Platform: PlayStation 5
Publisher: Square Enix
Developer: Square Enix
Release: <time datetime="2024-02-29T12:00:00Z" class="datetime">February 29, 2024</time>
Rating: Teen
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Platform: PlayStation 5
Publisher: Square Enix
Developer: Square Enix
Release: <time datetime="2024-02-29T12:00:00Z" class="datetime">February 29, 2024</time>
Rating: Teen

This week on All Things Nintendo, we close out 2023 with a special Inbox Q&A episode featuring Brittney Brombacher from What's Good Games. Brian and Brittney cover everything from the Zelda movie to looking back on Super Mario Bros. Wonder more than two months later. Of course, before we get to that, Brian learns Brittney's history with Nintendo.
If you'd like to follow Brian on social media, you can do so on his Instagram/Threads @BrianPShea or Twitter @BrianPShea. You can follow Brittney on Twitter: @BlondeNerd. You can also find What's Good Games on YouTube.
The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!
Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, Google Podcasts, and YouTube.
00:00:00 – Introduction
00:01:24 – First Nintendo Game/Favorite Nintendo Game
00:07:07 – What's Good Games/Being a Fan in the Industry
00:15:01 – Inbox Q&A
If you'd like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces."
For Game Informer's other podcast, be sure to check out The Game Informer Show with hosts Alex Van Aken, Marcus Stewart, and Kyle Hilliard, which covers the weekly happenings of the video game industry!

At the end of every year, gamers are faced with an undeniable fact: far too many video games are released in a 12-month span for anyone to reasonably play them all. It's literally my job to play video games and I bet someone could fill a reasonable top ten this year of titles I didn't even get time to touch. But even as it's a universal, undeniable truth, the revelation that you missed out on something popular is always met with the same incredulous statement.
“You've never played this?”
I understand the impulse. For instance, Baldur's Gate 3 took up so many hours of my 2023 that it's hard to fathom what the year would be like without it. This sentiment extends well beyond GOTY talks, though – some games are so fundamental to our taste or upbringing that it can be hard to process that people who did it differently exist. There are people who have never played a Zelda game or a Halo game, and I bet if you asked a middle school crowd, plenty of them have never played Wii Sports. But personally, any shock I experience is quickly overwritten by excitement. If someone I'm close to has never played one of my favorite games, then I get to do something even better than replaying it; I get to watch them experience it for the first time.
The earliest examples of this are undoubtedly tied to my relationship with my younger brother, Andre. A 6-year-old can't play games as well as an 8-year-old, so sometimes it would be a few years before he would experience a single-player game. While I probably initially watched him because he was playing games on the only TV we had, it eventually became a fun way to reexperience games I held near and dear to my heart.
Fast forward ten years or so. As I'm about to go to college, I buy a PlayStation 4 to have in my dorm room. Later that year Spider-Man (2018) was released, and after so many hours of playing Spider-Man: Web of Shadows with my brother, I knew he would be excited to play this far superior version. So, I took the console home on the weekends and watched as he played while essentially getting a second playthrough myself. It scratches the same itch as watching a Twitch streamer, but it's far more personal and interactive.
My gaming relationship with my partner is another great example. After we had been dating for a while, she decided to get a Switch of her own so we could play Animal Crossing together. Of course, once she had the console, she wanted to know what other games to try and wound up messing around with Breath of the Wild.
POV: It's April 2020 and you're on an Animal Crossing date with your girlfriend
One of the most common things you hear fans of Breath of the Wild (or other huge open-world games) say is, “I wish I could play it again for the first time.” I'm here to tell you – watching someone close to you try it out is the next best thing. Seeing the ways she would discover locations or enemies I was familiar with helped me to see them in a whole new light, and even though I had well over 150 hours in the game, I was shocked by how often she discovered things I missed.
I love video games, and because of that, there's no better feeling than introducing someone to a game they end up loving. I got my Minecraft-obsessed friend to try Fortnite, and now it's literally all he plays. In a few weeks, my partner's mom went from being confused by my Marvel Snap lingo to complaining about the latest meta decks. And it's always a joy to bust out Snipperclips at a party and watch people leave and consider getting it for themselves.
Here's my advice. It's going to sound preachy, but I mean it. Next time you hear someone say they haven't played one of your favorites (or vice versa), don't look at it as a failure in their pop culture experience. Look at it as an opportunity to connect with this person and learn or share exactly why this game is so important to warrant that reaction. Watching my friends play games has led to some of my favorite memories – maybe you can make some too.
Do you have any fond memories of introducing people to games? Let us know in the comments!

Xbox’s first-party studio lineup in 2017 consisted of five studios and a publishing arm: Rare, Turn 10, 343 Industries, The Coalition, Mojang Studios, and Xbox Game Studios Publishing. Today, six years later, Microsoft owns more than 50 studios, thanks to various acquisitions over the years.
Microsoft announced in January of 2022 that it was acquiring Call of Duty and Diablo maker Activision Blizzard for a colossal $68.7 billion, the largest video game acquisition ever. After nearly two years of Stateside court cases with the federal government, appeals and appeasements across the pond, unprecedented document leaks, direct arguments from rivals like PlayStation, and more, the deal is complete: Xbox is home to all 19 of Activision Blizzard’s studios (and King’s 11 mobile game development studios as well, since Activision Blizzard purchased the company in 2016).
Following the official announcement of the acquisition, lawyers and analysts were quick to bring up the U.S. Federal Trade Commission lawsuit against Microsoft in 1999, in which the regulatory agency argued that Microsoft was monopolizing the PC home market with its proprietary software and technology restrictions. Microsoft lost that case, with a judge ruling it violated the Sherman Antitrust Act. But an appeals court overturned it, and Microsoft and the FTC settled, which Lee Law founding partner Michael Lee says is typical.
“Ninety-nine percent of all these things get resolved by a settlement, but I think once you have a history of anti-competitive behavior – I don’t think it’s vengeance – but I definitely think there is more scrutiny placed on companies that did it once that might want to control the market in other areas,” Lee, otherwise known as GeekAttorney online, tells me.
Roughly two and a half months after the initial acquisition announcement, four U.S. senators wrote a letter to the FTC asking them to challenge the acquisition, citing general tech consolidation concerns and how this acquisition might allow Activision Blizzard to sweep under the rug a litany of accusations including discrimination, sexual misconduct, and more. Lee says this wasn’t surprising, nor out of turn for senators, noting, however, that the FTC is independent of the U.S. Senate.
The FTC announced last December it is suing Microsoft over anti-trust practices and monopolization concerns.
“The [FTC] is seeking to block technology giant Microsoft Corp. from acquiring leading video game developer Activision Blizzard, Inc. and its blockbuster gaming franchises such as Call of Duty, alleging that the $69 billion deal, Microsoft’s largest ever and the biggest ever in the video gaming industry, would enable Microsoft to suppress competitors to its Xbox gaming consoles and its rapidly growing subscription content and cloud-gaming business,” the FTC wrote in its announcement.
While that December 2022 lawsuit was set for the FTC’s in-house court, the agency also filed a separate case in a California court in an attempt to achieve preliminary injunction because “Microsoft and Activision have represented that they may consummate” the deal, according to court filings.
Lee says preliminary injunctions, when granted, pause a company’s plans or actions. These injunctions are requested when whatever is on hand presents an immediate threat or harm. If a company were sending out a product that harmed people, someone suing would likely request a preliminary injunction so that the courts could quickly tell the company to stop sending out the harmful product until the lawsuit is complete. As for why, Lee says court cases take months, years sometimes – if harm or threat is involved, waiting a year is not in the interest of those worried about the potential for damage.
As a result of the FTC’s lawsuit, various bigwigs, from Microsoft CEO Satya Nadella to Microsoft Gaming CEO Phil Spencer and Xbox corporate vice president Sarah Bond, testified in court. Across days of testimony, we learned a lot.
Bond claimed Activision demanded a larger revenue share to put Call of Duty on Xbox leading up to the series’ 2020 release. Bethesda’s now-former head of publishing, Pete Hines, revealed that Wolfenstein developer Machine Games’ Indiana Jones will skip PlayStation 5. In a prerecorded deposition from PlayStation CEO Jim Ryan, who recently announced he’s leaving the company, he said Xbox Game Pass is “value destructive” to publishers. Ryan and PlayStation were among the most vocal opponents of the acquisition, for obvious reasons, during court proceedings.
And that’s just a tiny chunk of what we learned during this court case. California judge Jacqueline Scott Corley denied the FTC’s request for a preliminary injunction on July 11, and the agency quickly appealed. The Ninth Circuit Court of Appeals denied it.
These court cases later bit Microsoft in the butt, even if it achieved the desired outcome. Months after the court cases, in September of this year, more than 250 private documents leaked, including emails between top Xbox executives, after a clerical mistake by someone at Microsoft. From these leaks, we learned Xbox is planning its next-gen hybrid cloud console for 2028, that Bethesda might be planning to remaster Fallout 3 and The Elder Scrolls IV: Oblivion, that the Xbox Series X might be getting a refresh with a new controller in 2024, and that at one point, Spencer considered acquiring Nintendo and Warner Bros. Games. Microsoft corrected course, but the damage was done.
“It is hard to see our team’s work shared in this way because so much has changed and there’s so much to be excited about right now, and in the future,” Spencer shared on X, formerly Twitter, after the leaks. “We will share the real plans when we are ready.”
With the appeal denied, Microsoft was clear to close in the States. Across the Atlantic Ocean, the U.K.’s Competition and Markets Authority prevented Microsoft from closing the deal with the U.K. market intact. The CMA announced its investigation into the acquisition on July 6, 2022.
“Would I say these organizations affect each other? I don’t see how they can’t,” Lee tells me when asked if the CMA’s decision to get involved might have been influenced by the FTC’s concerns. “If all these other agencies around the world are looking into some anti-competitive behavior, it would only be natural for [the CMA] to look at it. Do they have conversations on the record? Probably not, but off the record [...] discussions happen.”
Lee says Microsoft could have technically closed the deal without the CMA’s greenlight, but it would have had to carve Activision Blizzard games out of its U.K. market proceedings; you don’t spend $69 billion to remove a market from your new purchase’s potential. Set to appear in court on July 28 of this year to appeal the CMA’s initial April 2023 block, Microsoft instead paused its appeal on July 11 to negotiate with the agency.
That led to a new deal, submitted on August 22, that proposed Ubisoft get the rights to Activision Blizzard game streaming for 15 years in the U.K. market. A month later, the CMA granted Microsoft preliminary approval. On October 13, the CMA approved Microsoft’s acquisition of Activision Blizzard. But it was clear the CMA was less than thrilled with how Microsoft handled itself during the process.
“[Businesses] and advisors should be in no doubt that the tactics employed by Microsoft are no way to engage with the CMA. Microsoft had the chance to restructure during our initial investigation but instead continued to insist on a package of measures that we told them simply wouldn’t work,” CMA chief executive Sarah Cardell wrote in the agency’s approval. “Dragging out proceedings in this way only wastes time and money.”
Hours after the CMA’s October 13 approval, Microsoft announced it had officially acquired Activision Blizzard.
It did so with the corporate pomp and circumstance you’d expect: an “Activision Blizzard King Joins Xbox Official Trailer” with a tone that’d have you thinking Microsoft just saved the world, a promise to deliver new worlds and stories, and Spencer’s often repeated sentiment of bringing more games to more players in more places. Controversial Activision Blizzard CEO Bobby Kotick revealed he was staying with the company through 2023, at the request of Spencer, to help with the transition, before a multi-million-dollar golden parachute likely sends him on his way in 2024. The official Activision Blizzard Twitter account said the company will begin adding its games to Game Pass “sometime in the course of the next year.”
October 13 was a big win for Xbox and its community and an even bigger win for Microsoft. After nearly two years of hurdles, court cases, document leaks, and more, it had finally completed the acquisition.
“We thought it would go through,” Lee says when I ask if he and his law peers expected the deal to pass. “We’ve seen bigger mergers go through [outside of games]. It just needed to overcome the hurdles to make everyone happy.”
As for what’s next, Lee expects Microsoft to cool down on multi-billion-dollar acquisitions.
“When there’s smoke, there’s fire,” Lee says. “If they went ahead and tried to do any multi-billion mergers, people would look into it further and say, ‘We were right.’ But this is their model. [Acquisitions] like this occur maybe once a decade [...], so I do think there will be a cooldown but not a slowdown of their initial business plan which says, ‘If there’s another company doing it right and doing it better than we can, let’s acquire them and bring their knowledge in house.’
“But maybe instead of Microsoft purchasing it, it’s Blizzard purchasing it now.”
This article originally appeared in Issue 361 of Game Informer

While most of the major gaming companies released player-specific wrap-up stats earlier this month, today Valve decided to share some platform-wide statistics, highlighting the most played Steam games of the year. To avoid divulging specifics, the entries are not ranked individually but by category. The top twelve games are in the platinum section, the next 13 are in the gold section, the next 25 are in the silver section, and the last 50 are in bronze. Within those categories, however, entries are "randomly sorted," so it's unclear which specific game came out at the top of the heap in any specific category.
Still, it's interesting data. Hogwarts Legacy, Baldur's Gate 3, Starfield, and Sons of the Forest each make the platinum category of almost every list they qualify for. Baldur's Gate 3 nearly completes a full sweep, but it doesn't quite make the cut for the controller platinum category, and there isn't a VR version. It's also interesting to see The Witcher 3, a nearly nine-year-old game, reach the top of the Steam Deck charts, but maybe not as impressive as Half-Life, released in 1998, which has a spot on that same list.
Here are the categories, their sorting criteria, and the games that made the top 12.
Starfield
Description: These are the best-selling games on Steam based on total gross revenue earned in 2023.
Hogwarts Legacy
Description: These are the best-selling releases of 2023. This list is created by looking at every game released in 2023, then selecting the top ones based on their first two weeks of revenue after launching.
Destiny 2
Description: These are the most-played games of 2023, showcasing all games that eclipsed 40,000 peak players during 2023. Games are grouped by the number of peak concurrent player counts that they reached. We've excluded brief spikes in player counts due to things like giveaways and free weekends.
Note: Because this section is sorted by highest concurrent player count, the platinum section lists the 11 games that had a peak of over 300,000 concurrent players.
Baldur's Gate 3
Description: This list showcases the Top Early Access grads of 2023 measured by gross revenue earned throughout the year, including Early Access and post-graduation revenue.
Dave the Diver
Description: This list includes the most played games on the Steam Deck during 2023, measured by their daily active player counts throughout the year. We include games with a Deck Verified status of Verified or Playable.
FC24
Description: This list includes the games that registered the most controller sessions during the year. Specifically, it's the games that notched the highest numbers of those unique players, regardless of controller type.
Half-Life: Alyx
Description: These are the Top VR games based on revenue earned during 2023. While many games on Steam offer supplemental VR modes and experiences, we limit this list to VR-only to showcase games that are designed solely for a virtual headset.
Are there any games you're surprised to see? Any glaring omissions? Let us know in the comments!

While most of the major gaming companies released player-specific wrap-up stats earlier this month, today Valve decided to share some platform-wide statistics, highlighting the most played Steam games of the year. To avoid divulging specifics, the entries are not ranked individually but by category. The top twelve games are in the platinum section, the next 13 are in the gold section, the next 25 are in the silver section, and the last 50 are in bronze. Within those categories, however, entries are "randomly sorted," so it's unclear which specific game came out at the top of the heap in any specific category.
Still, it's interesting data. Hogwarts Legacy, Baldur's Gate 3, Starfield, and Sons of the Forest each make the platinum category of almost every list they qualify for. Baldur's Gate 3 nearly completes a full sweep, but it doesn't quite make the cut for the controller platinum category, and there isn't a VR version. It's also interesting to see The Witcher 3, a nearly nine-year-old game, reach the top of the Steam Deck charts, but maybe not as impressive as Half-Life, released in 1998, which has a spot on that same list.
Here are the categories, their sorting criteria, and the games that made the top 12.
Starfield
Description: These are the best-selling games on Steam based on total gross revenue earned in 2023.
Hogwarts Legacy
Description: These are the best-selling releases of 2023. This list is created by looking at every game released in 2023, then selecting the top ones based on their first two weeks of revenue after launching.
Destiny 2
Description: These are the most-played games of 2023, showcasing all games that eclipsed 40,000 peak players during 2023. Games are grouped by the number of peak concurrent player counts that they reached. We've excluded brief spikes in player counts due to things like giveaways and free weekends.
Note: Because this section is sorted by highest concurrent player count, the platinum section lists the 11 games that had a peak of over 300,000 concurrent players.
Baldur's Gate 3
Description: This list showcases the Top Early Access grads of 2023 measured by gross revenue earned throughout the year, including Early Access and post-graduation revenue.
Dave the Diver
Description: This list includes the most played games on the Steam Deck during 2023, measured by their daily active player counts throughout the year. We include games with a Deck Verified status of Verified or Playable.
FC24
Description: This list includes the games that registered the most controller sessions during the year. Specifically, it's the games that notched the highest numbers of those unique players, regardless of controller type.
Half-Life: Alyx
Description: These are the Top VR games based on revenue earned during 2023. While many games on Steam offer supplemental VR modes and experiences, we limit this list to VR-only to showcase games that are designed solely for a virtual headset.
Are there any games you're surprised to see? Any glaring omissions? Let us know in the comments!

More than six years after the original Persona 5 arrived on U.S. store shelves, the RPG is still spitting out successors and spin-offs that capitalize on how beloved that title is to this day. The 2020 update, Persona 5 Royal, is the best-received successor, but both 2021 Musou hybrid Persona 5 Strikers and the recently released turn-based strategy RPG Persona 5 Tactica gave players plenty to love.
Among the reasons players love those games are the new additions to the cast. Each of those aforementioned titles gives the core Phantom Thieves new characters with whom to interact. Royal gave us Kasumi and Maruki, Strikers gave us Sophia and Zenkichi, and most recently, Tactica gave us Erina and Toshiro. With chemistry serving such an important role for the casts of these games, bringing in new additions could be a tricky proposition. However, the Persona teams have historically done a great job with these delicate balancing acts.
We had the chance to ask producer Atsushi Nomura, who has worked on the series since Royal, about this process with regard to Persona 5 Tactica. You can see the full interview below.
What is the thought process of deciding to introduce new characters into the Persona 5 universe in a game like Tactica?
We were at first concerned that some players will focus mainly on the Phantom Thieves characters in a Persona 5 game and might not share a similar connection with newly introduced characters. We wanted to help connect players with these new characters, so we spent a lot of time working on various elements to build this connection with strong character design and dialogue.
We put one of the new characters, Erina, at the forefront of the battles to help connect her with fans as they progress with her through the game. We think players will create a bond with her and enjoy how seamlessly she and the new characters fit with the game.
We’ve seen other new characters join the Persona 5 roster through Royal and Strikers before. What do the new characters in Persona 5 Tactica bring to the group that previous new additions did not? Were there any archetypes or gaps in the roster that the team identified and wanted to fill with Erina and/or Toshiro?
In Persona 5, the Phantom Thieves of Hearts fight for the purpose of changing the hearts of adults with warped desires. However, the other new character appearing in Persona 5 Tactica, Toshiro Kasukabe, disagrees with how they achieve that goal. So, in this game, there are views that were not expressed in the original that highlight how you may see things a different way depending on your perspective, and we hope you don’t miss them.
In Persona 5, one of the goals is rehabilitation, and in this work, one goal is to achieve revolution. What this revolution will bring, and what will happen in the process? We invite you to find out for yourself.
What were the primary influences when designing the personalities of Erina and Toshiro? What about the influences that went into their looks? How do their personalities play a role in informing their visual design?
Our character designer commented on Erina’s visual design as follows: "Erina is the leader of the revolutionary army and the driving force behind the story. Therefore, we included charisma in her design. I thought that the essence of charisma is a harrowing charm that simultaneously possesses the contradictory images of unshakable magnanimity and unstable destroyer. Therefore, we tried to make the overall design asymmetrical so that the design alone would convey a sense of her character. The basis of her clothing is a formal military-like uniform, but with epaulets on only one side, sleeves rolled up on one arm, and armor on one leg, the design is both dignified and unstable at the same time.
I can't say too much about Toshiro because he is a key figure in the story, but I used Kabuki actors who play female roles as references. For example, the two strands of hair on his forehead are the typical style of Kabuki actors. He is designed in a way that effectively reflects his performance of melancholy and determination."
With the Persona 5 roster featuring such a tight-knit group of friends, what are the challenges associated with introducing a new character into that group?
Some of the characters in Persona 5 make deals with the Phantom Thieves, and Erina is one of them. She offers to help the Thieves return to their original world in exchange for their cooperation in the revolution.
Therefore, Erina does not necessarily join the Phantom Thieves of the Hearts. In her case, a challenging question was posed if this new character is a fit to be a potential bargaining partner for the Phantom Thieves?
For example, in the early stages of development, she was envisioned as a highly independent person with strong passion and energy. This was because she symbolized revolution, which is the keyword of this work. However, as it was, she was too assertive, and I could not imagine her being able to coexist with the members of the Phantom Thieves.
Therefore, we asked the artist to balance the image by including familiar elements, such as a rashness without planning, and an original style of drawing. A wide array of adjustments were made that were complicated but also necessary to make it all work.
Since Persona 5 Tactica uses a different art style/character design convention from the other Persona 5 games, how did you create characters that feel visually appropriate in the universe but have origins in different character design conventions?
In the early stages of development, there were two opinions: keep the original look or match the tactical game with the Chibi designs. The characters themselves could have been expressed nicely if we had used the original designs, but the size of the surrounding map and objects also needed to match the characters. Since strategy games are often shown from above, the larger the objects, the more the camera must be pulled back, and with such designs, the active figures of the Phantom Thieves would have been buried in the distance. Because of this distance in development, it seemed that the team was completing the mission without much emotion, and there was concern that the sense of team play would diminish. After some further testing, we decided to adopt the Chibi style in the final game.
With the art style now decided, a problem still remained. We needed to be careful about making the characters appear solely cute. To tackle this, the balance of the arms and legs, as well as the balance of the whole body, was adjusted repeatedly until the current style, which is Chibi but at the same time had a stylish appeal. With the new design, we were also able to make it move more dynamically than usual. We hope you enjoy the many cutscenes and movie scenes as you play, as we think this look is very cool and memorable.
When introducing a new character into a popular and character-driven series like Persona, what factors do you use to measure how successful the team was?
As we shared earlier, a lot of work and dedication has been put forth for these new characters to be loved by all. We trust that they will remain in the hearts of the players long after they complete the game.
For more on Persona 5 Tactica, be sure to check out our review here. If you're new to Persona 5, you can learn more about Persona 5 Royal here and Persona 5 Strikers here.

Valve has released its annual "Best Of" list highlighting the top-performing games on Steam measured by gross revenue and player engagement.
The categories are top sellers, best-selling new releases, most-played games on PC, most-played games on Steam Deck, highest-grossing early access games, most-played using a controller, and best-selling VR titles. The top 12 games in each category earn Platinum status, while everything below them is grouped into a descending ranking of Gold, Silver, and Bronze. It's a fun snapshot of the games Steam users dug into most this year and a reminder that games seemingly on the downtrend or long in the tooth (like, say, Destiny 2) clearly have a lot of players still logging in to play.
You can view the complete list here, but we’ve listed the Platinum-ranked games alphabetically in each category (Valve does not rank these games).

Platform: PlayStation 5
Publisher: Square Enix
Developer: Square Enix
Release:
Rating: Teen
Back in 1997, Final Fantasy VII established Sephiroth as one of the most iconic antagonists in gaming history. In 2020, Final Fantasy VII Remake greatly expanded his role in the first act of the beloved RPG, and in 2024, Final Fantasy VII Rebirth hopes to give us even more context for the One-Winged Angel. We played a portion of Final Fantasy VII Rebirth and spoke with several members of the development team to learn how Sephiroth is depicted in the upcoming second act of the Remake trilogy.
While Sephiroth's role in this middle portion of the original Final Fantasy VII is more understated, often simply being described by NPCs rather than actually seen, the team behind Final Fantasy VII Rebirth wanted to change that. "Remake covers your encounter with Sephiroth, and now within Rebirth, we wanted to make Sephiroth this very clear antagonist and target for the characters to go and pursue through their journey in Rebirth," producer Yoshinori Kitase says. "Within the original game, Sephiroth was not seen very much in the world map, but in this title, we put this element forward."
In my hands-on, the first thing I do is join forces with Sephiroth in the fated flashback mission from the original game. Players of Final Fantasy VII remember this expedition to Mt. Nibel to find the mako reactor. At this point in the story, Sephiroth is still a heroic figure, and Cloud is a naive and inexperienced Soldier, so the two team up to complete this mission. Meanwhile, a young Tifa serves as a guide but not a party member.
Just like in the original version of this sequence, Sephiroth is a powerful force, slicing through foes with his Masamune. However, he's not quite as overpowered as he was in the 1997 sequence. He's still a blast to play, and even though he's only playable in a tiny part of the game, Square Enix invested in developing his gameplay, even giving him a Synergy Ability with Cloud.
"When developing Sephiroth as a character who players are able to control in a limited area, we're still considering that you're able to play as this very iconic character," battle director Teruki Endo says. "Taking this into mind, I really took care into providing the sort of resources and cost as equal to those of other playable characters into developing Sephiroth in a battle sense."
But the team was cautious in its approach to handling Sephiroth. After all, he's one of gaming's most iconic and influential antagonists, so naturally, fans will be touchy about any substantial changes. "We felt it was necessary to have this very clear depiction of how he came to be the person that he is now in Rebirth," director Naoki Hamaguchi says. "Even as a developer creating this game, seeing Sephiroth discover the truth and fall further and further into darkness – like falling from grace – and depicting this in his expressions, I could truly feel bad for him. Throughout the course of Rebirth, I believe players will not only grow to relate to and understand Cloud, but also Sephiroth through this game much more."
Obviously, Sephiroth plays a huge role in Rebirth, and in particular, the scene that the story of Rebirth leads to: the events at the Forgotten Capital. I can't help but wonder how much more those events will impact players with these more in-depth explorations of the characters. We'll find out when Final Fantasy VII Rebirth arrives on PlayStation 5 on February 29. For more on Rebirth, be sure to visit our coverage hub by clicking the banner below!
Parts of this article originally appeared in Issue 362 of Game Informer.
Purchase
This year represented one of the most difficult game of the year discussions we’ve had in some time; 2023 was overflowing with fantastic games. But our opinions are not the only ones (you can read Game Informer's top 2023 10 list right here). For a few weeks, beginning November 17, we ran a poll online, and readers sent their top five favorite games of 2023. We used ranked positional voting – the Borda count method – to gather the results below. If you have opinions on your opinions, leave us a comment below! But you can't be mad at us. This is all you.
Platform: Rift, Quest, Vive
Publisher: Singer Studios
Developer: Singer Studios
Release: 2024

It's December 26, which means Christmas has come and gone, and other seasonal holidays are underway while we all wait for the new year to kick off next week. Everyone knows that the days between your winter holiday and New Year's Eve are for gaming, right? At least, we hope you're doing some gaming today, tomorrow, and the day after! Or maybe you're kicking back with a good book, or watching a new movie?
We don't know what it is you're doing but we want to! In fact, we want to know what video game presents you found under the tree or in a beautifully wrapped gift box this year, too.
Did you get a new console? Did you get some games to add to your never-ending backlog – we're all still catching up on 2023's frankly absurd gauntlet of releases, right? Did you get some cool shirts, some Fortnite V-bucks, or a new coffee cup with Clive from Final Fantasy XVI on it?
Whatever it is you got, we want to know so drop a line in the comments below! And if this year's gifts weren't video game-themed, tell us what your favorite gift was anyway!
On behalf of everyone here at Game Informer, we hope the holidays are treating you well (and we hope you're getting through that backlog for the sake of 2024's release schedule).

It's December 26, which means Christmas has come and gone, and other seasonal holidays are underway while we all wait for the new year to kick off next week. Everyone knows that the days between your winter holiday and New Year's Eve are for gaming, right? At least, we hope you're doing some gaming today, tomorrow, and the day after! Or maybe you're kicking back with a good book, or watching a new movie?
We don't know what it is you're doing but we want to! In fact, we want to know what video game presents you found under the tree or in a beautifully wrapped gift box this year, too.
Did you get a new console? Did you get some games to add to your never-ending backlog – we're all still catching up on 2023's frankly absurd gauntlet of releases, right? Did you get some cool shirts, some Fortnite V-bucks, or a new coffee cup with Clive from Final Fantasy XVI on it?
Whatever it is you got, we want to know so drop a line in the comments below! And if this year's gifts weren't video game-themed, tell us what your favorite gift was anyway!
On behalf of everyone here at Game Informer, we hope the holidays are treating you well (and we hope you're getting through that backlog for the sake of 2024's release schedule).

Team FOLON revealed Fallout: London, its DLC-sized mod for Fallout 4, back in 2021, and it captured the interest of players quickly. We got a 2023 release window alongside a new trailer back in 2022, but the mod needed more time, missing a release this year. Now, Team FOLON has revealed Fallout: London will be released in April, as reported by Eurogamer.
More specifically, it will be available on April 23, 2024. The team announced this date in a new developer update released on December 23. In it, the team shows off more of the work it's done since its last trailer, highlighting well-worn and lesser-known locales of London alongside enemies, weapons, and more. It ends with the April 23, 2024, release date announcement.
Check out the Fallout: London release date announcement for yourself below:
Team FOLON also posted a statement on Twitter explaining its thoughts about the release date and more. "Despite being content-complete as planned, upon careful consideration, we've recognized that our testing process may not be as robust as we desire," it writes. "To be candid, the main factor influencing this decision lies in the composition of our scripting team. A significant portion of our team members come from a region affected by conflict, which has understandably impacted their focus on the mod. As such, it caused us to fall behind schedule.
"Only through a clever reorganization and reskilling of team members have we managed to catch up, but it has come at the cost of testing. Our commitment is to provide you with a polished and as-close-to-a-flawless experience as we can. We only get one chance at a first release. We aim to deliver a memorable Fallout: London experience and wish to avoid any release issues, such as those that have plagued other community or industry projects recently."
Team FOLON says that's why the release date is now April 23, 2024, instead of one previously planned for this year. It also notes this sets Fallout: London's release closer to the release of Amazon Studios' Fallout TV series, which premieres April 12.
For more about Fallout: London, watch the reveal trailer here and then check out this trailer from last year.
[Source: Eurogamer]
Are you going to check out Fallout: London next year? Let us know in the comments below!

Team FOLON revealed Fallout: London, its DLC-sized mod for Fallout 4, back in 2021, and it captured the interest of players quickly. We got a 2023 release window alongside a new trailer back in 2022, but the mod needed more time, missing a release this year. Now, Team FOLON has revealed Fallout: London will be released in April, as reported by Eurogamer.
More specifically, it will be available on April 23, 2024. The team announced this date in a new developer update released on December 23. In it, the team shows off more of the work it's done since its last trailer, highlighting well-worn and lesser-known locales of London alongside enemies, weapons, and more. It ends with the April 23, 2024, release date announcement.
Check out the Fallout: London release date announcement for yourself below:
Team FOLON also posted a statement on Twitter explaining its thoughts about the release date and more. "Despite being content-complete as planned, upon careful consideration, we've recognized that our testing process may not be as robust as we desire," it writes. "To be candid, the main factor influencing this decision lies in the composition of our scripting team. A significant portion of our team members come from a region affected by conflict, which has understandably impacted their focus on the mod. As such, it caused us to fall behind schedule.
"Only through a clever reorganization and reskilling of team members have we managed to catch up, but it has come at the cost of testing. Our commitment is to provide you with a polished and as-close-to-a-flawless experience as we can. We only get one chance at a first release. We aim to deliver a memorable Fallout: London experience and wish to avoid any release issues, such as those that have plagued other community or industry projects recently."
Team FOLON says that's why the release date is now April 23, 2024, instead of one previously planned for this year. It also notes this sets Fallout: London's release closer to the release of Amazon Studios' Fallout TV series, which premieres April 12.
For more about Fallout: London, watch the reveal trailer here and then check out this trailer from last year.
[Source: Eurogamer]
Are you going to check out Fallout: London next year? Let us know in the comments below!

Bendy and the Ink Machine released as a set of chapters back in 2017 before a full complete release hit PlayStation 4, Xbox One, Switch, and PC the following year. Since then, it's become a fan-favorite horror game, thanks to its unique classic cartoon art style and fun puzzles. Now, players will officially get to see the haunts of Bendy and the Ink Machine on the big screen one day.
The official Bendy Twitter account posted an image on December 25 that features Bendy's hand pointing at a projector, and on the projector, you can read, "Bendy is coming to the big screen." Check it out for yourself below:
#BENDY 🎬 pic.twitter.com/XsWE30Jlpx
— Bendy (@Bendy) December 25, 2023
In the image, we also see the Joey Drew Studios logo – that's the game's developer – and a logo for the Radar Pictures film production company. Radar Pictures is behind the rebooted Jumanji franchise starring Dwayne "The Rock" Johnson, and other movies like The Last Samurai, Revenge of the Nerds, and the first two Bill & Ted movies.
Other than that, there's not much else to glean from this image; there's no release date or window for the movie and no hint at what it will be about (although presumably, it will follow the events of Bendy and the Ink Machine). However, Bendy creator Paul Crawford, better known as theMeatly, tweeted yesterday, "We are super committed to making the Bendy movie as quality, scary, exciting, and honoring to the Bendy world as possible," adding, "It needs to be done right and with care."
We are super committed to making the #BENDY movie as quality, scary, exciting, and honoring to the Bendy world as possible. :) It needs to be done right and with care.
— theMeatly (@themeatly) December 25, 2023
… Now that I said the official stuff, let me just add.. “SQQQQUEEEE!!!! A BENDY MOVIE!!!!” 🥹🥹🥹
Elsewhere in the world of Bendy, Joey Drew Studios released Bendy and the Dark Revival, a sequel of sorts to Bendy and the Ink Machine, in November of 2022.
For more, read Game Informer's list of 13 spooky indie games (including Bendy and the Ink Machine) when you're in the mood for horror. If you really like that classic cartoon visual style in games, check out this upcoming game called Mouse.
Have you played Bendy and the Ink Machine? Let us know what you think of it in the comments below!

Bendy and the Ink Machine released as a set of chapters back in 2017 before a full complete release hit PlayStation 4, Xbox One, Switch, and PC the following year. Since then, it's become a fan-favorite horror game, thanks to its unique classic cartoon art style and fun puzzles. Now, players will officially get to see the haunts of Bendy and the Ink Machine on the big screen one day.
The official Bendy Twitter account posted an image on December 25 that features Bendy's hand pointing at a projector, and on the projector, you can read, "Bendy is coming to the big screen." Check it out for yourself below:
#BENDY 🎬 pic.twitter.com/XsWE30Jlpx
— Bendy (@Bendy) December 25, 2023
In the image, we also see the Joey Drew Studios logo – that's the game's developer – and a logo for the Radar Pictures film production company. Radar Pictures is behind the rebooted Jumanji franchise starring Dwayne "The Rock" Johnson, and other movies like The Last Samurai, Revenge of the Nerds, and the first two Bill & Ted movies.
Other than that, there's not much else to glean from this image; there's no release date or window for the movie and no hint at what it will be about (although presumably, it will follow the events of Bendy and the Ink Machine). However, Bendy creator Paul Crawford, better known as theMeatly, tweeted yesterday, "We are super committed to making the Bendy movie as quality, scary, exciting, and honoring to the Bendy world as possible," adding, "It needs to be done right and with care."
We are super committed to making the #BENDY movie as quality, scary, exciting, and honoring to the Bendy world as possible. :) It needs to be done right and with care.
— theMeatly (@themeatly) December 25, 2023
… Now that I said the official stuff, let me just add.. “SQQQQUEEEE!!!! A BENDY MOVIE!!!!” 🥹🥹🥹
Elsewhere in the world of Bendy, Joey Drew Studios released Bendy and the Dark Revival, a sequel of sorts to Bendy and the Ink Machine, in November of 2022.
For more, read Game Informer's list of 13 spooky indie games (including Bendy and the Ink Machine) when you're in the mood for horror. If you really like that classic cartoon visual style in games, check out this upcoming game called Mouse.
Have you played Bendy and the Ink Machine? Let us know what you think of it in the comments below!

This week on All Things Nintendo, Brian and Kyle look back at 2023. The two talk about the good and bad the year had to bring the games industry before transitioning into an awards show format for the remainder of the episode.
If you'd like to follow Brian on social media, you can do so on his Instagram/Threads @BrianPShea or Twitter @BrianPShea. You can follow Kyle on Twitter: @KyleMHilliard and BlueSky: @KyleHilliard.
The All Things Nintendo podcast is a weekly show where we celebrate, discuss, and break down all the latest games, news, and announcements from the industry's most recognizable name. Each week, Brian is joined by different guests to talk about what's happening in the world of Nintendo. Along the way, they'll share personal stories, uncover hidden gems in the eShop, and even look back on the classics we all grew up with. A new episode hits every Friday!
Be sure to subscribe to All Things Nintendo on your favorite podcast platform. The show is available on Apple Podcasts, Spotify, Google Podcasts, and YouTube.
00:00:00 – Introduction
00:06:37 – 2023 Retrospective
00:18:36 – Best Strategy Game
00:23:02 – Best Action Game
00:31:02 – Best RPG
00:36:43 – Best Sports or Racing Game
00:40:29 – Best Party Game
00:44:15 – Best Platforming Game
00:49:04 – Best Indie Game
00:52:54 – Best Multiplayer
00:56:30 – Best Compilation
01:01:14 – Best Remake or Remaster
01:05:45 – Best Content Updates
01:09:37 – Better Late Than Never Award
01:12:06 – Most Wanted Game for Switch in 2024
01:18:23 – Best Third-Party Game
01:20:38 – Best Nintendo Game
01:25:19 – Grading Nintendo's 2023
If you'd like to get in touch with the All Things Nintendo podcast, you can email AllThingsNintendo@GameInformer.com, messaging Brian on Instagram (@BrianPShea), or by joining the official Game Informer Discord server. You can do that by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the All Things Nintendo channel under "Community Spaces."
For Game Informer's other podcast, be sure to check out The Game Informer Show with hosts Alex Van Aken, Marcus Stewart, and Kyle Hilliard, which covers the weekly happenings of the video game industry!
