of the video game industry. I went hands-on with Atari 50: The Anniversary Celebration to see how well it accomplishes that lofty goal.

At its core, Atari 50: The Anniversary Celebration delivers more than 90 playable games in one $40 package. Players can expect classic and retro titles from six hardware platforms (Atari 2600, 5200, 7800, ST, Jaguar, and Lynx), all with emulation created by renowned retro revivalists Digital Eclipse; this is the first time Jaguar and Lynx games will be playable on modern consoles. The team at Digital Eclipse, best known recently for its work on Mega Man Legacy Collection, Street Fighter 30th Anniversary Collection, The Disney Afternoon Collection, and the upcoming Teenage Mutant Ninja Turtles: The Cowabunga Collection, has plenty of experience bringing forward the classics of yesteryear.

Atari touts that Digital Eclipse will provide best-in-class emulation and modern quality-of-life enhancements for the enormous number of retro Atari mainstays present in Atari 50. "When it comes to emulation or bringing classics back or doing really any sort of remastering or reimagining, I don't know if there's anybody who does it better than Digital Eclipse, so they were always our first choice," Atari CEO Wade Rosen says. "[Digital Eclipse president] Mike Mika is a savant when it comes to Atari history and gaming history in general, so they always take great care to not just provide the games, but provide a really innovative way to experience them and the history around them. For something as big as the 50th, it was the only studio that we felt could properly capture all of that."

With so many games at your fingertips, trying to find the one you're looking for (or even just browsing in general, for that matter) could potentially be a daunting task. Atari 50: The Anniversary Celebration combats this by providing various sorting options. When you enter a game in the collection, you can choose to learn more about the title or jump right into the action. You can apply filters, borders, and different screen options, read the instruction manual, and even remap the buttons. 

But the collection doesn't stop there, as Digital Eclipse also created six new games that pay homage to or revisit classics from Atari's past. For example, the developer created the fourth chapter of Swordquest, Airworld, and made a modern 3D isometric adventure based on Haunted House. Atari 50 will also include Vctr Sctr, a title that celebrates the vector era of gaming with combinations of various arcade classics including Asteroids and Tempest in one experience, Neo Breakout, a two-player competition that combines Breakout and Pong, Quadratank, a new four-player entry in the Tank series, and Yars' Revenge Reimagined, which applies modern graphics to the best-selling first-party Atari 2600 game. Yars' Revenge Reimagined is a ton of fun, and I love how you can swap between the original and modern graphics with a push of a button, but Vctr Sctr is perhaps my favorite new game of the bunch with how it seamlessly transitions you from one game style to the next.

On top of the playable games, Atari 50: The Anniversary Celebration aims to give players unprecedented access to many of the people who helped Atari become one of the biggest names in gaming in the industry's early days. Atari 50 includes more than 60 minutes of exclusive interviews with important people in the video game industry; Atari alumni like the creator of Pong Al Alcorn and Yars' Revenge creator Howard Scott Warshaw are joined by other games industry members to give insight into the company's biggest successes, struggles, and overall impact on the industry. You can also view other historical assets, like photographs from the early days of the company, design sketches and memos, and even ads that ran in magazines.

From my time sifting through the robust offerings of this new compilation, it feels like a fitting tribute to the importance of one of gaming's most influential and important companies. It's no secret that many of these Atari titles haven't aged as well as games from the subsequent eras, but that's perhaps the biggest reason why I'm looking forward to this collection: It provides small quality-of-life improvements to make these games slightly more enjoyable in 2022. I'm excited to dig deeper into the history and nostalgia when Atari 50: The Celebration comes to PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, Atari VCS, and PC this holiday season.



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Mobile games

You’ve probably heard of or played Star Wars: Galaxy of Heroes, the character-collecting adventure set in a galaxy far, far away. The mobile game launched in 2015 and, in the years that followed, amassed a substantial fanbase that continues to get support from sizeable roster updates. The creators behind Galaxy of Heroes recently formed Azra Games. And the studios’ debut title will appropriately be a collectible and combat RPG called Legions & Legends. 

Azra Games CEO and co-founder Mark Otero excitedly spoke about the announcement of the new game:

“This will be my ninth collectible and combat RPG, one that builds upon and perfects the genre I’ve spent my entire career developing. I truly believe that we’ve cracked the code for a captivating gameplay experience built around the joys of collecting toys and taking them to battle against each other, just as we used to do when we were kids. At Azra, we’re looking to bring back that excitement of the toy box and playing with friends – remastered for a new generation of players.”

Azra Games is a blockchain games company. Legions & Legends launches this summer (an exact date wasn’t specified) with the release of the “Genesis Collection” NFTs which generate in-game resources through Ethereum. But what exactly is Legions & Legends? A press release/blog post penned by Otero gives us a brief look into the Legions & Legends’ “uncharted galaxy where magic and technology collide.”

Civilizations unknown to humankind are at war, and players will be at the forefront of the bloody conflict to claim the galaxy. Three character types can be deployed on the battlefield – Legionnaires, best used in large numbers, Commanders, known for special attacks/buffs, and Behemoths, slow and tanky creatures with devastating power. The aforementioned NFT collection introduces Genesis Explorers, which players can send on Exploration Missions for craftable parts.

As Otero put it, “Your journey deep into the Corvus Galaxy awaits.”



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Android Games

You’ve probably heard of or played Star Wars: Galaxy of Heroes, the character-collecting adventure set in a galaxy far, far away. The mobile game launched in 2015 and, in the years that followed, amassed a substantial fanbase that continues to get support from sizeable roster updates. The creators behind Galaxy of Heroes recently formed Azra Games. And the studios’ debut title will appropriately be a collectible and combat RPG called Legions & Legends. 

Azra Games CEO and co-founder Mark Otero excitedly spoke about the announcement of the new game:

“This will be my ninth collectible and combat RPG, one that builds upon and perfects the genre I’ve spent my entire career developing. I truly believe that we’ve cracked the code for a captivating gameplay experience built around the joys of collecting toys and taking them to battle against each other, just as we used to do when we were kids. At Azra, we’re looking to bring back that excitement of the toy box and playing with friends – remastered for a new generation of players.”

Azra Games is a blockchain games company. Legions & Legends launches this summer (an exact date wasn’t specified) with the release of the “Genesis Collection” NFTs which generate in-game resources through Ethereum. But what exactly is Legions & Legends? A press release/blog post penned by Otero gives us a brief look into the Legions & Legends’ “uncharted galaxy where magic and technology collide.”

Civilizations unknown to humankind are at war, and players will be at the forefront of the bloody conflict to claim the galaxy. Three character types can be deployed on the battlefield – Legionnaires, best used in large numbers, Commanders, known for special attacks/buffs, and Behemoths, slow and tanky creatures with devastating power. The aforementioned NFT collection introduces Genesis Explorers, which players can send on Exploration Missions for craftable parts.

As Otero put it, “Your journey deep into the Corvus Galaxy awaits.”



from Game Informer News https://ift.tt/cbSAw6E
via IFTTT

Mobile games

With Atari's 50th anniversary happening this week, the company has revealed Atari 50: The Anniversary Celebration. This classic compilation of games stretches beyond the standard game-collection bundles we've seen in the past, with aspirations of serving as a virtual, interactive museum to paint a picture of just how influential and important Atari was, particularly through the nascent years of the video game industry. I went hands-on with Atari 50: The Anniversary Celebration to see how well it accomplishes that lofty goal.

At its core, Atari 50: The Anniversary Celebration delivers more than 90 playable games in one $40 package. Players can expect classic and retro titles from six hardware platforms (Atari 2600, 5200, 7800, ST, Jaguar, and Lynx), all with emulation created by renowned retro revivalists Digital Eclipse; this is the first time Jaguar and Lynx games will be playable on modern consoles. The team at Digital Eclipse, best known recently for its work on Mega Man Legacy Collection, Street Fighter 30th Anniversary Collection, The Disney Afternoon Collection, and the upcoming Teenage Mutant Ninja Turtles: The Cowabunga Collection, has plenty of experience bringing forward the classics of yesteryear.

Atari touts that Digital Eclipse will provide best-in-class emulation and modern quality-of-life enhancements for the enormous number of retro Atari mainstays present in Atari 50. "When it comes to emulation or bringing classics back or doing really any sort of remastering or reimagining, I don't know if there's anybody who does it better than Digital Eclipse, so they were always our first choice," Atari CEO Wade Rosen says. "[Digital Eclipse president] Mike Mika is a savant when it comes to Atari history and gaming history in general, so they always take great care to not just provide the games, but provide a really innovative way to experience them and the history around them. For something as big as the 50th, it was the only studio that we felt could properly capture all of that."

With so many games at your fingertips, trying to find the one you're looking for (or even just browsing in general, for that matter) could potentially be a daunting task. Atari 50: The Anniversary Celebration combats this by providing various sorting options. When you enter a game in the collection, you can choose to learn more about the title or jump right into the action. You can apply filters, borders, and different screen options, read the instruction manual, and even remap the buttons. 

But the collection doesn't stop there, as Digital Eclipse also created six new games that pay homage to or revisit classics from Atari's past. For example, the developer created the fourth chapter of Swordquest, Airworld, and made a modern 3D isometric adventure based on Haunted House. Atari 50 will also include Vctr Sctr, a title that celebrates the vector era of gaming with combinations of various arcade classics including Asteroids and Tempest in one experience, Neo Breakout, a two-player competition that combines Breakout and Pong, Quadratank, a new four-player entry in the Tank series, and Yars' Revenge Reimagined, which applies modern graphics to the best-selling first-party Atari 2600 game. Yars' Revenge Reimagined is a ton of fun, and I love how you can swap between the original and modern graphics with a push of a button, but Vctr Sctr is perhaps my favorite new game of the bunch with how it seamlessly transitions you from one game style to the next.

On top of the playable games, Atari 50: The Anniversary Celebration aims to give players unprecedented access to many of the people who helped Atari become one of the biggest names in gaming in the industry's early days. Atari 50 includes more than 60 minutes of exclusive interviews with important people in the video game industry; Atari alumni like the creator of Pong Al Alcorn and Yars' Revenge creator Howard Scott Warshaw are joined by other games industry members to give insight into the company's biggest successes, struggles, and overall impact on the industry. You can also view other historical assets, like photographs from the early days of the company, design sketches and memos, and even ads that ran in magazines.

From my time sifting through the robust offerings of this new compilation, it feels like a fitting tribute to the importance of one of gaming's most influential and important companies. It's no secret that many of these Atari titles haven't aged as well as games from the subsequent eras, but that's perhaps the biggest reason why I'm looking forward to this collection: It provides small quality-of-life improvements to make these games slightly more enjoyable in 2022. I'm excited to dig deeper into the history and nostalgia when Atari 50: The Celebration comes to PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch, Atari VCS, and PC this holiday season.



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Tuesday, June 28, 2022

Mobile games

Marvel's Avengers

The Mighty Thor, Jane Foster’s godly alter ego, swoops into Marvel’s Avengers today. Crystal Dynamics released a pair of videos showcasing her thunder-based abilities, giving fans a look at how she compares to her original male counterpart.

Jane arrives as a free character in all versions of Marvel’s Avengers. The narrative explains that Jane was torn from an alternate reality in which she is the one and only Thor. Odinson renounced Mjolnir following A-Day, and though Jane developed cancer, her transformation into the Goddess of Thunder halted the disease as she battled to protect Inhumans from persecution. One day, a Tachyon Strom caused by AIM opened a portal that dropped Jane into the game’s universe. She joins up with the Avengers to uncover the cause of the rifts and figure out how to return home. 

The Mighty Thor wields Mjolnir with more precision than Odinson and sports new abilities that highlight her increased finesse. You can watch the War Table video below for a complete breakdown of her skills or watch the video below for a non-commentary gameplay demonstration.

Jane’s addition brings the game’s total roster of heroes to 10 on most platforms and 11 on PlayStation, thanks to Spider-Man’s exclusivity. You can catch up on the roster by checking out our list of every playable hero in Marvel's Avengers



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Marvel's Avengers

The Mighty Thor, Jane Foster’s godly alter ego, swoops into Marvel’s Avengers today. Crystal Dynamics released a pair of videos showcasing her thunder-based abilities, giving fans a look at how she compares to her original male counterpart.

Jane arrives as a free character in all versions of Marvel’s Avengers. The narrative explains that Jane was torn from an alternate reality in which she is the one and only Thor. Odinson renounced Mjolnir following A-Day, and though Jane developed cancer, her transformation into the Goddess of Thunder halted the disease as she battled to protect Inhumans from persecution. One day, a Tachyon Strom caused by AIM opened a portal that dropped Jane into the game’s universe. She joins up with the Avengers to uncover the cause of the rifts and figure out how to return home. 

The Mighty Thor wields Mjolnir with more precision than Odinson and sports new abilities that highlight her increased finesse. You can watch the War Table video below for a complete breakdown of her skills or watch the video below for a non-commentary gameplay demonstration.

Jane’s addition brings the game’s total roster of heroes to 10 on most platforms and 11 on PlayStation, thanks to Spider-Man’s exclusivity. You can catch up on the roster by checking out our list of every playable hero in Marvel's Avengers



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Fallout: London Release Window New Trailer

Last year, the team behind Fallout: London, a “DLC-sized mod” for Bethesda’s Fallout 4, released a reveal trailer that showcased what to expect across the pond in the world of Fallout, and it looked great. Today, the team released another video spanning almost five minutes that highlights some of the well-worn and lesser-known locales of London that players can visit when the mod is released. 

And speaking of release, today’s trailer revealed that Fallout: London will be released in 2023, as reported by IGN. The release window comes after a stunning four minutes of in-game footage. Had I not known Fallout: London was a mod, I probably would have assumed it was a brand-new chapter in the franchise – that’s how good this looks! Check it out for yourself below: 

As you can see in the trailer, players can expect to see Tower Bridge, Big Ben, and more. Plus, the trailer hints that players won’t win every battle with bullets – they might be going medieval in some quests, donning a knight’s armor and taking down enemies with a sword. Everything about this trailer is exciting. Fortunately, Fallout: London is releasing sometime next year. 

Here’s some more information about the mod straight from the team

“Fallout: London is a DLC-sized mod for Bethesda’s Fallout 4. As a continuation of the base game, the mod will allow the player to visit the previously unexplored post-apocalyptic environment of London. As a divergence from previous official titles in the series, Fallout: London is not set in America. Visiting a totally new setting allows for us to explore totally new cultures which have not yet homogenized with their American counterparts. It also allows us to explore pre-war European history, and the effects the Resource Wars had on the class structured society of pre-war Britain.” 

For more, check out the Fallout: London reveal trailer from last year and then read Game Informer’s Fallout 4 review.

[Source: IGN]

Are you excited about Fallout: London? Let us know in the comments below!



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Monday, June 27, 2022

Mobile games

Nintendo Direct Partner Showcase

Nintendo has revealed that a Direct Mini: Partner Showcase is happening tomorrow. 

As many have predicted and expected, Nintendo is hosting a Direct tomorrow, but it's not the typical Direct many were hoping to see happen sometime this month to coincide with the rest of the big June gaming showcases. That's because it's a Direct Mini that's also a partner showcase. This means it will be a smaller-scale Direct (see: mini) focused on third-party titles. However, this doesn't necessarily mean we won't see anything from Nintendo's first-party studios because surprises can happen – just don't go in expecting it. 

"A new Nintendo Direct Mini: Partner Showcase is on the way! Watch on-demand via our YouTube channel beginning Tuesday, June 28 at 6am PT for roughly 25 minutes of info on upcoming third-party Nintendo Switch games." 

Not much else is known about the direct, and there aren't too many rumors swirling around this partner showcase in regards to specific titles or announcements. Fortunately, we don't have to wait long because we're less than 24 hours away from this Direct Mini. 

While waiting for tomorrow, read about how Shigeru Miyamoto initially cringed when he saw the art style of The Legend of Zelda: The Wind Waker

What do you hope to see during tomorrow's Partner Showcase? Let us know in the comments below!



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The Legend of Zelda: The Wind Waker Shigeru Miyamoto

The Legend of Zelda: The Wind Waker is a beloved game in the long-running Zelda series, but when it was first revealed, the reception was mixed. Some were completely on board, ready for this new take on the franchise, while others weren’t too happy about the visual style of the game. The latter party apparently included Legend of Zelda creator Shigeru Miyamoto. 

According to a translation of an old issue of Nintendo Dream Magazine by DidYouKnowGaming, Wind Waker director Eiji Aonuma said Miyamoto “literally cringed” when he first saw the game’s visual style, as reported by Video Games Chronicle

“If I had gone and talked to him from the very beginning, I think he would’ve said ‘How is that Zelda?'." Aonuma said in the magazine. “Miyamoto had trouble letting go of the realistic Link art style until the very end.

“At some point, he had to give a presentation against his will. That’s when he said something to me like, ‘You know, it’s not too late to change course and make a realistic Zelda.'” 

Miyamoto is a legend, obviously, but it might’ve been a good thing that Aonuma trusted he and his team’s instinct and continued forward with Wind Waker’s art style – the game’s all the more memorable for it. 

For more about Miyamoto, read how he wants to make the world a better place and then check out this story about how the latest Zelda, The Legend of Zelda: Breath of the Wild 2 (or whatever its sequel ends up being titled) has been delayed out of 2022 and into spring of 2023.  

[Source: Video Games Chronicle]

What are your thoughts on Wind Waker? Let us know in the comments below!



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Nintendo Direct Partner Showcase

Nintendo has revealed that a Direct Mini: Partner Showcase is happening tomorrow. 

As many have predicted and expected, Nintendo is hosting a Direct tomorrow, but it's not the typical Direct many were hoping to see happen sometime this month to coincide with the rest of the big June gaming showcases. That's because it's a Direct Mini that's also a partner showcase. This means it will be a smaller-scale Direct (see: mini) focused on third-party titles. However, this doesn't necessarily mean we won't see anything from Nintendo's first-party studios because surprises can happen – just don't go in expecting it. 

"A new Nintendo Direct Mini: Partner Showcase is on the way! Watch on-demand via our YouTube channel beginning Tuesday, June 28 at 6am PT for roughly 25 minutes of info on upcoming third-party Nintendo Switch games." 

Not much else is known about the direct, and there aren't too many rumors swirling around this partner showcase in regards to specific titles or announcements. Fortunately, we don't have to wait long because we're less than 24 hours away from this Direct Mini. 

While waiting for tomorrow, read about how Shigeru Miyamoto initially cringed when he saw the art style of The Legend of Zelda: The Wind Waker

What do you hope to see during tomorrow's Partner Showcase? Let us know in the comments below!



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<p><img src="https://ift.tt/P1jfonq" width="800" height="450" alt="The Boys Hideo Kojima Game" typeof="foaf:Image" class="image-style-body-default" /></p> <p><em>The Boys</em> is one of the most popular shows on television right now, with Season 3 currently underway. It’s a brutal show, with hilarious satire and multiple wild characters, but it seemingly didn’t hold the interest of Metal Gear Solid and Death Stranding director Hideo Kojima.&nbsp;</p> <p>That’s because he quit after watching three episodes of Season 1, but the reason might have to do with more than just interest in the series. In a new series of tweets first spotted by <em><a href="https://ift.tt/yGAzXFm" target="_blank">Video Games Chronicle</a></em>, Kojima has revealed that at one point in the past (likely 2019, which is when the first season of <em>The Boys</em> aired), he was making something similar in concept to <em>The Boys</em>. In fact, he put it on hold because of its similarity.&nbsp;</p> “<em>The Boys</em>, which I quit after 3 episodes of Season 1. I thought I’d watch the rest of the show. Actually, I watched a few episodes that were delivered at the time when I was about to start a project that I had been warming up for a long time and put on hold because the concept was similar (different settings and tricks). A buddy (male/female) thing with a special detective squad facing off against legendary heroes behind the scenes. I was thinking of Mads as the lead.”&nbsp; <blockquote class="tw-align-center twitter-tweet"> <p dir="ltr" lang="en">1/2<br /> "THE BOYS," which I quit after 3 episodes of season 1. I thought I'd watch the rest of the show. Actually, I watched a few episodes that were delivered at the time when I was about to start a project that I had been warming up for a long time, <a href="https://t.co/UpI00pUIHQ">pic.twitter.com/UpI00pUIHQ</a></p> — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/1540873182663815171?ref_src=twsrc%5Etfw">June 26, 2022</a></blockquote> <blockquote class="tw-align-center twitter-tweet"> <p dir="ltr" lang="en">2/2<br /> and put it on hold because the concept was similar (different settings and tricks). A buddy (male/female) thing with a special detective squad facing off against legendary heroes behind the scenes. I was thinking of Mads as the lead.</p> — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) <a href="https://twitter.com/HIDEO_KOJIMA_EN/status/1540873211789049857?ref_src=twsrc%5Etfw">June 26, 2022</a></blockquote> <p>As you can see in the tweets above, it seems Kojima was making something (presumably a game but you never know with him) that ended up being too similar to <em>The Boys</em>. However, there are a lot of Kojima and fans of <em>The Boys </em>that really want the director to return to this idea, including Homelander actor Anthony Starr, who replied with “Second that notion” to a tweet from <em>The Boys</em> writer and producer, Eric Kripke, that says “please come make a <em>The Boys</em> game. We can team up and conquer! Huge fan, btw.”&nbsp;</p> <p>Kojima is currently <a href="https://ift.tt/ohaGDbx" target="_blank">working on some kind of project for Xbox at the moment</a>, and <a href="https://ift.tt/ESOBRFy" target="_blank">apparently a sequel to Death Stranding as well</a>, but perhaps after those, he can take another crack at this <em>Boys</em>-like game. Or maybe even make a game for <em>The Boys</em> – one of its stars and its writer are on board with it, at least.&nbsp;</p> <p><em>[Source: <a href="https://ift.tt/yGAzXFm" target="_blank">Video Games Chronicle</a>]</em></p> <p><em>Do you want to see Kojima make this game? Let us know in the comments below!</em></p>

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The Legend of Zelda: The Wind Waker Shigeru Miyamoto

The Legend of Zelda: The Wind Waker is a beloved game in the long-running Zelda series, but when it was first revealed, the reception was mixed. Some were completely on board, ready for this new take on the franchise, while others weren’t too happy about the visual style of the game. The latter party apparently included Legend of Zelda creator Shigeru Miyamoto. 

According to a translation of an old issue of Nintendo Dream Magazine by DidYouKnowGaming, Wind Waker director Eiji Aonuma said Miyamoto “literally cringed” when he first saw the game’s visual style, as reported by Video Games Chronicle

“If I had gone and talked to him from the very beginning, I think he would’ve said ‘How is that Zelda?'." Aonuma said in the magazine. “Miyamoto had trouble letting go of the realistic Link art style until the very end.

“At some point, he had to give a presentation against his will. That’s when he said something to me like, ‘You know, it’s not too late to change course and make a realistic Zelda.'” 

Miyamoto is a legend, obviously, but it might’ve been a good thing that Aonuma trusted he and his team’s instinct and continued forward with Wind Waker’s art style – the game’s all the more memorable for it. 

For more about Miyamoto, read how he wants to make the world a better place and then check out this story about how the latest Zelda, The Legend of Zelda: Breath of the Wild 2 (or whatever its sequel ends up being titled) has been delayed out of 2022 and into spring of 2023.  

[Source: Video Games Chronicle]

What are your thoughts on Wind Waker? Let us know in the comments below!



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The Boys Hideo Kojima Game

The Boys is one of the most popular shows on television right now, with Season 3 currently underway. It’s a brutal show, with hilarious satire and multiple wild characters, but it seemingly didn’t hold the interest of Metal Gear Solid and Death Stranding director Hideo Kojima. 

That’s because he quit after watching three episodes of Season 1, but the reason might have to do with more than just interest in the series. In a new series of tweets first spotted by Video Games Chronicle, Kojima has revealed that at one point in the past (likely 2019, which is when the first season of The Boys aired), he was making something similar in concept to The Boys. In fact, he put it on hold because of its similarity. 

The Boys, which I quit after 3 episodes of Season 1. I thought I’d watch the rest of the show. Actually, I watched a few episodes that were delivered at the time when I was about to start a project that I had been warming up for a long time and put on hold because the concept was similar (different settings and tricks). A buddy (male/female) thing with a special detective squad facing off against legendary heroes behind the scenes. I was thinking of Mads as the lead.” 

As you can see in the tweets above, it seems Kojima was making something (presumably a game but you never know with him) that ended up being too similar to The Boys. However, there are a lot of Kojima and fans of The Boys that really want the director to return to this idea, including Homelander actor Anthony Starr, who replied with “Second that notion” to a tweet from The Boys writer and producer, Eric Kripke, that says “please come make a The Boys game. We can team up and conquer! Huge fan, btw.” 

Kojima is currently working on some kind of project for Xbox at the moment, and apparently a sequel to Death Stranding as well, but perhaps after those, he can take another crack at this Boys-like game. Or maybe even make a game for The Boys – one of its stars and its writer are on board with it, at least. 

[Source: Video Games Chronicle]

Do you want to see Kojima make this game? Let us know in the comments below!



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Friday, June 24, 2022

Mobile games

With its approachable gameplay and chess-like complexity, Into the Breach has been an incredible strategy option for PC and Switch owners. With its upcoming Advanced Edition expansion, new content is getting pumped into the mech tactics games where it can already be played. Even better still, mobile versions are landing the same day with the new DLC bolted right in from the start.

Subset Games, which also developed the space-faring rogue-lite FTL, is releasing the Advanced edition on July 19. It comes new units, weapons, pilots, abilities, and more. For expert players, there will be a more challenging difficulty mode to contend with, along with new bosses and enemies to learn to defeat efficiently and effectively. Here are some bullet points of what to expect in Into the Breach's Advanced Edition Update:

  • Five new mech squads
  • Nearly 40 new weapons
  • Four new pilots and new pilot abilities
  • New enemies, bosses, and missions
  • More challenging difficulty mode
  • Seven new languages
  • New music from Ben Prunty

Into the Breach will be making its mobile device debut on July 19 as well, but these editions are only available for Netflix subscribers. Subset Games promises there are no ads or in-app purchases involved with the mobile app. All you need to access it is to be a Netflix subscriber, and the game is free to access on your iOS and Android device. These versions include a revised touch interface designed to function better on a smaller screen like a cell phone.

For those who like to collect, Into the Breach is going to have a physical edition on Switch courtesy of Fangamer. Preorders are live now, and the boxed copy will be released later this year. This tactile copy of Into the Breach will include the Advanced Edition content listed above but will also come with other physical goodies like a poster, inside cover box art, an instruction manual, and sticker sheets.



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With its approachable gameplay and chess-like complexity, Into the Breach has been an incredible strategy option for PC and Switch owners. With its upcoming Advanced Edition expansion, new content is getting pumped into the mech tactics games where it can already be played. Even better still, mobile versions are landing the same day with the new DLC bolted right in from the start.

Subset Games, which also developed the space-faring rogue-lite FTL, is releasing the Advanced edition on July 19. It comes new units, weapons, pilots, abilities, and more. For expert players, there will be a more challenging difficulty mode to contend with, along with new bosses and enemies to learn to defeat efficiently and effectively. Here are some bullet points of what to expect in Into the Breach's Advanced Edition Update:

  • Five new mech squads
  • Nearly 40 new weapons
  • Four new pilots and new pilot abilities
  • New enemies, bosses, and missions
  • More challenging difficulty mode
  • Seven new languages
  • New music from Ben Prunty

Into the Breach will be making its mobile device debut on July 19 as well, but these editions are only available for Netflix subscribers. Subset Games promises there are no ads or in-app purchases involved with the mobile app. All you need to access it is to be a Netflix subscriber, and the game is free to access on your iOS and Android device. These versions include a revised touch interface designed to function better on a smaller screen like a cell phone.

For those who like to collect, Into the Breach is going to have a physical edition on Switch courtesy of Fangamer. Preorders are live now, and the boxed copy will be released later this year. This tactile copy of Into the Breach will include the Advanced Edition content listed above but will also come with other physical goodies like a poster, inside cover box art, an instruction manual, and sticker sheets.



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In the movie Jurassic World Dominion, we see a company called Biosyn operating at full capacity, creating dinosaurs and other dangerous critters at an alarming pace. In Jurassic World Evolution 2's new expansion, Dominion Biosyn, you play through this corporation's first days and learn how its hunger to bring back never-before-seen dinosaurs takes a turn for the worse.

My time in Biosyn's sprawling dinosaur sanctuary was short yet rewarding. The new campaign flows harmlessly from mission to mission, allowing for success with little pushback. Some dinosaurs get sick or may misbehave, but this is essentially a stress-free playthrough that lets you interact with a handful of fantastic new dinosaurs within just an hour or two.

All of the Biosyn dinosaurs are fantastic additions, bringing the rage of the Pyroraptor and the odd shuffling grace of the Dimetrodon to your parks. The Giganotosaurus and Quetzalcoatlus also bring some size to the hunting trails and are animated in terrifying ways.

The campaign missions don't ask much of the player and don't lean too heavily into juggling scientist duties (although they are always required). You don't have to worry about guest satisfaction and mainly focus on building habitats for your new dinosaurs. The new invisible fence is a great way to view them, especially when applied to other maps, but it can be a bit difficult to work with when the map is heavily wooded. You'll have to check your overhead heatmap to see the perimeter before applying ranger posts and feeding stations. The underground railway system is also a bit of a pain to chain together.

As the sanctuary grows in dangerous ways, the story brings you deep into the troubled ambition of Lewis Dodgson, who is voiced again by Campbell Scott. This story is a prequel to the movie, but I recommend experiencing it after seeing the chaos in the film. Seeing how Scott began has more bite after the fact.

The Dominion Biosyn expansion expands the core game in small yet meaningful ways, making the sandbox experience all the better in the process. Those invisible fences look fantastic in different habitats, and seeing how the new dinosaurs interact with the existing lot is good fun.

Some big dinos from Dominion are missing (most noticeably the Atrociraptor), and I still want juvenile versions so we can add Bumpy and Beta. All we can do now is enjoy this nicely made new content and hope Frontier is working on another sizable expansion, or better yet, a Jurassic Evolution 3.



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This week's episode of All Things Nintendo is jam-packed with news, a review, and a fun interview. First up, Brian is joined by Marcus Stewart to discuss news pertaining to games like Xenoblade Chronicles 3, Overwatch 2, Pokémon Snap, and Tony Hawk's Pro Skater. The two then talk about Sonic Origins to wrap up the segment. Then, renowned Sonic Mania and TMNT: Shredder's Revenge composer Tee Lopes joins the show to talk about his path into the industry.

If you'd like to follow the people from this episode on Twitter, hit the following links: Brian Shea (@brianpshea)Marcus Stewart (@MarcusStewart7), Tee Lopes (@TeeLopes)

The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!

Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple PodcastsSpotify, and Google Podcasts.

00:00:00 – Introduction
00:01:05 – Pokémon Snap Comes to Switch Online Expansion Pack
00:04:56 – Xenoblade Chronicles 3 Direct Info Dump
00:12:56 – Overwatch 2 Release Method Detailed
00:20:57 – Tony Hawk Gives Sad Update on Future of Series
00:29:17 – No Man's Sky Gets Switch Release Date
00:34:30 – Sonic Origins Review
00:52:33 – Tee Lopes Interview

If you'd like to get in touch with the All Things Nintendo podcast, you can do so by emailing AllThingsNintendo@GameInformer.com, tweeting to Brian (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces."

For more Game Informer podcasts, be sure to check out The Game Informer Show with hosts Alex Stadnik and Alex Van Aken, which covers the weekly happenings of the video game industry, and Video Gameography with hosts Marcus Stewart and John Carson, which explores the history of video games – one series at a time! We also have From Panel to Podcast from host Andrew Reiner, covering everything from the world of comic books, including the shows, movies, and games that spawn from them!



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Thursday, June 23, 2022

Android Games

Mario Movie

Illumination’s upcoming animated Mario movie was recently delayed to next spring. Perhaps the biggest downside to that news is the fact that we have to go even longer before hearing what Chris Pratt’s Mario voice sounds like. Today, Variety caught up with Pratt to ask about the film, with the actor describing his take on Mario as “unlike anything you’ve heard in the Mario world before.”

For those unaware, Pratt portrays Mario in the film and much the biggest buzz around the film has centered on his voice. Some have expressed concern about a non-Italian playing an Italian character and the voice potentially being offensive while the film’s co-producer described Pratt’s performance as “phenomenal.” 

Speaking to Variety, Pratt discusses how experimented with the voice and worked closely with directors to find a unique take on Mario that he felt proud of, saying in part “It’s an animated voiceover narrative. It’s not a live-action movie. I’m not gonna be wearing a plumber suit running all over. I’m providing a voice for an animated character, and it is updated and unlike anything you’ve heard in the Mario world before.”

Regardless of what Pratt sounds like, Nintendo is reportedly happy with the film, which was said to be mostly finished last November, so Illumination must be doing something right. The Mario movie is slated to premiere in U.S. theaters on April 7. In addition to Chris Pratt’s Mario, the cast includes Charlie Day (Luigi), Anya Taylor-Joy (Peach), Jack Black (Bowser), Keegan-Michael Key (Toad), and Seth Rogan (Donkey Kong).  

[Source: Variety]



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Despite being heavily criticized for his role in Activision Blizzard’s ongoing employee sexual abuse scandal, CEO Bobby Kotick will remain on the company’s board of directors for another year.

The publisher held its annual meeting of stockholders, who voted on five proposals, such as its list of ten directors, including Kotick, to serve one-year terms. The document detailing the results shows that an overwhelming 533,703,580 investors voted in Kotick’s favor against 62,597,199 who voted against him. 2,162,178 shareholders abstained from voting.

The result means that Kotick retains his spot until Activision’s 2023 stockholder meeting next June. The development comes after Kotick spent the last year under fire for reportedly hiding details of the company’s abuse problems from shareholders, which caused some employees and investors to call for his resignation. Kotick has responded by reducing his salary until “transformational gender goals” were met. Activision has since hired new chief diversity, equity, and inclusion officer

Although Kotick remains on Activision’s board, his future as CEO once Microsoft’s acquisition of the company is complete remains unknown. The deal isn’t expected to go through until sometime next summer, possibly around the time of the next stockholder meeting.



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Despite being heavily criticized for his role in Activision Blizzard’s ongoing employee sexual abuse scandal, CEO Bobby Kotick will remain on the company’s board of directors for another year.

The publisher held its annual meeting of stockholders, who voted on five proposals, such as its list of ten directors, including Kotick, to serve one-year terms. The document detailing the results shows that over 533 million investors voted in Kotick’s favor against 62.5 million who voted against him. Two million shareholders abstained from voting.

The result means that Kotick retains his spot until Activision’s 2023 stockholder meeting next June. The development comes after Kotick spent the last year under fire for reportedly hiding details of the company’s abuse problems from shareholders, which caused some employees and investors to call for his resignation. Kotick has responded by reducing his salary until “transformational gender goals” were met. Activision has since hired new chief diversity, equity, and inclusion officer

Although Kotick remains on Activision’s board, his future as CEO once Microsoft’s acquisition of the company is complete remains unknown. The deal isn’t expected to go through until sometime next summer, possibly around the time of the next stockholder meeting.



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Crystal Dynamics announced in April that Marvel’s Avengers’ next hero would be Jane Foster as the Mighty Thor. A new War Table blog post names the date that fans will get to see the Goddess of Thunder in action.

Mark Monday, June 27 on your calendar as the date to watch a War Table Deep Dive detailing Jane’s powers and abilities. Jane will become available as part of the 2.5 update, which arrives just a day later on June 28. That should whet fans' appetite for the character's Norse-powered return in the upcoming Thor: Love & Thunder, which hits theaters on July 8. 

It'll be interesting to see how Crystal Dynamics differentiates Jane moveset from Thor's. In the comics, Jane possessed all of the abilities of Thor during her time as the Goddess of Thunder. The only notable difference was her ability to manipulate Mjolnir with greater control and creativity (especially when throwing it) than her predecessors, so that's something the studio can certainly hone in and expand upon. 

For more on Marvel’s Avengers, check out our evolving list of every playable hero in the game.



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Mobile games

Crystal Dynamics announced in April that Marvel’s Avengers’ next hero would be Jane Foster as the Mighty Thor. A new War Table blog post names the date that fans will get to see the Goddess of Thunder in action.

Mark Monday, June 27 on your calendar as the date to watch a War Table Deep Dive detailing Jane’s powers and abilities. Jane will become available as part of the 2.5 update, which Crystal Dynamics says is “just around the corner” despite not having a release date. Jane’s arrival likely isn’t too far away if Crystal Dynamics plans to capitalize on the character's Norse-powered return in the upcoming Thor: Love & Thunder, which hits theaters on July 8. 

It'll be interesting to see how Crystal Dynamics differentiates Jane moveset from Thor's. In the comics, Jane possessed all of the abilities of Thor during her time as the Goddess of Thunder. The only notable difference was her ability to manipulate Mjolnir with greater control and creativity (especially when throwing it) than her predecessors, so that's something the studio can certainly hone in and expand upon. 

For more on Marvel’s Avengers, check out our evolving list of every playable hero in the game.



from Game Informer https://ift.tt/LkCGagV
via IFTTT