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Tuesday, April 30, 2024

Mobile games

star wars hunters zynga switch mobile ios android arena battle release date june 4 gameplay trailer

Zynga has released a new trailer for its upcoming competitive multiplayer game, Star Wars: Hunters, revealing a June 4 release date alongside a new cinematic look at some of the characters. Star Wars: Hunters will hit Switch and iOS and Android devices on that day, giving players the chance to compete with others in iconic locations like the forest moon of Endor, the icy planet of Hoth, and elsewhere while controlling Hunters like J-3DI, a droid who thinks he's a Jedi, Utooni which is two Jawas stacked on top of each other in a trench coat, and more. 

Zynga says each Hunter boasts their own unique set of abilities to aid them in the Arena, which is the marquee attraction of the new planet of Vespaara. "Star Wars: Hunters features a number of game modes for players to test their mettle, such as Squad Brawl, in which opposing teams will battle to rack up the most eliminations, and Trophy Chase, where competing teams will vie for control of the elusive droid TR-F33," a press release reads. 

Check out the action in the new Star Wars: Hunters trailer below

"We are beyond excited to welcome fans across the globe to Vespaara," Zynga vice president Sam Cooper writes in a press release. "We can't wait for gamers to meet our Hunters and hop into the Arena. There are so many fun twists and winks to recognizable, beloved Star Wars settings, creatures, and themes within our game that we also are eager to see players worldwide get the chance to discover." 

Star Wars: Hunters will be available worldwide on Switch, iOS, and Android devices. It will be free, and on Switch, it does not require a Nintendo Switch Online membership to download and play.

For more, watch the Star Wars: Hunters reveal trailer, and then check out some gameplay from it here

Are you going to check out Star Wars: Hunters in June? Let us know in the comments below!



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<p><img loading="lazy" src="https://ift.tt/nw7LOh5" width="800" height="448" alt="star wars hunters zynga switch mobile ios android arena battle release date june 4 gameplay trailer" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Zynga has released a new trailer for its upcoming competitive multiplayer game, <a href="https://ift.tt/5gpSmrT Wars: Hunters</a>, revealing a June 4 release date alongside a new cinematic look at some of the characters. Star Wars: Hunters will hit Switch and iOS and Android devices on that day, giving players the chance to compete with others in iconic locations like the forest moon of Endor, the icy planet of Hoth, and elsewhere while controlling Hunters like J-3DI, a droid who thinks he's a Jedi, Utooni which is two Jawas stacked on top of each other in a trench coat, and more.&nbsp;</p> <p>Zynga says each Hunter boasts their own unique set of abilities to aid them in the Arena, which is the marquee attraction of the new planet of Vespaara. "Star Wars: Hunters features a number of game modes for players to test their mettle, such as Squad Brawl, in which opposing teams will battle to rack up the most eliminations, and Trophy Chase, where competing teams will vie for control of the elusive droid TR-F33," a press release reads.&nbsp;</p> <p><strong>Check out the action in the new Star Wars: Hunters trailer below</strong>:&nbsp;</p> <iframe width="560" height="315" frameBorder="0" allow="autoplay" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/behOiHKp268" width="640"></iframe> <p>"We are beyond excited to welcome fans across the globe to Vespaara," Zynga vice president Sam Cooper writes in a press release. "We can't wait for gamers to meet our Hunters and hop into the Arena. There are so many fun twists and winks to recognizable, beloved Star Wars settings, creatures, and themes within our game that we also are eager to see players worldwide get the chance to discover."&nbsp;</p> <p>Star Wars: Hunters will be available worldwide on Switch, iOS, and Android devices. It will be free, and on Switch, it does not require a Nintendo Switch Online membership to download and play.</p> <p>For more, <a href="https://ift.tt/U8G15vf the Star Wars: Hunters reveal trailer</a>, and then check out some gameplay from it <a href="https://ift.tt/aEM4oQV> <p><em>Are you going to check out Star Wars: Hunters in June? Let us know in the comments below!</em></p>

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Starfield shattered space expansion first fall release date todd howard

Starfield's first expansion, Shattered Space, is set to arrive this fall, according to director Todd Howard. Plus, a new update for Starfield is coming later this week that will make changes to ship-building mechanics and more. 

Howard revealed this and more about Starfield in a new interview with Kinda Funny, which is where the Bethesda executive producer also discussed Amazon's Fallout TV show and the Fallout series in general, as reported by XboxEra. As for what to expect of Shattered Space, Howard didn't say much. However, we already know it will bring new story content, locations, gear, and more to Starfield. 

As noted by XboxEra, Shattered Space will be free for all Starfield Deluxe Edition owners. 

As for the update coming to Starfield later this week, Howard says it will focus on the ship-building. This lines up with what the Starfield team shared last year in its 2024 plans for the game. Here's what it said at the time: "For those who love ship building, we'll also be expanding on ship customization with ship decorations, new ship building options, and more."

Other updates scheduled for 2024 include new ways to travel, city maps, mod support, accessibility and additional difficulty options, and more. 

For more about the game, read Game Informer's Starfield review, and then read about how Starfield is surprisingly great as a remote-play game. After that, check out this story about how Starfield is more like a sci-fi theme park than an open world adventure

[Source: Kinda Funny via XboxEra]

What do you hope to see in the Shattered Space expansion? Let us know in the comments below!



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Starfield shattered space expansion first fall release date todd howard

Starfield's first expansion, Shattered Space, is set to arrive this fall, according to director Todd Howard. Plus, a new update for Starfield is coming later this week that will make changes to ship-building mechanics and more. 

Howard revealed this and more about Starfield in a new interview with Kinda Funny, which is where the Bethesda executive producer also discussed Amazon's Fallout TV show and the Fallout series in general, as reported by XboxEra. As for what to expect of Shattered Space, Howard didn't say much. However, we already know it will bring new story content, locations, gear, and more to Starfield. 

As noted by XboxEra, Shattered Space will be free for all Starfield Deluxe Edition owners. 

As for the update coming to Starfield later this week, Howard says it will focus on the ship-building. This lines up with what the Starfield team shared last year in its 2024 plans for the game. Here's what it said at the time: "For those who love ship building, we'll also be expanding on ship customization with ship decorations, new ship building options, and more."

Other updates scheduled for 2024 include new ways to travel, city maps, mod support, accessibility and additional difficulty options, and more. 

For more about the game, read Game Informer's Starfield review, and then read about how Starfield is surprisingly great as a remote-play game. After that, check out this story about how Starfield is more like a sci-fi theme park than an open world adventure

[Source: Kinda Funny via XboxEra]

What do you hope to see in the Shattered Space expansion? Let us know in the comments below!



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Monday, April 29, 2024

Mobile games



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Remedy Control 2 Max Payne Remake Project Condor

Remedy has provided updates on its portfolio of upcoming titles via a quarterly business review. In addition to painting the overall financial health of the studio, the report shares details on the current development state of Control 2, Max Payne 1+2 Remake, the Control multiplayer spin-off Codename Condor, and more.

According to the report, the Control 2 team is “focused on finalizing the proof-of-concept stage, in which the game world, game mechanics and visual targets are proven.” The project is expected to move into the production readiness stage in Q2 of this year. Control 2 was first announced in 2022. 

Max Payne 1+2 Remake, first announced in 2022 as a rebuilt version that combines both PS2 games into a single title, remains in the production readiness stage, as first announced last October. However, the game is expected to enter full production in Q2 2024.

Codename Condor has entered full production. Remedy describes its core loop as “engaging” and that “the game brings a unique Remedy angle to the genre.” Codename Kestral, Remedy’s other multiplayer title described as a “premium game with a strong, cooperative multiplayer component”, remains in the concept stage. 

Remedy also shares that Alan Wake 2 has sold 1.3 million units as of early February, recouping a “significant” chunk of its development and marketing expenses in the process. The development team continues to work on its upcoming expansions, Night Springs and Lake House. 

Following Remedy’s acquisition of the rights to Control from publisher 505 Games in February, the studio is now free to do what it wants with the IP. CEO Tero Virtala states, “We are currently weighing self-publishing and related business models. Simultaneously, we are actively looking into different partner publishing models and evaluating potential partners.” Remedy also expects to have two projects in full production simultaneously, stating "We are confident that the good progress of the beginning of the year carries over to the full production stages."

You can read our review of Alan Wake 2 here and for Control here



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Remedy Control 2 Max Payne Remake Project Condor

Remedy has provided updates on its portfolio of upcoming titles via a quarterly business review. In addition to painting the overall financial health of the studio, the report shares details on the current development state of Control 2, Max Payne 1+2 Remake, the Control multiplayer spin-off Codename Condor, and more.

According to the report, the Control 2 team is “focused on finalizing the proof-of-concept stage, in which the game world, game mechanics and visual targets are proven.” The project is expected to move into the production readiness stage in Q2 of this year. Control 2 was first announced in 2022. 

Max Payne 1+2 Remake, first announced in 2022 as a rebuilt version that combines both PS2 games into a single title, remains in the production readiness stage, as first announced last October. However, the game is expected to enter full production in Q2 2024.

Codename Condor has entered full production. Remedy describes its core loop as “engaging” and that “the game brings a unique Remedy angle to the genre.” Codename Kestral, Remedy’s other multiplayer title described as a “premium game with a strong, cooperative multiplayer component”, remains in the concept stage. 

Remedy also shares that Alan Wake 2 has sold 1.3 million units as of early February, recouping a “significant” chunk of its development and marketing expenses in the process. The development team continues to work on its upcoming expansions, Night Springs and Lake House. 

Following Remedy’s acquisition of the rights to Control from publisher 505 Games in February, the studio is now free to do what it wants with the IP. CEO Tero Virtala states, “We are currently weighing self-publishing and related business models. Simultaneously, we are actively looking into different partner publishing models and evaluating potential partners.” Remedy also expects to have two projects in full production simultaneously, stating "We are confident that the good progress of the beginning of the year carries over to the full production stages."

You can read our review of Alan Wake 2 here and for Control here



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Housemarque new annoucement

Housemarque, the developer of titles such as Returnal and Resogun, has teased some kind of announcement for tomorrow. 

In a post on X, the developer simply posted a graphic of what appears to be a fractured reflection of a woman’s eyes with the word “Tomorrow.”

Less than two hours later, Housemarque shared a brief video clip of the same image but in animated form.

While the kneejerk reaction is to assume this announcement is related to Returnal, be it a sequel or something else, that seems unlikely. In 2022, Housemarque stated it was developing a new IP for its next title. However, that wouldn't necessarily rule out the possibility of more Returnal DLC, if nothing else. Much has changed for Housemarque since Returnal launched in April 2021, such as being acquired by Sony just a couple of months later. Returnal launched on PC in February 2023 and has been updated with additional content and features such as co-op. 

Thankfully, we don’t have to wait long to learn what Housemarque has up its sleeve next. In the meantime, be sure to check out our review of Returnal here.



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Housemarque new annoucement

Housemarque, the developer of titles such as Returnal and Resogun, has teased some kind of announcement for tomorrow. 

In a post on X, the developer simply posted a graphic of what appears to be a fractured reflection of a woman’s eyes with the word “Tomorrow.”

Less than two hours later, Housemarque shared a brief video clip of the same image but in animated form.

While the kneejerk reaction is to assume this announcement is related to Returnal, be it a sequel or something else, that seems unlikely. In 2022, Housemarque stated it was developing a new IP for its next title. However, that wouldn't necessarily rule out the possibility of more Returnal DLC, if nothing else. Much has changed for Housemarque since Returnal launched in April 2021, such as being acquired by Sony just a couple of months later. Returnal launched on PC in February 2023 and has been updated with additional content and features such as co-op. 

Thankfully, we don’t have to wait long to learn what Housemarque has up its sleeve next. In the meantime, be sure to check out our review of Returnal here.



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Saturday, April 27, 2024

Mobile games

We've been making our way through The Legend of Zelda: Majora's Mask the past few weeks for our weekly Replay stream, but this week Marcus Stewart is busy on assignment, so Brian Shea joined me for a look at a different Zelda sequel. The Legend of Zelda: Phantom Hourglass released in 2007 for DS and is controlled entirely by touchscreen. Back in 2017 while speaking with longtime Zelda producer Eiji Aonuma for our Breath of the Wild cover story, he cited Phantom Hourglass as his personal favorite Zelda game saying that his wife is a fan of that entry, and it was the first time he was in the role of producer. "I have a lot of sentiment for it,"Aonuma said.

Check out the video below for an hour Phantom Hourglass gameplay below.

If you enjoy our livestreams but haven’t subscribed to our Twitch channel, know that doing so not only gives you notifications and access to special emotes. You’ll also be granted entry to the official Game Informer Discord channel, where our welcoming community members, moderators, and staff gather to talk games, entertainment, food, and organize hangouts! Be sure to also follow our second YouTube channel, Game Informer Shows, to watch other Replay episodes as well as Twitch archives of GI Live and more.



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Friday, April 26, 2024

Mobile games

TopSpin 2K25

Reviewed on: PlayStation 5
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, PC
Publisher: 2K Games
Developer: Hangar 13
Release:
Rating: Everyone

In the heyday of the tennis-sim video game genre, Top Spin and Virtua Tennis were the best players in the crowded space. However, in the time since the genre’s boom settled, the offerings have fallen off considerably, with both franchises going more than a decade without a new release. TopSpin 2K25 signals the reemergence of the critically acclaimed series, and though it’s been a while since it stepped on the court, it’s evident the franchise hasn’t lost its stroke.

TopSpin 2K25 faithfully recreates the high-speed chess game of real-world tennis. Positioning, spin, timing, and angles are critical to your success. For those unfamiliar with those fundamental tennis tenets, 2K25 does a superb job of onboarding players with TopSpin Academy, which covers everything from where you should stand to how to play different styles. Even as someone who played years of tennis in both real life and video games, I enjoyed going through the more advanced lessons to refamiliarize myself with the various strategies at play.

Once on the court, you learn how crucial those tactics are. The margin of error is extremely thin, as the difference between a winner down the baseline and a shot into the net is often a split-second on the new timing meter. This meter ensures you release the stroke button timed with when the ball is in the ideal striking position relative to your player. Mastering this is pivotal, as it not only improves your shot accuracy but also your power.

TopSpin 2K25 is at its best when you’re in sustained rallies against an evenly-matched opponent. Getting off a strong serve to immediately puts your opponent on the defensive, then trying to capitalize on their poor positioning as they struggle to claw back into the point effectively captures the thrill of the real-world game. I also love how distinct each play style feels in action; an offensive baseline player like Serena Williams presents different challenges than a serve-and-volleyer like John McEnroe.

You can hone your skills in one-off exhibition matches, but I spent most of my time in TopSpin 2K25 in MyCareer. Here, you create your player, with whom you’ll train and climb the ranks. As you complete challenges and win matches, you raise your status, which opens new features like upgradeable coaches, equippable skills, and purchasable homes to alleviate the stamina drain from travel. Managing your stamina by sometimes resting is essential to sustain high-level play; pushing yourself too hard can even cause your player to suffer injuries that sideline you for months.

I loved most of my time in MyCareer, but some design decisions ruined the immersion. For example, I ignored portions of the career goals necessary to rank up my player for hours, so while I was in the top 10 global rankings, I was unable to participate in a Grand Slam because I was still at a lower status than my ranking would typically confer. And since repetition is the path to mastery, it’s counterintuitive that repeated training minigames award fewer benefits, particularly since the mode as a whole is a repetitive loop of training, special events, and tournaments. Additionally, MyCareer shines a light on the shallow pool of licensed players on offer. Most of my matches were against created characters, even hours deep. 2K has promised free licensed pros in the post-launch phase, but for now, the game is missing multiple top players.

 

I’m pleasantly surprised by how unintrusive the use of VC is. In the NBA 2K series, VC, which can be earned slowly or bought using real money, is used to directly improve your player. In TopSpin 2K25, it’s used primarily for side upgrades, like leveling up your coach, relocating your home, earning XP boosts, resetting your attribute distribution, or purchasing cosmetics. Though I’m still not a fan of microtransactions affecting a single-player mode – particularly since it’s almost certainly why you need to be online to play MyCareer – it’s much more palatable than its NBA contemporary.

If you’d rather play against real opponents, you can show off your skills (and your created character) in multiple online modes. World Tour pits your created player against others across the globe in various tournaments and leaderboard challenges, while 2K Tour leverages the roster of licensed players with daily challenges to take on. Outside of minor connection hiccups, I had an enjoyable time tackling the challenges presented by other players online. However, World Tour’s structure means that despite the game’s best efforts, mismatches occur; it’s no fun to play against a created character multiple levels higher than you. Thankfully, these mismatches were the outlier rather than the exception in my experience.

TopSpin 2K25 aptly brings the beloved franchise back to center court, showing that not only does the series still have legs, but so does the sim-tennis genre as a whole. Though its modes are somewhat repetitive and it’s missing several high-profile pros at launch, TopSpin 2K25 serves up a compelling package for tennis fans.

Score: 8

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Super Monkey Ball Banana Rumble is the first brand new Monkey Ball game in years. Brian Shea recently got hands-on with the game, and you can watch his experience, and hear him talk about it, right here. You will see a few adventure mode levels, but we also show off a handful of the new multiplayer modes. You can also read Brian's written Super Monkey Ball Banana Rumble impressions by following the link.

Super Monkey Ball Banana Rumble released exclusively for Switch on June 25.

Head over to Game Informer's YouTube channel for more previews, reviews, and discussions of new and upcoming games. Watch other episodes of New Gameplay Today right here.



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Thursday, April 25, 2024

Mobile games

Stellar Blade is heading into full release, and you can dive into the action-heavy sci-fi adventure for yourself. You can read our full review for more details about how it turned out, or read our interview with the game's creative director to learn more about how the game came together.

Developer Shift Up does a good job of gradually introducing new core systems as you move through the lengthy adventure, but as we played ahead of public launch, our team discovered several things the game doesn’t tell you that can lead to a more enjoyable journey.

Turn On Auto Loot

While the developer made many smart decisions in creating Stellar Blade, we’re a little confused why the default choice for gathering dropped loot requires pressing and holding one of the shoulder buttons.

As soon as you start the game, pause and go to Settings > Gameplay and adjust the Auto Loot option to “On,” which is not the default. Eve will begin to pick up items and currency automatically without the need for your input – as long as you get close enough to the items on the ground, they’ll go into your inventory.

Set Hair Length

In that same menu we just pointed you toward (Settings > Gameplay) you’ll find another option to adjust Ponytail Length.

This is primarily a cosmetic choice for how you like the main character to look, but we mention it here for functional reasons. Depending on your playstyle, extraneous visual “noise” onscreen can be distracting, especially in a tense encounter.

Eve’s extremely long ponytail shows off some cool physics, but if it’s preventing you from having a clear view of enemy actions, consider changing the ponytail length to “Short”

Ambush When You Can

Even standard wandering Naytiba enemies in Stellar Blade can lead to some tough and even game-ending battles. Take every advantage you can, including prioritizing an early unlock of the Ambush ability (findable in the Attack section of the Skill Tree).

Ambush lets you backstab enemies if you can get close enough before they turn around and see you. It’s generally an instakill, so it’s a good choice for eliminating the most powerful foe in a group before facing off against the less dangerous ones.

Rush To Open

Similar to the Ambush option above, it’s smart to unlock and use the Rush skill early on and use it to open fights where Ambush isn’t an option. This skill lets you close with an enemy instantly, and you can get some hits in before they have a chance to fight back.

It’s also an essential skill in more protracted combats, including bosses. After dodging or running out of the way of a dangerous attack, Rush lets you get back into the fray right away.

Guard First, Then Strike Back

More than many action games, guarding is an essential skill that you should practice from the very start. Excessive offensive play without guarding is a recipe for failure.

Your guard/shield will diminish with hits taken, but it’s an excellent way to confront the early moments of a fight, when you’re still feeling out an enemy. And while perfect parries and dodges are great, you may need a few strikes to recognize an enemy’s attack patterns, and guarding is the best way to weather those moments, with the exception of unblockable attacks.

Improve Perfect Dodge And Parry

There’s no more surefire way to succeed in Stellar Blade than getting good at Perfect Dodge and Perfect Parry. It’s absolutely core to the combat system, and success with those skills opens up additional options and abilities.

Of course, the most important thing you can do here is observe and improve your timing in nailing these abilities. Much of that is about memorizing the different colored flashes and knowing which color corresponds to the need to dodge or parry. The training modules inside the Skills menu can help a lot with that practice. To find those, go to the Skill Tree Survival section, and tap Square while hovering over the Perfect Dodge or Perfect Parry ability. Seriously, there are no better skills to master.

But you can also hedge your bets. There are additional abilities in the skill tree and equipment in the game that make it easier to nail those tight windows for perfect dodges and parries. If you’re having trouble consistently hitting that timing, these are excellent skills and equipment items to focus on.

Scan, scan, scan

A tap of the central touchpad on your DualSense controller will send out a pulse scan of your surrounding area. It’s an easy thing to forget about as you run around slicing through enemies.

That would be a mistake. Making a point to scan frequently is a smart move. It reveals enemy locations that may be hiding. And it also shows critical interactable items and individuals, including dead bodies that can sometimes hold precious upgrades, like max health improvements.

It costs nothing to tap that scan, so get in the habit of doing it in each new area you arrive in.

Keep up with your sidequests

If you plan to try and mainline the golden path of Stellar Blade, feel free to ignore this tip. But for the rest of the players, you may be wondering what to prioritize in your extracurricular activities.

Sidequests provided by actual individuals in the game world are almost always a good bet. They provide more and better experience and rewards than just roaming around taking out monsters. Those character-provided sidequests also tend to be more interesting than the less personal assignments you can pick up from bulletin boards.

And, while we don’t want to spoil anything, it’s safe to say that the latter hours of the game turn out differently depending on certain sidequests you might have chosen to complete. Talking with and completing those character-connected side quests is a great place to put your time if you want to expand your time in the world of Stellar Blade.

Pick up the phone!

It goes without saying that you should enter and use supply camps when you find them in order to rest and get your health and supplies back. But early on, you might not realize that you should also be trying to activate all the payphone locations that you encounter.

Phones activate a new fast travel point; you want as many of those as possible.

Even if you don’t initially plan to do a lot of fast traveling, later missions sometimes send you back to explore areas you’ve already visited, and having a more comprehensive selection of fast travel points gets you back to the action and the quest completions faster.

Unlock Beta and Burst Wisely

As you play through Stellar Blade, you’ll gradually unlock access to the Beta and Burst skills. Each skill tree adds new abilities that you can bring to bear in a fight by holding down L1 or R1 along with one of the face buttons. These are usually high-powered attacks; you should integrate them into your combat flow.

But even knowing that, it’s easy to cast too broad a net and weaken yourself by playing with too many different skills. That’s especially true in the midgame, while there’s still much to unlock.

In both the Beta and Burst skill trees, consider unlocking and completing the upgrades for one (or maybe two) of these skills before moving on to the others. Remember, both Beta and Burst skills pull from their own respective meters, so if you use one of the abilities, it will deplete that meter, preventing you from doing another deployment. It’s rare that you’ll be able to spam out multiple abilities that tap into the same meter. As such, it’s best to focus on individual skills that shore up weakpoints in your combat repertoire.

For instance, Shield Breaker is the bottom skill (L1+X) on the Beta Skill Tree, and as the name implies, it does a great job of breaking enemy shields. If you’re struggling with the early phases of boss fights when your foe often still has a high shield, this is a great choice. And rather than diversifying into other skills, we recommend unlocking the upgrades to Shieldbreaker before focusing on other skills. Alternately, Triplet (L1+Square) is a solid and consistent damage dealer and a great choice if you’re just looking to bring down standard enemies quickly.

Take the time to look through the full suite of Beta and Burst skills, and consider which individual abilities would be the biggest help to your playstyle, then focus on those.

Follow the Green Dot

As you get started in Stellar Blade, you may encounter many individuals you feel you need to talk to. If that’s your thing, go for it. But if you’d like to focus on the individuals that actually have something to offer, look for the green dot next to an individual; these are actual quest-givers or other meaningful conversations.

Take the Hint

Occasionally, you’re going to encounter panels that demand that you enter a code sequence of symbols. Generally speaking, you need to find a different location that provides that code before you can input it.

Don’t bother trying to jot down the symbols. Instead, when you return to the appropriate unlockable panel, tap the “Hint” button to see the code. It’s not cheating. It’s simply showing you the code you already found elsewhere in the game, which matches this particular panel. If the “Hint” option is grayed out, you just don’t have the code yet.

Experiment With Story Mode

We always advise that the best difficulty setting is the one that leads to the most fun for you as a player.

With that said, Stellar Blade features a tight and rewarding combat system – if you can enjoy the challenge of some tough combat, the default Normal Difficulty is the way to go. It has some hard fights, but with patience, you’ll succeed.

With that said, there’s nothing to say you can’t experiment with Story Mode, and doing so can help you prepare for winning a hard fight in Normal (or the eventual Hard mode, which unlocks after you beat the game).

In Story Mode, combat prompts pop up and time slows down in critical moments of battle, letting you learn exactly what buttons to press when that vicious boss descends on you.

If you’re committed to beating the boss on Normal, but you’re having a hard time, consider bumping the difficulty down to Story Mode to learn the ropes of the fight. Then, before you defeat the boss, switch back to Normal mode, which will reset you to your most recent save point. You can then go into the fight armed with a clear understanding of what buttons to press to react to each attack – but you’ll still have to nail the timing to win.

Good luck in your adventures with Eve across the post-apocalyptic wastelands of Stellar Blade!



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For every issue of Game Informer magazine, we print a handful of Game Informer Gold editions. These versions sometimes feature alternate art, have a gold embossed logo on the front, are individually numbered, and feature higher-quality paper. They're very nice, and we reserve them for special occasions like charity auctions or, as is the case here, giveaways.

For the recent Star Wars Outlaws issue, we have two Game Informer Gold editions we are prepared to send to readers. For a chance at winning one of these collectible issues, we want to hear from you about what's on your mind about gaming and Game Informer. Send a message to our Replies section for a chance to be featured in our monthly magazine letters column.

If you fill out the form below before May 26, 2024, you will be entered to win one of two Game Informer Gold copies of our Star Wars Outlaws issue. In terms of the kind of feedback we're looking for, we want thoughtful responses to our content, general thoughts on the video game industry, your criticisms of previously released or upcoming games, or anything else that will make the magazine better. We're flexible! We want to know what's on your mind and potentially share your thoughts and questions with the rest of Game Informer's readers.

We're looking forward to your responses and we hope you are looking forward to seeing your responses in the magazine. Good luck! And please enjoy a little necessary legalese before you fill out and submit the form below.

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Star Wars Outlaws

Platform: PlayStation 5, Xbox Series X/S, PC
Publisher: Ubisoft
Developer: Massive Entertainment
Release:

In Star Wars Outlaws, protagonists Kay Vess and Nix must navigate the criminal underworld by interacting with the various crime syndicates thriving in this period between the events of The Empire Strikes Back and Return of the Jedi. Kay's standing with these syndicates is primarily represented by the Reputation System, an ambitious mechanic that tracks her relationship with these criminal organizations. In the recently released story trailer, we hear the names of three of the syndicates present in Star Wars Outlaws: the Hutt Cartel, the Pyke Syndicate, and Crimson Dawn. During our trip to Massive Entertainment, I was able to learn more about the fourth syndicate with which Kay will have to balance her reputation: the Ashiga Clan. 

Massive created the Ashiga Clan in collaboration with Lucasfilm Games, just like other original elements like Kay, Nix, their ship, the Trailblazer, and the new moon, Toshara. "Every week, we have several calls with them where we share what we'd like to do, the intentions, and they challenge us; we do a back and forth like that over several weeks to be able to get the shape language right, to get the lore right, to make sure it becomes part of Star Wars canon," creative director Julian Gerighty says. "The Ashiga Clan is part of Star Wars canon now. Toshara is part of Star Wars canon now. And that's super gratifying when you help design a creature that's as lovable and fierce as Nix and it becomes part of one of the most storied IPs in the world."

Star Wars Outlaws An Ashiga hive

The Ashiga Clan, which has a large presence on Kijimi (a planet most famous for its role in The Rise of Skywalker), finds itself at a crossroads as it pushes to expand beyond Kijimi. "They have a long tradition and certain events in the recent history put them at a fork in the road where there are different ways they could go forward, and they're not necessarily in agreement with what the best path forward is," associate narrative director John Björling says.

It operates as a hive of the Melitto species (first introduced in The Force Awakens with Sarco Plank) with an emphasis on function and survival. "You have these insectoid, humanoid, kind of very ant-like species and it's taking that principle of, 'What would a crime syndicate that is essentially operating like an anthill – what is that like?' Björling says. "It's a syndicate with a long tradition, they have a strong hierarchy, and there's a lot about putting the hive before yourself. I think those aspects make it stand out as a unique kind of crime syndicate."

Star Wars Outlaws

To learn more about how you'll be interacting with the Ashiga Clan and its leader, Ashiga, head to our feature about how the Reputation System within the game works. Star Wars Outlaws comes to PlayStation 5, Xbox Series X/S, and PC on August 30. Be sure to visit our exclusive coverage hub through the banner below.

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Dragon's Dogma 2 launched a little over a month ago and has already managed to sell 2.5 million copies, but Capcom is still releasing updates to patch minor issues with the game. While a large volume of complaints have been about the lack of a performance mode, this update (like the last update) does not address that issue. However, it does aim to clean up a number of irritating errors involving the behavior of pawns, the player's AI companions.

For starters, this update makes it easier to detect dragonsplague, an affliction that, if untreated, can lead to devastating consequences for your pawns and your world. It's also contagious, so it's a good idea to nip it in the bud as soon as you first encounter it. When afflicted, pawns' eyes will glow red – after this update, they'll glow more noticeably. The update also causes the disease to infect pawns less frequently.

Pawns should also be a lot less annoying now, thanks to a whole slate of minor refinements to their behavior. They'll jump off cliffs less often (which is hilarious but a wild inconvenience), say some lines less often, say other lines at more appropriate times and become less likely to offer to be hired while passing by on the street. They're one of the highlights of the game, so anything done to make their constant presence more consistent is always welcome.

There are also smaller adjustments, like adding the ability to zoom in on a character's face in shops, preventing monster attacks in town from leading to the player's arrest, and other miscellaneous bug fixes. You can read the full list of updates, as well as all past updates, here.



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Dragon's Dogma 2 launched a little over a month ago and has already managed to sell 2.5 million copies, but Capcom is still releasing updates to patch minor issues with the game. While a large volume of complaints have been about the lack of a performance mode, this update (like the last update) does not address that issue. However, it does aim to clean up a number of irritating errors involving the behavior of pawns, the player's AI companions.

For starters, this update makes it easier to detect dragonsplague, an affliction that, if untreated, can lead to devastating consequences for your pawns and your world. It's also contagious, so it's a good idea to nip it in the bud as soon as you first encounter it. When afflicted, pawns' eyes will glow red – after this update, they'll glow more noticeably. The update also causes the disease to infect pawns less frequently.

Pawns should also be a lot less annoying now, thanks to a whole slate of minor refinements to their behavior. They'll jump off cliffs less often (which is hilarious but a wild inconvenience), say some lines less often, say other lines at more appropriate times and become less likely to offer to be hired while passing by on the street. They're one of the highlights of the game, so anything done to make their constant presence more consistent is always welcome.

There are also smaller adjustments, like adding the ability to zoom in on a character's face in shops, preventing monster attacks in town from leading to the player's arrest, and other miscellaneous bug fixes. You can read the full list of updates, as well as all past updates, here.



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<p><img loading="lazy" src="https://ift.tt/dJw5bnz" width="800" height="450" alt="" typeof="foaf:Image" class="image-style-body-default" /></p> <p>Developer Trialforge Studio and publisher Tate Multimedia revealed Deathbound, <a href="https://ift.tt/iPj7hFc new Soulslike with a unique class-based twist</a>, last August. At the time, PC was its only platform but now,&nbsp;<em>Game Informer&nbsp;</em>can exclusively reveal Deathbound will also come to PlayStation 5 and Xbox Series X/S day-in-date with PC later this year.&nbsp;</p> <p>As we learned with <a href="https://ift.tt/qxubjmC> reveal last year, the game wears its Soulslike inspiration on its sleeve. However, it aims to differentiate itself within the ever-growing genre with what Trialforge calls a single-player party-based system. Players will control a single vessel that channels various heroes known as the fallen. These are individual characters, each with unique skill sets, combat styles, and lore, that share the player-controlled vessel. As such, players can switch between different characters, but they'll need to do so with caution as they aren't all necessarily in alliance with each other.&nbsp;</p> <p><strong>Check out the newest Deathbound trailer for yourself below</strong>:&nbsp;</p> <iframe width="560" height="315" frameBorder="0" allow="autoplay" allowfullscreen="" frameborder="0" height="360" src="https://www.youtube.com/embed/kCIz4JrZwzs" width="640"></iframe> <p>"The relationships between characters also must be taken into effect as it greatly impacts gameplay," a press release reads. "The Church of Death and Cult of Life are at odds with one another. Aligning opposing factions close to one another in the vessel will cause conflict, resulting in consequential combat effects. Alternatively, strong synergies with shared beliefs may offer combat buffs that can spell disaster for the ruthless boss awaiting steel and magic. No matter the creed, the fallen must fight as one."&nbsp;</p> <p>Trialforge says in combat, players will charge something called a sync meter that's shared across the fallen within the vessel. When the right opportunity shows itself, players can dispel the sync meter to unleash a devastating "Morphstrike, with the combined power of the party."&nbsp;</p> <section class='type:slideshow'><figure><img src='https://ift.tt/Vg0yd5N src='https://ift.tt/5Ogwxlk src='https://ift.tt/07aGUXM src='https://ift.tt/STyu4Ah src='https://ift.tt/zArf7yd src='https://ift.tt/Cs8iz5x src='https://ift.tt/ezdRqSE> &nbsp; <p>Deathbound will hit PlayStation 5, Xbox Series X/S, and PC via Steam, GOG, and Epic Games Store sometime this year. If you're curious how it plays, there's a demo available right now on Steam.&nbsp;</p> <p>For more, read&nbsp;<a href="https://ift.tt/tILW9ac Informer's&nbsp;</em>write-up about Deathbound's reveal from last year</a>. After that, <a href="https://ift.tt/QucEkA4 out our list of the top 10 best Soulslike games</a>.&nbsp;</p> <p><em>Are you excited for Deathbound? Let us know in the comments below!</em></p>

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Developer Trialforge Studio and publisher Tate Multimedia revealed Deathbound, a new Soulslike with a unique class-based twist, last August. At the time, PC was its only platform but now, Game Informer can exclusively reveal Deathbound will also come to PlayStation 5 and Xbox Series X/S day-in-date with PC later this year. 

As we learned with Deathbound's reveal last year, the game wears its Soulslike inspiration on its sleeve. However, it aims to differentiate itself within the ever-growing genre with what Trialforge calls a single-player party-based system. Players will control a single vessel that channels various heroes known as the fallen. These are individual characters, each with unique skill sets, combat styles, and lore, that share the player-controlled vessel. As such, players can switch between different characters, but they'll need to do so with caution as they aren't all necessarily in alliance with each other. 

"The relationships between characters also must be taken into effect as it greatly impacts gameplay," a press release reads. "The Church of Death and Cult of Life are at odds with one another. Aligning opposing factions close to one another in the vessel will cause conflict, resulting in consequential combat effects. Alternatively, strong synergies with shared beliefs may offer combat buffs that can spell disaster for the ruthless boss awaiting steel and magic. No matter the creed, the fallen must fight as one." 

Trialforge says in combat, players will charge something called a sync meter that's shared across the fallen within the vessel. When the right opportunity shows itself, players can dispel the sync meter to unleash a devastating "Morphstrike, with the combined power of the party." 

 

Deathbound will hit PlayStation 5, Xbox Series X/S, and PC via Steam, GOG, and Epic Games Store sometime this year. If you're curious how it plays, there's a demo available right now on Steam. 

For more, read Game Informer's write-up about Deathbound's reveal from last year. After that, check out our list of the top 10 best Soulslike games

Are you excited for Deathbound? Let us know in the comments below!



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Wednesday, April 24, 2024

Mobile games

Reviewed on: Xbox Series X/S
Platform: PlayStation 5, Xbox Series X/S, PlayStation 4, PC
Publisher: Bandai Namco
Developer: Ilca
Release:
Rating: Teen

Sand Land is experiencing an oddly timed resurgence. Its creator, Akira Toriyama (Dragon Ball), recently passed away unexpectedly, effectively pointing a spotlight on his 24-year-old creation just as it was being adapted to film, anime, and video game. The video game has been my entry point into this world with characters, vehicles, and architecture that all resemble Dragon Ball beyond even just an art style, and I enjoyed the opportunity to live in a brand new Toriyama world and story. Other elements of the game, like its animation and performances, vacillate between high and low quality, but ultimately, Sand Land is the kind of experience I want from adaptation – the opportunity to spend time in a big, realized world with a story that pulls you all the way through.

The Sand Land video game functions as both a retelling and a sequel to the 2000 manga. For franchise newcomers like myself, this is a fantastic entry point, but there is a jarring line in the narrative between old and wholly new. Moving beyond the borders of the Sand Land region, on a basic level, doesn’t make sense considering the world built up to that point. But, overall, I like the plot and was locked in to see where it was going early on, even if the characters lack depth. Outside of the overt bad guys, no one learns much in Sand Land, and its characters are basically fully defined from their first line of dialogue. Rao, however, stands out as a smart and committed do-gooder who is quickly accepting of everyone despite their differences – a rare character trait for someone whose accurate, uncreative nickname is “old man.”

As Beelzebub, son of the demon king Lucifer, you decide to assist a human in bringing water back to a dehydrated world. This entails exploring large, open worlds with a collection of vehicles that you can call at any time. Swapping between a tank for skirmishes and a motorcycle to speed across the dunes is a quick process, but you do it so often that I admit getting frustrated with the slightly cumbersome swapping system. I also didn’t love that swapping between vehicles basically requires a full stop. It may sound like nitpicking, but every encounter in the game requires frequent vehicle swapping.

Fighting enemies using your collection of vehicles is a highlight and, understandably, the focus of the game. Despite the focus on vehicle combat, the action feels closer to a third-person shooter and does a good job painting control styles between disparate vehicles. I favored the tank with its powerful guns and strong armor, but the jumping tank used to leap up mountains and the mech used to punch other robots are fun in their own way. Upgrading and customizing them is a slow process, and I rarely felt I was making big, impactful improvements by leveling up or swapping out vehicle parts, but I was always eager to check the garage and see what I could do to inch up my stats.

 

The process of upgrading the town of Spino is similarly rewarding as completing sidequests (many featuring genuinely interesting little stories and characters) brings new people to the growing town. Saving a painter in the middle of the desert, for example, opens up a shop where you can paint and decal your vehicles. You can even decorate the town with furniture, but I admit little interest in that aspect since all of my resources went into improving my vehicles.

Sometimes, Beelzebub progresses without a vehicle, and these sections are generally annoying without ever being too difficult, thankfully. Beelzebub is a powerful demon with a literal garage of armored weapons in his back pocket but insists on occasionally sneaking around for interminable stealth sections. These parts of the game feel like they're from a different era of video games that we have left behind. The hand-to-hand combat scenarios aren’t as bad, but I was always eager to be back in a tank.

Sand Land has its shortcomings and feels a little overlong despite seeing credits around the reasonable 20-hour mark, but it maintains a charm throughout. Toriyama’s fun sense of humor is front and center with Beelzebub taking on the adventure primarily so his dad will give him an extra hour of video game time every day. I may not have had strong connections with most of the cast and was annoyed with a number of specific sections, but I liked spending time in Sand Land (and beyond) and seeing my garage upgrade and grow.

Score: 7.75

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